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Re: Current Known Bugs list

PostPosted: 23 Mar 2011, 09:11
by Sloth
timmermac wrote::!: Basal Sliver is causing NPE's and errors in card code when it is in play.
Did the AI have Slivers on the battlefield or just you?

Re: Current Known Bugs list

PostPosted: 23 Mar 2011, 11:42
by Sloth
Bundy wrote:Just noticed that Elixir of Immortality does not shuffle the graveyard back into the library, only Elixir of Immortality gets shuffled back.
This is no longer the case. Do you have the newest version Bundy?

Xitax wrote:Anyway, after paying the upkeep cost of a Peacekeeper, nothing happened, and I had no choice to click "ok". Instead I was forced to click "cancel" to continue, and the card was sacced and my 2 lands remained tapped. This happened the second time I paid upkeep for the card, so it's probably something other than card programming.
Peacekeeper works alright for me. Maybe there was something on the battlefield causing this Xitax?

Re: Current Known Bugs list

PostPosted: 23 Mar 2011, 12:42
by friarsol
Sloth wrote:
Xitax wrote:Anyway, after paying the upkeep cost of a Peacekeeper, nothing happened, and I had no choice to click "ok". Instead I was forced to click "cancel" to continue, and the card was sacced and my 2 lands remained tapped. This happened the second time I paid upkeep for the card, so it's probably something other than card programming.
Peacekeeper works alright for me. Maybe there was something on the battlefield causing this Xitax?
It's possible that he started paying for the upkeep cost while it was still on the stack. So the mana would be in the mana pool instead of paying for the cost.

Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 05:10
by Xitax
It's possible. I don't remember now.

Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 10:59
by cc-drake
- Golem Artisan has
2: Target artifact gains flying until end of turn.
Should be artifact creature.
- AI enchants his own Canyon Minotaur with Contaminated Bond

Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 12:53
by Sloth
cc-drake wrote:- Golem Artisan has
2: Target artifact gains flying until end of turn.
Should be artifact creature.
- AI enchants his own Canyon Minotaur with Contaminated Bond
Both fixed. Thanks cc-drake.

Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 13:22
by Bundy
Sloth wrote:
This is no longer the case. Do you have the newest version Bundy?
Just downloaded the last version from http://mtgrares.blogspot.com/ again to be sure, but only the Elixir of Immortality gets shuffled back.

Also noticed that when i have 2 Fungus Sliver in play, the effect triggers twice. I might be wrong here, but i thought it would only trigger once. Because all slivers get this ability, it's not the Fungus Sliver that gives the +1/+1 counters, so the number of Fungus Slivers should not matter in this case? :-k

Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 13:38
by Chris H.
Bundy wrote:Just downloaded the last version from http://mtgrares.blogspot.com/ again to be sure, but only the Elixir of Immortality gets shuffled back.
`
The version that Rares places on his google web page tends to be out of date. You will allways be able to get a more recent update here at CCGH. The most recent update can be found at this topic. The first message has links to the archives:


Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 13:52
by Bundy
Ok, just learned something new, thanks! =D>
I will download that version then.

Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 15:41
by Niv-Mizzet
Bundy wrote:Also noticed that when i have 2 Fungus Sliver in play, the effect triggers twice. I might be wrong here, but i thought it would only trigger once. Because all slivers get this ability, it's not the Fungus Sliver that gives the +1/+1 counters, so the number of Fungus Slivers should not matter in this case? :-k
I believe it's correct as is. Since it's a triggered ability rather than a static ability you can have multiple instances of the same effect stack up. (You can identify triggers based on the language like "whenever... [something happens] [do this] or at the beginning of... [some part of the turn] [this happens].") The first Fungus Sliver gives itself and other slivers a trigger, and each additional Fungus Sliver gives another of the same trigger. It's just like how a creature can have Flanking more than once. You used to be able to have Lifelink and Deathtouch more than once until they changed those to static abilities.

Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 16:21
by Bundy
Niv-Mizzet wrote:I believe it's correct as is. Since it's a triggered ability rather than a static ability you can have multiple instances of the same effect stack up. (You can identify triggers based on the language like "whenever... [something happens] [do this] or at the beginning of... [some part of the turn] [this happens].") The first Fungus Sliver gives itself and other slivers a trigger, and each additional Fungus Sliver gives another of the same trigger. It's just like how a creature can have Flanking more than once. You used to be able to have Lifelink and Deathtouch more than once until they changed those to static abilities.
Ok, that makes sense. I thought the Fungus Sliver would only trigger once because having 2 or more Essence Sliver in play only gives 1 lifelink.
Thanks for making that clear!

Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 16:33
by Sloth
Bundy wrote:Ok, that makes sense. I thought the Fungus Sliver would only trigger once because having 2 or more Essence Sliver in play only gives 1 lifelink.
Thanks for making that clear!
Essence Sliver doesn't grant lifelink, not in forge and not on paper. It's the same as Fungus Sliver.

Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 16:45
by Bundy
Sloth wrote:Essence Sliver doesn't grant lifelink, not in forge and not on paper. It's the same as Fungus Sliver.
Guess i never really watched my life total when dealing damage with more Essence Slivers in play.

Anyway, just noticed something else:
the computer played Gaea's Cradle as first card, then uses it to draw mana. But since there were no creatures in play, Gaea's Cradle should not give any mana.

Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 17:52
by friarsol
The AI shouldn't have Gaea's Cradle in his deck. He doesn't know how to use it properly.

Re: Current Known Bugs list

PostPosted: 24 Mar 2011, 18:27
by timmermac
Sloth wrote:
timmermac wrote::!: Basal Sliver is causing NPE's and errors in card code when it is in play.
Did the AI have Slivers on the battlefield or just you?
I think in both of the cases where I've noticed this, both the computer and I have been playing with Sliver decks of one form or another.