Re: Current Known Bugs list
`friarsol wrote:Fixed.
Thank you.
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`friarsol wrote:Fixed.
No, he played a spell for GG, and the only lands he tapped were 2 forests, meaning he he had no mana to pay extra 1.Hellfish wrote:Fixed.anikitin wrote:Mana cost for Wizard Replica should be 3 not 1UUAre you sure the AI didn't just pay the cost? I tried here and Disrupt seems to work fine, both before and after Nettle Sentinel's triggered ability resolves.anikitin wrote:Also, multiple problems with Disrupt. AI had Nettle Sentinel and I had Disrupt. When he played a green spell, and I countered it with Disrupt, I only drew a card. When, in the same situation, I waited for Nettle Sentinel's triggered ability to leave the stack (leaving only the spell I wanted to counter), I couldn't play Disrupt at all. Normally, Disrupt works, so I guess the source of the problem is triggered abilities.
Same trick works with cards like Dimir Signet, Darkwater Catacombs, Cascade Bluffs (if you have no need for colorless mana), and Red Mana Battery (not sure).Exploit: infinite mana with Vivid lands
The Vivid lands (Vivid Marsh) can be used to generate infinite mana by choosing to cast a spell that costs >1 mana, use the remove a counter option multiple times and canceling the spell afterwards. Now you get the chance to select 1 mana of any color to your mana pool for every time you have clicked on the card before.
There is a big overhaul of how Mana abilities work in the current SVN which should prevent this from happening since activating mana abilities will now appear during casting of spells (instead of showing up at the end). Also, when activating them their costs are paid during activation and not during resolution.eidolon wrote:Exploit: infinite mana with Vivid lands
The Vivid lands (Vivid Marsh) can be used to generate infinite mana by choosing to cast a spell that costs >1 mana, use the remove a counter option multiple times and canceling the spell afterwards. Now you get the chance to select 1 mana of any color to your mana pool for every time you have clicked on the card before.
While it may be redundant sometimes, it isn't always redundant. There could be a situation where you need to untap the Monolith before it's actually tapped, and then tap it while the untap ability is on the stack. Since the ability doesn't say "Only activate this ability if it's tapped." I don't believe this should be changed.anikitin wrote:By the way, Grim Monolith gives you a choice when untapped - untap or tap. I believe this is redundant since there is no point in untapping an untapped permanent. I think that you should only be allowed to untap when tapped and tap when untapped. This way, some time and effort will be saved when using an infinite mana combo
A:AB$Draw | Cost$ 1 Sac<1/Saproling> | NumCards$1 | SpellDescription$Draw a card.Your fix is now merged into the SVN. Thank you.Zirbert wrote:.
Psychotrope Thallid doesn't charge any mana for its sac-to-draw ability.
and
instead of
and
.Fixed in SVN. Just change W to R in the text file.timmermac wrote::!: Auntie's Hovel is incorrect. As currently implemented, it's giving a choice betweenand
instead of
and
.
I did in my copyslapshot5 wrote:Fixed in SVN. Just change W to R in the text file.timmermac wrote::!: Auntie's Hovel is incorrect. As currently implemented, it's giving a choice betweenand
instead of
and
.
-slapshot5