Re: Current Known Bugs list
It's working for me. Seems to be fixed.Obiershee wrote:On another note myr galvanizer doesn't untap the palladium myr when you use the galvanizer's ability.
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It's working for me. Seems to be fixed.Obiershee wrote:On another note myr galvanizer doesn't untap the palladium myr when you use the galvanizer's ability.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Zombie.Other | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life.Well it looks like Adnate is incorrect, Cost uses semicolons between types now due to an issue with Names with commas being improperly parsed. But once I fixed that it worked for me. I can look into Sacrifice and Spawning Bed at some point, but I'm not sure why it wouldn't work exactly the same.Zirbert wrote:1-28 Beta -
Soldevi Adnate has no usable ability. Clicking on it doesn't do anything. The card's script hasn't been changed as of r6170 except for the P/T being fixed, although maybe (hopefully?) the underlying code for Sacrificed$CardManaCost has been. Sacrifice doesn't work either. It adds 0 mana to your pool, regardless of the CMC of the sacrificed creature.
Fixed. Thanks Zirbert. I've also added "Secondary$ True", so it won't be displayed outside the stack.Zirbert wrote:1-28 Beta, not fixed as of r6166 - Vengeful Dead has no description on the stack when another zombie dies. It's missing a TriggerDescription$ at the end of the second T:Mode$ line, like so:As an aside, for those who commit fixes - which would you prefer: if I just post a fixed version of the line, which would need to be pasted in over the previous version of the card's script (like this one), or if I post a copy of the full fixed card text, which could just be put into the svn overwriting the previous version? I've got a few more bug fixes that I'll be posting as I get to test them each, and I'll happily post them in whatever way's easiest for you.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Zombie.Other | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life.
Fixed. Thanks!cc-drake wrote:An Angel of Despair token brought into play by Kiki-Jiki, Mirror Breaker doesn't destroy a permanent.
Weirder and weirder - after I update the wording of Soldevi Adnate, it works just fine, adding the correct amount of mana when I sac a creature. However, Sacrifice still doesn't add any mana to my pool. The stack writeup even says, "Add 0 to your mana pool." The card scripts look the main ability should be functionally identical:friarsol wrote:Well it looks like Adnate is incorrect, Cost uses semicolons between types now due to an issue with Names with commas being improperly parsed. But once I fixed that it worked for me. I can look into Sacrifice and Spawning Bed at some point, but I'm not sure why it wouldn't work exactly the same.Zirbert wrote:1-28 Beta -
Soldevi Adnate has no usable ability. Clicking on it doesn't do anything. The card's script hasn't been changed as of r6170 except for the P/T being fixed, although maybe (hopefully?) the underlying code for Sacrificed$CardManaCost has been. Sacrifice doesn't work either. It adds 0 mana to your pool, regardless of the CMC of the sacrificed creature.
A:AB$ Mana | Cost$ T Sac<1/Creature.Black;Creature.Artifact> | Produced$ B | Amount$ X | SpellDescription$ Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. | CostDesc$ Sacrifice a black or artifact creature:
SVar:X:Sacrificed$CardManaCostA:SP$ Mana | Cost$ B Sac<1/Creature> | Produced$ B | Amount$ X | SpellDescription$ Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost.
SVar:X:Sacrificed$CardManaCostT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Merfolk | ChangeNum$ 1T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Faerie | ChangeNum$ 1Hi, Biribau,Biribau wrote:I'd like to point out an error (i don't know if here it's the right place).
WOODED BASTION card has the ability "GW, tap: add W W, W G or G G to your mana pool".
In the game it's translated in "G W, tap: add W W, W G or G G to your mana pool"
I explain the difference: instead of tapping a green OR a white land, you have to tap both of them. This makes the card pointless.
Please let me know if my observation is useful.
Name:Wooded Bastion
ManaCost:no cost
Types:Land
Text:no text
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$ Mana | Cost$ GW T | Produced$ W | Amount$ 2 | SpellDescription$ Add W W to your mana pool.
A:AB$ Mana | Cost$ GW T | Produced$ W G | SpellDescription$ Add W G to your mana pool.
A:AB$ Mana | Cost$ GW T | Produced$ G | Amount$ 2 | SpellDescription$ Add G G to your mana pool.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/wooded_bastion.jpg
SetInfo:SHM|Rare|http://magiccards.info/scans/en/shm/281.jpg
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