Re: Current Known Bugs list

Posted:
31 Mar 2011, 16:45
by Arthur
Mortarpod only gives you a token the first time the equipment enters the battlefield: so if you bounce it, there will not appear a token. Haven't tried it out, but I'm guessing that it's something all the living weapons might have.
If someone would be able to fix that, that'd be awesome!
Re: Current Known Bugs list

Posted:
31 Mar 2011, 17:25
by Chris H.
eidolon wrote:As long as you don't have any other permanents in play (for example because you have payed your creature of a
Black Lotus or are using the developer mode), the summoning sickness indicator does not get displayed on your creature.
`
I glanced at the code a few months ago. I remember seeing some code that would draw these icons only if a card image was smaller than some predetermined size. This may be what you noticed.
Re: Current Known Bugs list

Posted:
01 Apr 2011, 10:11
by cc-drake
-
Flourishing Defenses triggers for -1/-1 counters removed from a creature by
Heartmender.
Re: Current Known Bugs list

Posted:
01 Apr 2011, 11:38
by Hellfish
Fixed
Heartmender. Thanks!
(Behind-the-scenes: Man,that was weird. It used Card.addCounter(Counters.M1M1, -1).Left over from the time before Card.subtractCounter()? Didn't even know there was such a time.)
EDIT:
Dirtcowl Wurm is already fixed.
Re: Current Known Bugs list

Posted:
02 Apr 2011, 00:23
by gos
AI tried to counter my
Sigil of the Empty Throne with
Illumination and I got the following error:
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_13 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.CardFactoryUtil.xCount(CardFactoryUtil.java:3270)
at forge.CardFactoryUtil.doDrawBack(CardFactoryUtil.java:3659)
at forge.AbilityFactory_CounterMagic.counterResolve(AbilityFactory_CounterMagic.java:191)
at forge.AbilityFactory_CounterMagic.access$4(AbilityFactory_CounterMagic.java:126)
at forge.AbilityFactory_CounterMagic$2.resolve(AbilityFactory_CounterMagic.java:119)
at forge.MagicStack.resolveStack(MagicStack.java:666)
at forge.Phase.passPriority(Phase.java:526)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:266)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:241)
at forge.InputControl.updateInput(InputControl.java:145)
at forge.GuiInput.update(GuiInput.java:19)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.InputControl.resetInput(InputControl.java:52)
at forge.Phase.passPriority(Phase.java:517)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:948)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:947)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:735)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list

Posted:
02 Apr 2011, 02:10
by friarsol
Not too surprising. The AF for Countering handles targeting differently than everything else and can't use that call that it's being used with. So it wouldn't work this way. I guess whoever coded that card up didn't realize that.
Re: Current Known Bugs list

Posted:
02 Apr 2011, 04:14
by Professor
Looks like the 4/1 release will not be the one to fix the
Isochron Scepter/
Counterspell issue or get the draft editor working. Fingers crossed for May!

Re: Current Known Bugs list

Posted:
02 Apr 2011, 07:28
by slappysquirrel
i played a
Faerie Conclave and used Cloud Of Faeries to untap it in one turn, turned the
Faerie Conclave into a creature to attack with, and it had summoning sickness. yes i dont know if this is a real rule or not for lands to have summoning sickness but, well just saying
Re: Current Known Bugs list

Posted:
02 Apr 2011, 08:48
by Sloth
slappysquirrel wrote:i played a
Faerie Conclave and used Cloud Of Faeries to untap it in one turn, turned the
Faerie Conclave into a creature to attack with, and it had summoning sickness. yes i dont know if this is a real rule or not for lands to have summoning sickness but, well just saying
This is correct (
Dryad Arbor for example can't be tapped for mana the turn it entered the battlefield).
Re: Current Known Bugs list

Posted:
02 Apr 2011, 11:45
by eidolon
The AI does not play
Blightning or
Maelstrom Pulse through a Bloudbraid Elf cascade, even if I had 2 cards in hand and good targets on the board.
Re: Current Known Bugs list

Posted:
02 Apr 2011, 19:29
by timmermac
April 1st beta: I just used
Mox Opal for mana without Metalcraft being in effect for me.
Edit: Computer had a bunch of artifacts out, if it matters.
Re: Current Known Bugs list

Posted:
02 Apr 2011, 20:08
by timmermac
There is still a major memory leak floating somewhere in this application. Even dropping the -Xmx modifier down to 512 mb to account for my 1 gb of system memory, I still get a massive slowdown in performance after anywhere from 2 to 5 matches in quest mode. I just finished a 2-1 loss against the Affinity Mono Brown Hard deck, went to click on the Deck Editor button in the quest mode window, and got no response for several minutes. I had to end the javaw.exe task in Task Manager to end the program. At that time, the process was using over 300,000 kb of memory. I am playing with LQ pictures only, using the new quest mode ui and the new battlefield ui. My quest data file is currently 230 kb in size with roughly 130 matches played.
Re: Current Known Bugs list

Posted:
02 Apr 2011, 21:02
by Sloth
timmermac wrote:April 1st beta: I just used
Mox Opal for mana without Metalcraft being in effect for me.
Edit: Computer had a bunch of artifacts out, if it matters.
Fixed! (and yes, you guessed it:
Mox Opal counted all artifacts) Thanks timmermac.
cc-drake wrote:I mean, a creature enchanted with
Spectral Shield should be no valid target for any other aura spell since aura spells are targeted, right? But in fact, it is possible to enchant a
Spectral Shield-enchanted creature with other auras.
This is also fixed at last.
Re: Current Known Bugs list

Posted:
02 Apr 2011, 21:12
by timmermac
April 1st beta:
Treva's Ruins still does not have you return a non-Lair land to your hand when you put it out.
Re: Current Known Bugs list

Posted:
03 Apr 2011, 06:21
by cc-drake
-
Thorn-Thrash Viashino triggers
Onslaught twice due to it's devour ability