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Re: Current Known Bugs list

PostPosted: 12 Jan 2011, 03:32
by friarsol
24ivanthepoet wrote:It appears that giving creatures -1/-1 with Umerzawa's jitte won't kill them if they reach zero toughness. I was unable to kill both silver knight and imperious perfect this way, they just remained 1/1s after the second -1/-1 ability resolved.
Did you activate the Jitte in response to itself? There is a targeting bug related to things like this. Do it one at a time and it should be ok.

Re: Current Known Bugs list

PostPosted: 12 Jan 2011, 05:05
by 24ivanthepoet
yeah that was the problem, the jitte works fine if you activate jitte once at a time.

Re: Current Known Bugs list

PostPosted: 12 Jan 2011, 09:32
by cc-drake
- When I try to cast a spell using mana from City of Brass or a land enchanted with Psychic Venom, and I cancel that spell, my lands become untapped but the damage still remains on the stack.

- When Frostweb Spider blocks AI's Aven Trailblazer, the spider doesn't get the +1/+1 counter at end of combat.

- The picture of Sawtooth Thresher shows Opaline Bracers.

- Lightbringer doesn't have to sacrifice for exiling plack permanents

- Reckless Scholar and Cephalid Looter don't discard a card (only draw), whereas Merfolk Looter works perfectly

- Jugan, the Rising Star 's ETB ability does not work at all

- Nocturnal Raid does not affect my blocking Screeching Harpy

- Belbe's Portal doesn't put Hurloon Minotaur onto the Battlefield (chosen type: "Minotaur")

- Kuldotha Phoenix shoud trigger at the beginning of my upkeep - by now he can only be returned with a Phase Stop in my upkeep

- Game crashes when game asks to pay mana for a spell, I try to tap Blue Mana Battery and then cancel the current spell

- Primalcrux goes right into the graveyard when it should enter the battlefield

- AI's Elvish Vanguard doesn't trigger for my Llanowar Knight

- Psionic Blast doesn't cause damage on Phyrexian War Beast enchanted with Aboshan's Desire (without Treshold)

- Unnerve causes myself to discard and not my opponents

- After my tapped Mirri the Cursed being put onto my library by AI's Time Ebb, when I cast it again, it enters the battlefield tapped.

- Witch Hunter can't return any creature to it's owners hand

- Dissipation Field returns my Conqueror's Pledge tokens to my hand (tokens should instead cease to exist)

Re: Current Known Bugs list

PostPosted: 13 Jan 2011, 20:33
by friarsol
cc-drake, I think a bunch of these are already fixed and will appear in the next beta.

To clear up some confusion:

Jugan, the Rising Star does not have an ETB ability. It has a battlefield->graveyard ability.

Kuldotha Phoenix should never trigger. It's not a triggered ability. If you want to return it, put a stop in during your upkeep and activate it.

Re: Current Known Bugs list

PostPosted: 14 Jan 2011, 12:29
by craygz
Mystical Tutor seems to be bugged.
it's either not placing the chosen card on top of the library at all, or is shuffling the library after it has placed the card.
in any case drawing the next card never gives me the card i searched for.
Vampiric Tutor (similar effect) is working fine.

i'm using the 12/22/2010 unofficial BETA version of forge.

Re: Current Known Bugs list

PostPosted: 14 Jan 2011, 12:35
by Sloth
craygz wrote:Mystical Tutor seems to be bugged.
it's either not placing the chosen card on top of the library at all, or is shuffling the library after it has placed the card.
in any case drawing the next card never gives me the card i searched for.
Vampiric Tutor (similar effect) is working fine.

i'm using the 12/22/2010 unofficial BETA version of forge.
This is already fixed and will work correctly in the next version.

Re: Current Known Bugs list

PostPosted: 14 Jan 2011, 15:24
by anikitin
If you cast a affinity-based spell then cancel it and cast again, it asks 1 less colorless mana. Process can be repeated, and each time cost is 1 less than before. Happened when playing Assert Authority and Thoughtcast
Edit: everything works fine for Qumulox. Must be something wrong with those 2 spells

Re: Current Known Bugs list

PostPosted: 14 Jan 2011, 16:54
by craygz
Sloth wrote:This is already fixed and will work correctly in the next version.
Sorry - should've looked a little further back through the thread :roll:

Re: Current Known Bugs list

PostPosted: 14 Jan 2011, 17:45
by anikitin
There is a problem with Candelabra of Tawnos - it retains its targets. When I first used it, everything worked fine, I targeted 3 lands. Next turn, I use it again and it tells me something like "...Currently, 3 targets...". I paid 3 and it untapped the same 3 lands as before.
Also, All is Dust doesn't seem to work - AI cast it and nothing happened, even though I had several colored permanents in play.

