Re: Current Known Bugs list
AI cast a Tormod's Crypt on it's first turn and both graveyards are empty. The stack only has "1." displayed and there is no additional text after these two characters.
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Electropotence wasn't scripted correctly (and is not possible with the trigger system at the moment). Should we remove it for now or does anyone plan to make cards like this possible (Kiku's Shadow and Kiku, Night's Flower had similar problems)?ZzzzSleep wrote:Playing a new quest with the 20110219 version of forge.
I played Electropotence and then an infect creature (Phyrexian Hydra in this case). Targeting the opponent, I think this should have dealt 7 poison counters instead of 7 damage.
Also, creatures dealt lethal damage by electropotence aren't put into the graveyard immediately.
These two items should now be fixed in SVN.cc-drake wrote:- The Equip ability of Umbral Mantle can be activated in Declare Attackers phase
- Cave Tiger gets +1/+1 for each blocking creature on the battlefield
Now fixed in SVN. Thanks!ZzzzSleep wrote:* Dragon's Claw is triggering off black spells at the moment instead of red ones.
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There is an error in the card code for Repeal:
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: Mana_Part : checkMana() error, argument mana is invalid mana, mana - X
at forge.Mana_Part.checkSingleMana(Mana_Part.java:32)
at forge.Mana_PartColor.<init>(Mana_PartColor.java:15)
at forge.ManaCost.getManaPart(ManaCost.java:290)
at forge.ManaCost.split(ManaCost.java:260)
at forge.ManaCost.<init>(ManaCost.java:30)
at forge.GameAction.getSpellCostChange(GameAction.java:3041)
at forge.ComputerUtil.canPayCost(ComputerUtil.java:200)
at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:178)
at forge.ComputerAI_General.getOtherPhases(ComputerAI_General.java:165)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:248)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:241)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:68)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:31)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:377)
at forge.Phase.nextPhase(Phase.java:380)
at forge.Phase.nextPhase(Phase.java:380)
at forge.Input_Cleanup.showMessage(Input_Cleanup.java:28)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:377)
at forge.Phase.nextPhase(Phase.java:380)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:740)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
`cc-drake wrote:- There is a bug in Stonybrook Schoolmaster - when my Schoolmaster is tapped and AI tries to attack me, his attacking creatures don't tap and my Schoolmaster's ability triggers.
This is a current restriction of how X Mana is paid. The issue basically is because when paying for X Mana, the game only expects you to pay for mana 1 at a time. Your other mana isn't gone, it's just sitting in your mana pool. Just click on your mana pool afterwards to get your other mana added in.johneaton wrote:I have noticed that when I play a Fireball and tap my Sol ring for mana it only adds 1 instead of 2 to the total damage caused.
This was in release 1/14.
This I believe is the same root issue as I reported here:Chris H. wrote:`cc-drake wrote:- There is a bug in Stonybrook Schoolmaster - when my Schoolmaster is tapped and AI tries to attack me, his attacking creatures don't tap and my Schoolmaster's ability triggers.
I put together a test deck with Stonybrook Schoolmaster and several other cards that also use the "T:Mode$ Taps" trigger. During the computer's combat phase these cards would trigger if they were already tapped in the previous turn.
I was using rev6916 for this test.