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Re: Current Known Bugs list

PostPosted: 10 Feb 2011, 01:33
by friarsol
Just go and delete skull_of_orm.jpg in /res/pics and redownload.

Re: Current Known Bugs list

PostPosted: 10 Feb 2011, 01:57
by Zirbert
1-28 Beta, not fixed as of r6272 -

My Merrow Levitator untaps when my opponent plays a blue spell. Looks like it needs "+YouCtrl" added to the T:Mode$ line, like so:

Code: Select all
T:Mode$ SpellCast | ValidCard$ Card.Blue+YouCtrl | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a blue spell, you may untap CARDNAME. 
Edit: other cards that appear to need +YouCtrl added to their triggers:

Baku Altar
Briarknit Kami
Cinder Pyromancer
Fiddlehead Kami

I couldn't check some cards with similar triggers because they're hardcoded. Some of those (like Belligerent Hatchling, Gelectrode, Sigil of the Empty Throne, etc.) look like they could be converted to AF + triggers. Right now I'm crosseyed from reading through dozens of cards looking for "+YouCtrl", so for the moment at least, I'm calling "Not it!" on that front.

I also noticed, while looking stuff up in Gatherer to work on this matter, that there are lots of "Whenever you cast a ____ spell" trigger cards that Forge doesn't have yet, but that look scriptable to me. I think I've found a project for the near future.

-Zirbert, Focusing On Getting Bug Fixes In Before The Next Beta

Re: Current Known Bugs list

PostPosted: 10 Feb 2011, 02:23
by Zirbert
friarsol wrote:Just go and delete skull_of_orm.jpg in /res/pics and redownload.
Thanks, Sol - it completely eluded my mind that card images are locally stored. I assume the Skull's pic URL was misdirected in the Beta where I first got it (which, in an assumptive chain, was probably because it was built by copy-and-pasting from the Archaeologist). I always copy the contents of my previous /res/pics folder over when a new version comes out, rather than download from scratch, so it never got corrected for me.

-Zirbert

Re: Current Known Bugs list

PostPosted: 10 Feb 2011, 16:04
by Pasty
Quick bug:
The AI's Harrier Griffin's effect triggers during both player's upkeeps.

Re: Current Known Bugs list

PostPosted: 11 Feb 2011, 02:34
by ZzzzSleep
I played a Mungha Wurm and the computer only untapped one land each upkeep too!
This is on the version released 2011/01/28
Edit: Added version info.
Edit again: Looks like I was confused, and playing the old version October last year, so this may already be fixed.

Re: Current Known Bugs list

PostPosted: 12 Feb 2011, 04:30
by Zirbert
As of r6324, Wurmcoil Engine's tokens still aren't artifact creatures:

Code: Select all
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ C 3 3 Wurm Deathtouch | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ Deathtouch | SubAbility$SVar=DBToken
SVar:DBToken:DB$Token | TokenImage$ C 3 3 Wurm Lifelink | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ Lifelink
Looks like these lines should be:

Code: Select all
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ C 3 3 Wurm Deathtouch | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Artifact,Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ Deathtouch | SubAbility$SVar=DBToken
SVar:DBToken:DB$Token | TokenImage$ C 3 3 Wurm Lifelink | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Artifact,Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ Lifelink

Re: Current Known Bugs list

PostPosted: 12 Feb 2011, 04:33
by Zirbert
The AI just played a Faceless Butcher when the only other creature on the battlefield was another Faceless Butcher that it also controlled, and it didn't exile the first one with the second one's ETB ability.

Re: Current Known Bugs list

PostPosted: 12 Feb 2011, 04:48
by friarsol
Zirbert wrote:The AI just played a Faceless Butcher when the only other creature on the battlefield was another Faceless Butcher that it also controlled, and it didn't exile the first one with the second one's ETB ability.
Any issues with mandatory triggers are known and being worked on.

Re: Current Known Bugs list

PostPosted: 12 Feb 2011, 05:29
by Zirbert
1-28 Beta -

When the AI plays an Oblivion Ring and its ETB ability goes on the stack, the stack window doesn't tell me what it's targeting before it resolves.

Re: Current Known Bugs list

PostPosted: 12 Feb 2011, 13:31
by lazylockie
Zirbert wrote:1-28 Beta -

When the AI plays an Oblivion Ring and its ETB ability goes on the stack, the stack window doesn't tell me what it's targeting before it resolves.
Did you check the SVN versions? I think it says the target in the very end of the text. (you need to scroll the text to the right)

Re: Current Known Bugs list

PostPosted: 12 Feb 2011, 15:12
by Zirbert
lazylockie wrote:
Zirbert wrote:1-28 Beta -

When the AI plays an Oblivion Ring and its ETB ability goes on the stack, the stack window doesn't tell me what it's targeting before it resolves.
Did you check the SVN versions? I think it says the target in the very end of the text. (you need to scroll the text to the right)
Nope, just the Beta. If this has already been fixed in the SVN, then we're good on this one. Thanks!

Re: Current Known Bugs list

PostPosted: 12 Feb 2011, 15:15
by Ezel
I guess this is the thread to report found bugs?

In that case I think that the card Architects of Will has the wrong order when putting the looked upon cards back in the library. The 1st card put back on the library gets drawn first (when it really should be the 3rd card put back on the library that is the first to be drawn).
It might be I who get the wording wrong and the card is played right, but it could be written in way to remove some of the uncertainty of how the card-order is.

Re: Current Known Bugs list

PostPosted: 12 Feb 2011, 16:12
by Hellfish
It does work correctly but yeah, it's unintuitive. I just changed the ui for it a bit so hopefully it's better.

Re: Current Known Bugs list

PostPosted: 13 Feb 2011, 21:06
by Replika
Valakut, the Molten Pinnacle triggers only once if the fifth and sixth Mountain are put onto the battlefield at the same time (by Khalni Heart Expedition or Primeval Titan for example).

Re: Current Known Bugs list

PostPosted: 14 Feb 2011, 00:32
by Zirbert
1-28 Beta, not fixed as of r6387 -

Bringer of the Red Dawn's upkeep triggered ability doesn't work, and causes a crash, because the name of the trigger doesn't match in these two lines (TrigDraw in the first, TrigChange in the second):

Code: Select all
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
SVar:TrigChange:AB$GainControl | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste
Changing the first line to this makes it all feel better:

Code: Select all
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.