- Computer cast
Pulling Teeth and lost the clash, but I discarded 0 cards.
-
Merrow Reejerey does not consistently trigger when I cast merfolk spells.
- I cast
Wanderwine Prophets with only
Merrow Reejerey on the battlefield. I selected the
Merrow Reejerey to be championed, but instead I was asked to tap / untap it. Bottom line, I kept both the
Merrow Reejerey and the
Wanderwine Prophets on the battlefield.
Perish the Thought text is squirrelly. The card says "Target opponent reveals his or her hand. You choose a card from it. That player shuffle that card in their library." The description window says "Target opponent reveals his or her hand. You choose a nonland card from it and exile that card." The stack description says "1.
Perish the Thought - Put 1 Card card(s) from your hand on top of your library."
- Computer targets its own creature with
Rage Nimbus (legal, but worthless). The stack description is a hoot, though: "1.
Rage Nimbus -
Beastbreaker of Bala Ged gains HIDDEN CARDNAME attacks each turn if able, until end of turn."
-
Drowner Initiate triggers inconsistently (sometimes it triggers on a blue spell and sometimes not). It may be related to me also having a
Painter's Servant in play (naming "blue") -- all of the computer's spells seem to trigger the
Drowner Initiate but my really blue spells did not.
- Computer plays elementals with evoke poorly. I've seen it evoke AEthersnipe (okay, it was able to target itself),
Briarhorn (ditto),
Glarewielder (I had no defenders and it had no attacking creatures anyway),
Ingot Chewer (no artifacts on the battlefield),
Inner-Flame Acolyte (the computer will almost always cast this for its first spell of the game),
Offalsnout (when my graveyard is empty),
Shriekmaw (when I had no creatures, or worse yet when the computer controlled the only non-black creatures), and
Wispmare (when there were no enchantments on the battlefield).
NOTE: While I'm unable to play the quest anymore, the draft more than makes up for it -- it's an absolute blast! These bugs are typically minor things I see as I play with cards I haven't really used in Forge before. I've done block drafts with
Time Spiral /
Planar Chaos /
Future Sight (good but the later blocks were better), Lorwyn/
Morningtide (Fantastic! So much fun, I did it twice), Shadowmoor/Eventide (I took full advantage of the fact that enchantments can't really be removed

), and Rise of the Eldrazi (very fun, but the totem enchantments are ba-roken right now).