Re: Current Known Bugs list
This is fixed in the SVN.anikitin wrote:You can use AI's creatures to attack him! I accidentally clicked on AI's creature while declaring attackers and it joined the attack against its own master!
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This is fixed in the SVN.anikitin wrote:You can use AI's creatures to attack him! I accidentally clicked on AI's creature while declaring attackers and it joined the attack against its own master!
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Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.AbilityFactory_ChangeZone.changeHiddenOriginResolveAI(Unknown Source)
at forge.AbilityFactory_ChangeZone.changeHiddenOriginResolve(Unknown Source)
at forge.AbilityFactory_ChangeZone.changeZoneResolve(Unknown Source)
at forge.AbilityFactory_ChangeZone.access$1(Unknown Source)
at forge.AbilityFactory_ChangeZone$3.resolve(Unknown Source)
at forge.AbilityFactory_ZoneAffecting.drawResolve(Unknown Source)
at forge.AbilityFactory_ZoneAffecting$2.resolve(Unknown Source)
at forge.MagicStack.resolveStack(Unknown Source)
at forge.Phase.passPriority(Unknown Source)
at forge.Input_PassPriority.selectButtonOK(Unknown Source)
at forge.GuiInput.selectButtonOK(Unknown Source)
at forge.GuiDisplay4.okButtonActionPerformed(Unknown Source)
at forge.GuiDisplay4.access$3(Unknown Source)
at forge.GuiDisplay4$25.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Let me know if you run into this again and please note what the AI used to pay for it because I can't seem to replicate this bug currently.cc-drake wrote:- AI's Sawtooth Thresher enters the battlefield without sunburst +1/+1 counters.
These two cards are now fixed on the SVN. Thanks Zirbert.Zirbert wrote:12-22 Beta - the deathtouch-like ability of Dripping Dead doesn't kill creatures that block it. (Probably the same problem as Grotesque Hybrid, which I recently reported.) Yeah, I'm still obsessively playing a huge zombie deck.
This should now be fixed in SVN.cc-drake wrote:- Aura cards which are indestructible (Elspeth, Knight-Errant !) stay on the battlefield after their enchanted permanent has left play
Hey Professor, if you are playing in the SVN could you post bug reports in the other thread just so it's easier for us to maintain. Anyway, this should be fixed.Professor wrote:AI cast a 2nd main phase Brainstorm and killed the game with this error:
I tried to close, but the phase hung there waiting for 1 stack item to resolve, which it wouldn't. I conceded, then the same hanging phase was there for the next game until I conceded that, too.
I'm on r4861.
This is now fixed. It lets you choose.cc-drake wrote:- AI's Chittering Rats forced me to discard a card RANDOMLY on the top of my library
I just tested the card and found no bugs. Can you reproduce your crash?anikitin wrote:Had a crash when playing Funeral Pyre - after that I experienced the same problem as Professor above and had to quit.
I reproduced the situation - use Funeral Pyre on Storm Crow in my graveyard. There's the error trace:Sloth wrote:I just tested the card and found no bugs. Can you reproduce your crash?anikitin wrote:Had a crash when playing Funeral Pyre - after that I experienced the same problem as Professor above and had to quit.