Re: Current Known Bugs list

PostPosted: 15 Jan 2011, 04:59
by slowe
In the 1-14 beta, Temporal Aperture isn't working correctly. When you use it to play the revealed card, the card isn't removed from the deck, but instead is somehow duplicated. If you don't shuffle it away before your next draw, you'll end up with a copy of the same card (with the same card ID) in both play and your hand. Forge thinks it's in play, so if you try to cast it from your hand, you'll just activate abilities, and if either card becomes tapped, so does the other. Funky bug :)

Re: Current Known Bugs list

PostPosted: 15 Jan 2011, 05:17
by slapshot5
slowe wrote:In the 1-14 beta, Temporal Aperture isn't working correctly. When you use it to play the revealed card, the card isn't removed from the deck, but instead is somehow duplicated. If you don't shuffle it away before your next draw, you'll end up with a copy of the same card (with the same card ID) in both play and your hand. Forge thinks it's in play, so if you try to cast it from your hand, you'll just activate abilities, and if either card becomes tapped, so does the other. Funky bug :)
Sweet. I think I've got this fixed now for all cases in SVN.

-slapshot5

Re: Current Known Bugs list

PostPosted: 15 Jan 2011, 09:47
by cc-drake
Just got the 01/14 started - and found some first bugs :-)

- AI counters Roar of the Wurm with Halt Order - I thought this has just been fixed?
- Fixed SpellTarget in Halt Order.
- Suspended Errant Ephemeron enters the battlefield without haste

- Sailmonger 's Ability does nothing

- Despondency doesn't return to my hand when enchanted creature (AI's Ogre Gatecrasher) dies in combat

- When using the +1 ability of Tezzeret the Seeker with no artifacts on the battlefield, the game will stop since the cancel button is disabled.

- AI's Ashen Firebeast crashes the game:
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


There is an error in the card code for Ashen Firebeast:



Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NumberFormatException: For input string: "X"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.AbilityFactory.calculateAmount(AbilityFactory.java:630)
at forge.AbilityFactory_DealDamage.getNumDamage(AbilityFactory_DealDamage.java:199)
at forge.AbilityFactory_DealDamage.damageAllCanPlayAI(AbilityFactory_DealDamage.java:530)
at forge.AbilityFactory_DealDamage.access$5(AbilityFactory_DealDamage.java:523)
at forge.AbilityFactory_DealDamage$2.canPlayAI(AbilityFactory_DealDamage.java:72)
at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:172)
at forge.ComputerAI_General.getMain1(ComputerAI_General.java:106)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:28)
at forge.ComputerAI_General.main1(ComputerAI_General.java:19)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:46)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:31)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:362)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Input_Cleanup.showMessage(Input_Cleanup.java:28)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:362)
at forge.Phase.nextPhase(Phase.java:365)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:811)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- Game crashed when AI tried to play Dance of the Dead on the Wurmcoil Engine in my graveyard.
EDIT: Same crash when AI uses Animate Dead
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.CardFactory_Auras$57.resolve(CardFactory_Auras.java:1579)
at forge.MagicStack.resolveStack(MagicStack.java:626)
at forge.Phase.passPriority(Phase.java:497)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1019)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:1018)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:806)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 15 Jan 2011, 11:45
by Sloth
cc-drake wrote:- AI counters Roar of the Wurm with Halt Order - I thought this has just been fixed?
Slapshot just fixed this.

cc-drake wrote:- AI's Ashen Firebeast crashes the game:
This was also an easy fix. We will look into the other bugs. Thanks cc-drake.

EDIT: Sailmonger did work for me (even if controlled by the AI)

EDIT2: It was Hellfish who made another change to Halt Order nor Slapshot. :oops:

Re: Current Known Bugs list

PostPosted: 15 Jan 2011, 14:26
by friarsol
I fixed the Suspend bug last night after noticing it on my own.

Re: Current Known Bugs list

PostPosted: 15 Jan 2011, 16:02
by Zirbert
01/14 Beta -

Serra Avatar doesn't appear to be calculating its P/T correctly. The AI played it at 50-ish life, and it came in as a 3/3. I thought it might have just been a display error, but it only took 3 damage to kill it. Plus, the AI only gained 3 life for its death from the Proper Burial that it had in play.

-Zirbert