Re: Current Known Bugs list
Just go and delete skull_of_orm.jpg in /res/pics and redownload.
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T:Mode$ SpellCast | ValidCard$ Card.Blue+YouCtrl | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a blue spell, you may untap CARDNAME. Thanks, Sol - it completely eluded my mind that card images are locally stored. I assume the Skull's pic URL was misdirected in the Beta where I first got it (which, in an assumptive chain, was probably because it was built by copy-and-pasting from the Archaeologist). I always copy the contents of my previous /res/pics folder over when a new version comes out, rather than download from scratch, so it never got corrected for me.friarsol wrote:Just go and delete skull_of_orm.jpg in /res/pics and redownload.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ C 3 3 Wurm Deathtouch | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ Deathtouch | SubAbility$SVar=DBToken
SVar:DBToken:DB$Token | TokenImage$ C 3 3 Wurm Lifelink | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ LifelinkSVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ C 3 3 Wurm Deathtouch | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Artifact,Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ Deathtouch | SubAbility$SVar=DBToken
SVar:DBToken:DB$Token | TokenImage$ C 3 3 Wurm Lifelink | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Artifact,Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ LifelinkAny issues with mandatory triggers are known and being worked on.Zirbert wrote:The AI just played a Faceless Butcher when the only other creature on the battlefield was another Faceless Butcher that it also controlled, and it didn't exile the first one with the second one's ETB ability.
Did you check the SVN versions? I think it says the target in the very end of the text. (you need to scroll the text to the right)Zirbert wrote:1-28 Beta -
When the AI plays an Oblivion Ring and its ETB ability goes on the stack, the stack window doesn't tell me what it's targeting before it resolves.
Nope, just the Beta. If this has already been fixed in the SVN, then we're good on this one. Thanks!lazylockie wrote:Did you check the SVN versions? I think it says the target in the very end of the text. (you need to scroll the text to the right)Zirbert wrote:1-28 Beta -
When the AI plays an Oblivion Ring and its ETB ability goes on the stack, the stack window doesn't tell me what it's targeting before it resolves.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
SVar:TrigChange:AB$GainControl | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ HasteT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.