Re: Current Known Bugs list
Fixed in SVN. Thanks!cc-drake wrote:- Scourge Devil gives +1/+1 instead of +1/+0
-slapshot5
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=26&t=787
Fixed in SVN. Thanks!cc-drake wrote:- Scourge Devil gives +1/+1 instead of +1/+0
`slapshot5 wrote:This I believe is the same root issue as I reported here:Chris H. wrote:`cc-drake wrote:- There is a bug in Stonybrook Schoolmaster - when my Schoolmaster is tapped and AI tries to attack me, his attacking creatures don't tap and my Schoolmaster's ability triggers.
I put together a test deck with Stonybrook Schoolmaster and several other cards that also use the "T:Mode$ Taps" trigger. During the computer's combat phase these cards would trigger if they were already tapped in the previous turn.
I was using rev6916 for this test.
http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=3721&start=570#p54917
That relates to untap, but there is code a few lines below what I described there that if it was tapped, it gets untapped (as I describe), then retapped, which is probably causing this.
-slapshot5
My thoughts exactly. I think Sloth and 8Masher8 have been discussing this code, or code very near it in a different thread. Hopefully one of them can rework it.Chris H. wrote:I will let someone with more experience handle the code fix/change.
I replaced the code with something that can't trigger anything.slapshot5 wrote:My thoughts exactly. I think Sloth and 8Masher8 have been discussing this code, or code very near it in a different thread. Hopefully one of them can rework it.Chris H. wrote:I will let someone with more experience handle the code fix/change.
-slapshot5
`Sloth wrote:I replaced the code with something that can't trigger anything.slapshot5 wrote:My thoughts exactly. I think Sloth and 8Masher8 have been discussing this code, or code very near it in a different thread. Hopefully one of them can rework it.Chris H. wrote:I will let someone with more experience handle the code fix/change.
-slapshot5
Just fixed these 3 bugs. Thanks timmermac.timmermac wrote:February 19th Beta:
Ogre Recluse is triggering while not in play.
Edit, Orchard Warden does not appear to be selectable as an option to Champion when Lightning Crafter is put into play.
Edit 2: Blitz Hellion remained on the battlefield and did not get shuffled back into my deck at the end of the turn.
The card script looks okay, but it doesn't work in the SVN version either.timmermac wrote:Edit 3: New match: Reckless Ogre was the only creature to attack for me, and it didn't get the +3/+0 bonus that it's supposed to get.
Rogue Kavu is also being affected by the error with Reckless Ogre.Sloth wrote:Just fixed these 3 bugs. Thanks timmermac.timmermac wrote:February 19th Beta:
Ogre Recluse is triggering while not in play.
Edit, Orchard Warden does not appear to be selectable as an option to Champion when Lightning Crafter is put into play.
Edit 2: Blitz Hellion remained on the battlefield and did not get shuffled back into my deck at the end of the turn.The card script looks okay, but it doesn't work in the SVN version either.timmermac wrote:Edit 3: New match: Reckless Ogre was the only creature to attack for me, and it didn't get the +3/+0 bonus that it's supposed to get.
EDIT: Fixed Sulfur Elemental.
EDIT2: It seems that the Attacks Alone trigger checks OtherAttackers, which isn't set anywhere. ?
1. Shade's Form - not surprised this is broken. Sol is looking into the larger problem with auras when he gets time.cc-drake wrote:- Shade's Form doesn't reanimate my Isamaru, Hound of Konda which died in combat
- Dirty Wererat doesn't need discarding a card to regenerate