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Re: Current Known Bugs list

PostPosted: 19 Jan 2011, 06:31
by gofishus
There's a problem with Fungal Shambler ; when I play against the AI who also uses one, the draw and discard triggers all the time, without it being on the battlefield. I'd take a look at the keyworded abilities TrigDrawDiscard, because its the same problem I experienced with Blazing specter earlier (which has now been fixed).

Dune-Brood Nephilim also triggers without it even being in play.

Re: Current Known Bugs list

PostPosted: 19 Jan 2011, 07:35
by Hellfish
Fixed!
Please report bugs in non-beta versions here though: viewtopic.php?f=52&t=3721

Re: Current Known Bugs list

PostPosted: 19 Jan 2011, 22:32
by Ichigo1100
I have tried playing primal clay in quest mode twice in the quest mode for the 1-14 version choosing different options both times and both times it went straight to the graveyard

I also just had my game crash here is the report:


An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


There is an error in the card code for Flame Rift:



Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.StringIndexOutOfBoundsException: String index out of range: 1
at java.lang.String.substring(Unknown Source)
at forge.Card.toMixedCase(Card.java:2499)
at forge.Card.isType(Card.java:2508)
at forge.Card.isValid(Card.java:2542)
at forge.Card.isValidCard(Card.java:2523)
at forge.CardList$11.addCard(CardList.java:313)
at forge.CardList.filter(CardList.java:255)
at forge.CardList.getValidCards(CardList.java:311)
at forge.AbilityFactory_DealDamage.damageAllCanPlayAI(AbilityFactory_DealDamage.java:543)
at forge.AbilityFactory_DealDamage.access$5(AbilityFactory_DealDamage.java:523)
at forge.AbilityFactory_DealDamage$4.canPlayAI(AbilityFactory_DealDamage.java:136)
at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:172)
at forge.ComputerAI_General.getMain2(ComputerAI_General.java:138)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:28)
at forge.ComputerAI_General.main2(ComputerAI_General.java:24)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:65)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:31)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:362)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Phase.nextPhase(Phase.java:365)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:838)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicRootPaneUI$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.KeyboardManager.fireBinding(Unknown Source)
at javax.swing.KeyboardManager.fireKeyboardAction(Unknown Source)
at javax.swing.JComponent.processKeyBindingsForAllComponents(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 20 Jan 2011, 03:40
by slapshot5
Ichigo1100 wrote:There is an error in the card code for Flame Rift:
This is now fixed in SVN.

-slapshot5

Re: Current Known Bugs list

PostPosted: 20 Jan 2011, 04:24
by Zirbert
1-14 beta - This happened when I played Kaervek's Spite:

Code: Select all
null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Linux Version: 2.6.31-9-rt Architecture: amd64

Java Version: 1.6.0_18 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.GameAction.sacrificeDestroy(GameAction.java:1946)
   at forge.GameAction.sacrifice(GameAction.java:528)
   at forge.CardFactory_Instants$68.resolve(CardFactory_Instants.java:3399)
   at forge.MagicStack.resolveStack(MagicStack.java:626)
   at forge.Phase.passPriority(Phase.java:497)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:286)
   at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:235)
   at forge.InputControl.updateInput(InputControl.java:146)
   at forge.GuiInput.update(GuiInput.java:19)
   at java.util.Observable.notifyObservers(Observable.java:159)
   at java.util.Observable.notifyObservers(Observable.java:115)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.InputControl.resetInput(InputControl.java:51)
   at forge.Phase.passPriority(Phase.java:488)
   at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
   at forge.GuiInput.selectButtonOK(GuiInput.java:35)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1019)
   at forge.GuiDisplay4.access$3(GuiDisplay4.java:1018)
   at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:806)
   at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2012)
   at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2335)
   at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:404)
   at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:253)
   at java.awt.Component.processMouseEvent(Component.java:6108)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
   at java.awt.Component.processEvent(Component.java:5873)
   at java.awt.Container.processEvent(Container.java:2105)
   at java.awt.Component.dispatchEventImpl(Component.java:4469)
   at java.awt.Container.dispatchEventImpl(Container.java:2163)
   at java.awt.Component.dispatchEvent(Component.java:4295)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4461)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4125)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4055)
   at java.awt.Container.dispatchEventImpl(Container.java:2149)
   at java.awt.Window.dispatchEventImpl(Window.java:2478)
   at java.awt.Component.dispatchEvent(Component.java:4295)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:604)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
-Zirbert

Re: Current Known Bugs list

PostPosted: 21 Jan 2011, 19:01
by Caranthol
Touchstone doesn't work. I try to tap an opponent's artifact creature and i doesn't get tapped. Any others artifacts computer controls doesn't get tapped, too.

More errors. I want to play Suntouched Myr, so previously I tapped black, green and blue manas form multitype lands. Then I try to play the Myr, but it goes directly to the graveyard.

