Re: Current Known Bugs list
Fixed! Thanks timmermac.timmermac wrote:April 1st beta: Treva's Ruins still does not have you return a non-Lair land to your hand when you put it out.
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Fixed! Thanks timmermac.timmermac wrote:April 1st beta: Treva's Ruins still does not have you return a non-Lair land to your hand when you put it out.
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Index: 0, Size: 0
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_13 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.CardList.getCard(CardList.java:114)
at forge.CardList.get(CardList.java:118)
at forge.AbilityFactory_ChangeZone.changeKnownOriginCanPlayAI(AbilityFactory_ChangeZone.java:722)
at forge.AbilityFactory_ChangeZone.changeZoneCanPlayAI(AbilityFactory_ChangeZone.java:124)
at forge.AbilityFactory_ChangeZone.access$0(AbilityFactory_ChangeZone.java:116)
at forge.AbilityFactory_ChangeZone$1.doTrigger(AbilityFactory_ChangeZone.java:35)
at forge.TriggerHandler$1.doTrigger(TriggerHandler.java:332)
at forge.TriggerHandler.runSingleTrigger(TriggerHandler.java:813)
at forge.TriggerHandler.runTrigger(TriggerHandler.java:201)
at forge.GameAction.moveTo(GameAction.java:77)
at forge.GameAction.moveToGraveyard(GameAction.java:169)
at forge.GameAction.sacrificeDestroy(GameAction.java:2072)
at forge.GameAction.destroyNoRegeneration(GameAction.java:678)
at forge.AbilityFactory_Destroy.destroyAllResolve(AbilityFactory_Destroy.java:585)
at forge.AbilityFactory_Destroy$7.resolve(AbilityFactory_Destroy.java:430)
at forge.MagicStack.resolveStack(MagicStack.java:666)
at forge.Phase.passPriority(Phase.java:526)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:286)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:241)
at forge.InputControl.updateInput(InputControl.java:145)
at forge.GuiInput.update(GuiInput.java:19)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.InputControl.resetInput(InputControl.java:52)
at forge.Phase.passPriority(Phase.java:517)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:948)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:947)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:735)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
`eidolon wrote:I can't open my decks (Deck Editor -> Deck Actions ->Open Deck - Draft) after a draft and get the following error instead:
`eidolon wrote:(As a side note: Shouldn't it be "occurred" instead of "occured" ?)
Yes. Indestructible only means that damage and destroy effects don't kill it. Exiling, sacrificing or lowering their toughness to 0 or less still kills them.timmermac wrote:Is Darksteel Juggernaut supposed to be targetable by a Swords to Plowshares? The computer just did it to me...
Can you double check that, Xitax? I can't find a reason for this.Xitax wrote:Paupers' Cage is causing AI to lose 3 life with no cards in hand.
I've seen the AI activate jace plenty of times.cc-drake wrote:- AI doesn't activate Jace Beleren
- Altar of Dementia doesn't consider equipments like Sword of Kaldra
He might be referring to the ultimate ability, which I've never seen the AI use. I've also never seen the AI use Jace 2.0's ultimate either.friarsol wrote:I've seen the AI activate jace plenty of times.cc-drake wrote:- AI doesn't activate Jace Beleren
- Altar of Dementia doesn't consider equipments like Sword of Kaldra
That might be the case. I was considering recently how to have the AI handle Planeswalker abilities better. Try to add more cases where in Main2 it would activate any + or 0 abilities if it hasn't used one by then. But that won't happen for a bit.timmermac wrote:He might be referring to the ultimate ability, which I've never seen the AI use. I've also never seen the AI use Jace 2.0's ultimate either.
The Jace's are the only two planeswalkers I can think of right off the top of my head that the AI can't/won't use their ultimate ability. I've seen the AI use Garruk's, Elspeth's, Ajani's, Chandra's and Liliana's ultimates multiple times.friarsol wrote:That might be the case. I was considering recently how to have the AI handle Planeswalker abilities better. Try to add more cases where in Main2 it would activate any + or 0 abilities if it hasn't used one by then. But that won't happen for a bit.timmermac wrote:He might be referring to the ultimate ability, which I've never seen the AI use. I've also never seen the AI use Jace 2.0's ultimate either.