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Re: Current Known Bugs list

PostPosted: 02 Feb 2011, 17:06
by friarsol
Animate Dead, Rippling, and Force of Will are fixed.

Re: Current Known Bugs list

PostPosted: 02 Feb 2011, 17:26
by cc-drake
Animate Dead, Rippling, and Force of Will are fixed.
Maybe related to the Animate Dead bug: AI's creatures reanimated with Liliana Vess ultimate can't attack.
- My Merrow Levitator triggers for AI's blue spells
- Something seems to be wrong with the focus on stacked creatures - when I animate two Mutavaults and move the mouse over them, the bottom card is focussed instead of the top card.

Re: Current Known Bugs list

PostPosted: 02 Feb 2011, 17:42
by friarsol
cc-drake wrote:Maybe related to the Animate Dead bug: AI's creatures reanimated with Liliana Vess ultimate can't attack.
Liliana Vess thing was something completely different. But has already been fixed as well.

Re: Current Known Bugs list

PostPosted: 02 Feb 2011, 17:45
by Sloth
cc-drake wrote:- Impulse is somehow broken, it shows me 4 Island with the same ID, and puts none of them into my hand
- My Merrow Levitator triggers for AI's blue spells
Both fixed! Thanks for reporting cc-drake.

EDIT:
Zirbert wrote:1-28 Beta - crash upon declaring attack with Thraximundar:
Also fixed.

Re: Current Known Bugs list

PostPosted: 02 Feb 2011, 22:05
by Brlokthlortl
friarsol wrote:
Brlokthlortl wrote:Multikicker seems to have been broken this version. When paying multikicker cost there's no option to click 'ok' and clicking cancel puts the card into play as if no multikicker cost had been paid.
Any specific cards? I was just using some multikicker cards in the SVN and they were working then.
It's all of them for me. I'm not a programmer so I wasn't using the SVN, but I assumed since there were no previous posts about it that it wouldn't have been changed since the official build.

Re: Current Known Bugs list

PostPosted: 03 Feb 2011, 00:49
by Chris H.
Brlokthlortl wrote:
friarsol wrote:
Brlokthlortl wrote:Multikicker seems to have been broken this version. When paying multikicker cost there's no option to click 'ok' and clicking cancel puts the card into play as if no multikicker cost had been paid.
Any specific cards? I was just using some multikicker cards in the SVN and they were working then.
It's all of them for me. I'm not a programmer so I wasn't using the SVN, but I assumed since there were no previous posts about it that it wouldn't have been changed since the official build.
`
I ran a test deck with one of each of the mulitkicker cards and I was able to kick them with out any problems. I'm using rev 6065 found on the SVN.

There are several people who are not programmers who use Snacko's scripts to download, build and update their local copy of forge with the code found on the SVN.

Re: Current Known Bugs list

PostPosted: 03 Feb 2011, 10:15
by Bundy
Don't know if this is reported before but i just noticed that Beacon of Immortality is a sorcery, this should be an instant card.

Also the Serra Avatar is not working correct.
My life is 69, but it entered play as a 4/4 creature. :(
I had 4 creatures in play (including the Avatar).

During the computers turn one creature gets bounced back to my hand and at the beginning of my turn the avatar became 5/5. :?
Then i play the bounced creature again, it becomes 4/4.
At the beginning of the next turn it's suddenly 5/5 again. :?

I play another creature, also a Serra Avatar, it enters as a 4/4 creature, the 5/5 avatar becomes 4/4/ again.

The avatar created with Ajani Goldmane does work though :D , so in combination with 3 Walls of Reverence my life total is now 629. Yet the 2 Serra Avatars keep op changing from 4/4 tot 5/5 and back again ... :(

Also, the first time i played the Serra Avatar in a different game, it never entered the battlefield, but also did not go to the graveyard or the exile pile. It just disappeared :shock:

EDIT
just found another one.
The computer played Dream Stalker, but i had to choose the permanent to return to hand.

EDIT
and one more ...
Phytohydra seemed to work at first. When taking damage from creatures, the damage is converted to counters like it should. But when i used Pestilence to deal damage, Phytohydra gets not counters and goes to the graveyard.

Re: Current Known Bugs list

PostPosted: 04 Feb 2011, 01:13
by Professor
Isochron Scepter + Counterspell still doesn't do anything in 1/28 beta.

Re: Current Known Bugs list

PostPosted: 04 Feb 2011, 12:34
by cc-drake
- During AI's attack phase, activating AI's Sailmonger on one of my creatures doesn't give flying. Tested both in Declare Attackers step and End of Combat step. Activating it again later in AI's End of Turn step works fine.
- AI's Ramosian Revivalist can revive Squadron Hawk
- Venser's Journal triggers at the beginning of EACH players upkeep

Re: Current Known Bugs list

PostPosted: 04 Feb 2011, 13:48
by Sloth
cc-drake wrote:- AI's Ramosian Revivalist can revive Squadron Hawk
This is fixed now. Thanks for reporting cc-drake.

cc-drake wrote:- Venser's Journal triggers at the beginning of EACH players upkeep
This was fixed already.

Bundy wrote:Phytohydra seemed to work at first. When taking damage from creatures, the damage is converted to counters like it should. But when i used Pestilence to deal damage, Phytohydra gets not counters and goes to the graveyard.
This combo did work for me. Maybe someone fixed something here.

Re: Current Known Bugs list

PostPosted: 04 Feb 2011, 14:37
by friarsol
Sloth wrote:This combo did work for me. Maybe someone fixed something here.
Pestilence was recently converted to DamageAll. I think it wasn't assigning damage properly before.

Re: Current Known Bugs list

PostPosted: 05 Feb 2011, 17:22
by cc-drake
- Hedron Crab has a strange timing - After playing a land and choosing target player to mill, the ability is placed on the stack not before you play a spell or pass priority.
- I like the option Stack AI lands, but it makes Mind Funeral kind of overpowered :D Is there any chance to fix that?

Re: Current Known Bugs list

PostPosted: 05 Feb 2011, 17:40
by friarsol
cc-drake wrote:- Hedron Crab has a strange timing - After playing a land and choosing target player to mill, the ability is placed on the stack not before you play a spell or pass priority.
- I like the option Stack AI lands, but it makes Mind Funeral kind of overpowered :D Is there any chance to fix that?
Hedron Crab thing is fixed if you are saying what I think you are saying.

The way to fix using Mind Funeral is to not use Stack AI Lands. I don't see any other way.

Re: Current Known Bugs list

PostPosted: 06 Feb 2011, 10:12
by Obiershee
Yes there are specific cards for multikicker that aren't working. So far I have found that joraga warcaller can't be multikicked at anytime. Also Omnath, Locus of Mana is broken. He goes straight to the graveyard each time I cast.

Re: Current Known Bugs list

PostPosted: 06 Feb 2011, 10:13
by Obiershee
On another note myr galvanizer doesn't untap the palladium myr when you use the galvanizer's ability.