Other error I found. After tap Temporal Aperture for revealing the card, when I click on it to play the card, I got this error:

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_20 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.AbilityFactory_CounterMagic.counterStackDescription(AbilityFactory_CounterMagic.java:212)
   at forge.AbilityFactory_CounterMagic.access$1(AbilityFactory_CounterMagic.java:202)
   at forge.AbilityFactory_CounterMagic$2.getStackDescription(AbilityFactory_CounterMagic.java:93)
   at forge.SpellAbility_Requirements.addAbilityToStack(SpellAbility_Requirements.java:91)
   at forge.SpellAbility_Requirements.finishPaying(SpellAbility_Requirements.java:76)
   at forge.SpellAbility_Requirements.needPayment(SpellAbility_Requirements.java:66)
   at forge.SpellAbility_Requirements.fillRequirements(SpellAbility_Requirements.java:43)
   at forge.GameAction.playSpellAbilityForFree(GameAction.java:2686)
   at forge.GameAction.playCardNoCost(GameAction.java:2675)
   at forge.CardFactory$147.resolve(CardFactory.java:8162)
   at forge.MagicStack.resolveStack(MagicStack.java:626)
   at forge.Phase.passPriority(Phase.java:497)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:286)
   at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:235)
   at forge.InputControl.updateInput(InputControl.java:146)
   at forge.GuiInput.update(GuiInput.java:19)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.InputControl.resetInput(InputControl.java:51)
   at forge.Phase.passPriority(Phase.java:488)
   at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
   at forge.GuiInput.selectButtonOK(GuiInput.java:35)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1019)
   at forge.GuiDisplay4.access$3(GuiDisplay4.java:1018)
   at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:806)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I'm playing with 01/14/2011 version.

Re: Current Known Bugs list

PostPosted: 23 Jan 2011, 20:50
by craygz
using the 14/01/2011 version:
there seems to be a bug in Tangle Wire s custom code.
my opponent has 2 creatures and a mox on the board - it's his upkeep and tangle wire has still 4 counter, but the AI is only tapping the mox and getting away with it. the two creatures (Steppe Lynx and Kird Ape) remain untapped even though tangle wire should affect creatures, artifacts and lands

Re: Current Known Bugs list

PostPosted: 27 Jan 2011, 03:38
by Rob Cashwalker
Card - Onslaught

When I play a creature, the prompt text box pops off the docking, and I can cancel choosing a creature to tap.

Re: Current Known Bugs list

PostPosted: 28 Jan 2011, 03:55
by ProphetSword
Don't know if anyone has reported this, but in a game I played tonight, both White Shield Crusader and Nightwind Glider were killed by Pestilence, which shouldn't happen.

Re: Current Known Bugs list

PostPosted: 28 Jan 2011, 04:12
by friarsol
ProphetSword wrote:Don't know if anyone has reported this, but in a game I played tonight, both White Shield Crusader and Nightwind Glider were killed by Pestilence, which shouldn't happen.
Should be fixed for the next beta.

Re: Current Known Bugs list

PostPosted: 29 Jan 2011, 07:34
by Professor
In the 1/28 beta, Impulse shows me 4 of the same card every time. When I pick one, it looks like it's going to go into my hand, but then it immediately disappears from my hand and goes...I don't know where. Not graveyard or exiled. I repeated this a few times. I even used Opt to see that the card selected was not on the top of my deck.

Otherwise, thanks for the update and all the cards and fixes!

Re: Current Known Bugs list

PostPosted: 29 Jan 2011, 09:46
by Sloth
Professor wrote:In the 1/28 beta, Impulse shows me 4 of the same card every time. When I pick one, it looks like it's going to go into my hand, but then it immediately disappears from my hand and goes...I don't know where. Not graveyard or exiled. I repeated this a few times. I even used Opt to see that the card selected was not on the top of my deck.

Otherwise, thanks for the update and all the cards and fixes!
Fixed! Thanks for reporting Professor.

Re: Current Known Bugs list

PostPosted: 29 Jan 2011, 15:48
by ProphetSword
The card Absolute Law gives all creatures on the battlefield +1/+1. While this is a nice bonus, it's not the way the card is supposed to work. I ended up having to Disenchant my own enchantment so that my enemy wouldn't beat me to death with the very enchantment that was supposed to help protect me.

Re: Current Known Bugs list

PostPosted: 29 Jan 2011, 16:06
by friarsol
ProphetSword wrote:The card Absolute Law gives all creatures on the battlefield +1/+1. While this is a nice bonus, it's not the way the card is supposed to work. I ended up having to Disenchant my own enchantment so that my enemy wouldn't beat me to death with the very enchantment that was supposed to help protect me.
Looks like it doesn't even give pro red either. If you goto cards/folder/absolute_law.txt replace the K:stPumpAll line with:

Code: Select all
K:stPumpAll:Creature:0/0/Protection from red:No Condition:All creatures have protection from red.

Re: Current Known Bugs list

PostPosted: 29 Jan 2011, 18:20
by Zirbert
1-28 beta - Using a deck containing Brush With Death causes a crash upon clicking Start Game. I didn't copy the crash text, but it was just an issue of case sensitivity. Changing the first line of brush_with_death.txt from

Code: Select all
Name:Brush with Death
to

Code: Select all
Name:Brush With Death
fixes it.


-Zirbert