Page 320 of 441

Re: Current Known Bugs list

PostPosted: 04 Jun 2011, 02:55
by Professor
Don't know if it's Quest mode only, but after playing a few games, I was unable to click to cast some creatures. It happened on a Vesuvan Doppelganger, a Thresher Beast, and some other blue creature. Other creatures were able to be cast, as were the lands and enchantments I had.

Also, why is the card pic for Treva in German?

Re: Current Known Bugs list

PostPosted: 04 Jun 2011, 03:51
by Eowin

Re: Current Known Bugs list

PostPosted: 04 Jun 2011, 07:51
by Accountancy
My Teller of Tales stopped any of my spirits from existing on the stack. I'd cast one and it'd vanish from the game altogether.

Re: Current Known Bugs list

PostPosted: 04 Jun 2011, 07:56
by DeadSpeak
Hi everyone,

Is there a way to get Soul Warden, Soul's Attendant and Suture Priest to trigger correctly when using fx. Shrine of Loyal Legions, White Sun's Zenith or any of the Living Weapons.

Each of the "gain life" creatures doesn't trigger when I use the three spells/artifacts.

Is it possible that Forge doesn't define tokens as creatures when they enter the battlefield? And if so, how can it be fixed?

I have triend to look at the code, but everything seems ok, and the "gain life" creatures do triggers with "regular" creatures.

Anyway, I look forward to somebodys brilliant solution... [-o<
- DeadSpeak

btw. tried the Sista Souljha (Soul's Attendant, Suture Priest, Leonin Relic-Warder and Phyrexian Metamorph) deck last night at FNM, first game... mirror :evil: . Crushed my second opponent with a 10.000.000/10.000.000 Ajani's Pridemate =D>. Then lost two straight (Caw-Blade / Eldrazi Ramp) and dropped. But it was fun trying to explain the Infinite Life Combo to those of my opponents who didn't know it. :-)

Re: Current Known Bugs list

PostPosted: 04 Jun 2011, 08:19
by Sloth
Eowin wrote:Scalding Salamander is 2/1.
Fixed! Thanks Eowin.

Re: Current Known Bugs list

PostPosted: 05 Jun 2011, 03:24
by Xitax
This one is perhaps a bit obscure:

I have a Rith's Grove untapped and a Reflecting Pool untapped and a tapped Timberland Ruins played just this turn. I activate Reflecting Pool, and the dialog box says I can pick any color mana (due to Timberland Ruins, but I'm not certain that's the right interaction these 2 cards should have), but no matter which color I pick, even W G or R, after selecting a color it just quits leaving the Reflecting Pool untapped and getting no mana.

First question is how are Reflecting Pool and Timberland Ruins supposed to interact, and secondly what is the bug here? I should be able to play something... :?

Re: Current Known Bugs list

PostPosted: 05 Jun 2011, 09:46
by Sloth
Xitax wrote:First question is how are Reflecting Pool and Timberland Ruins supposed to interact?
It's correct this way. Remember Lorwyn/Shadowmoor/Alara Standard with cards like Cruel Ultimatum, Cryptic Command and Cloudthresher in a single deck. This was thanks to the Reflecting Pool and the Vivid lands (Vivid Creek etc.).

Re: Current Known Bugs list

PostPosted: 05 Jun 2011, 18:31
by Hellfish
DeadSpeak wrote:Hi everyone,

Is there a way to get Soul Warden, Soul's Attendant and Suture Priest to triggers correctly when using fx. Shrine of Loyal Legions, White Sun's Zenith or any of the Living Weapons.

Each of the "gain life" creatures doesn't trigger when I use the three spells/artifacts.

Is it possible that Forge doesn't define tokens as creatures when they enter the battlefield? And if so, how can it be fixed?

I have triend to look at the code, but everything seems ok, and the "gain life" creatures do triggers with "regular" creatures.

Anyway, I look forward to somebodys brilliant solution... [-o<
- DeadSpeak

btw. tried the Sista Souljha (Soul's Attendant, Suture Priest, Leonin Relic-Warder and Phyrexian Metamorph) deck last night at FNM, first game... mirror :evil: . Crused my second opponent with a 10.000.000/10.000.000 Ajani's Pridemate =D>. Then lost two straight (Caw-Blade / Eldrazi Ramp) and dropped. But it was fun trying to explain the Infinite Life Combo to those of my opponents who didn't know it. :-)
You mean to say some people havn't heard about Soul Sisters? I've always maintained more people should listen to Conley Woods :P

I think I see the problem with the Shrine and the Zenith, cards that aren't already in a zone when moved does not cause triggers to run (this is so that triggers won't run at the start of matches when cards are moved to their proper place: hand and library), however, newly created tokens should cause triggers to run even though they have no zones.. Living Weapons act a bit bizarrely here,though, not sure what's up with them.

EDIT: And now the tokenproducers starting acting up the same way... #-o

EDIT again: Turns out the bizarre behaviour was due to a glitch in Setup Game State... *phew*

EDIT(Last one, I swear [-o< ): Fixed on all accounts.

Re: Current Known Bugs list

PostPosted: 05 Jun 2011, 20:14
by DeadSpeak
@Hellfish

Thanks... Conley is da bomb :-)

I'm currently trying Kiebler's "Heavy Metal" B/U artifact deck. Imagine Hammer of Ruin is actually playable... Nice Sword of ... Nice Batterskull :-)

But we need Hex Parasite, Phyrexian Metamorph, Phyrexian Revoker, Spellskite and Torpor Orb in Forge. Whew... 5 cards, that's a lot.

- DeadSpeak

Re: Current Known Bugs list

PostPosted: 06 Jun 2011, 08:16
by Rheikon
Not sure if it has been mentioned but I was building a deck in quest mode and sometimes it will start giving me extras of cards I put in my deck. Not sure yet when/how it triggers. Have not see it give more than 1 extra, so I have 2 of a bunch of things now I didn't have before. The doubles do seem to go away though after playing the deck and deleting it.

Re: Current Known Bugs list

PostPosted: 06 Jun 2011, 13:37
by Chris H.
Rheikon wrote:Not sure if it has been mentioned but I was building a deck in quest mode and sometimes it will start giving me extras of cards I put in my deck. Not sure yet when/how it triggers. Have not see it give more than 1 extra, so I have 2 of a bunch of things now I didn't have before. The doubles do seem to go away though after playing the deck and deleting it.
`
People have reported that using the filters in the quest mode deck editor can lead to this type of problem.

Re: Current Known Bugs list

PostPosted: 06 Jun 2011, 15:09
by serrasmurf
hi
Ulamog, the Infinite Gyre now does destroy a permanent when it comes into play (in last version it didn't do that) but now it dissapears upon entry.

Re: Current Known Bugs list

PostPosted: 07 Jun 2011, 08:01
by serrasmurf
hi
when I copy a creature with Rite of Replication, the copy/copies do not have any enters the battlefield triggers (no cards from mulldrifter)

Re: Current Known Bugs list

PostPosted: 07 Jun 2011, 11:30
by Nordos
Is is wanted, that when I used Clone to clone my Archivist, that this cloned archivist didn't had the ability to draw a card?

Re: Current Known Bugs list

PostPosted: 07 Jun 2011, 13:11
by Starcrash
Threaten and Act of Treason work great for stealing an opponent's creature, but if you use it on one of your own creatures simply to give it haste, you end up giving your creature to the opponent at end of turn (because of LoseControl$ EOT). These are just 2 examples of many that use this troublesome code. You can't just have the owner take the card at EOT, either, because if you steal a creature permanently (like with Dominate) it'll still cause ownership confusion.