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Re: Current Known Bugs list

PostPosted: 12 Jun 2011, 02:59
by Rob Cashwalker
pwangsta wrote:I'm not sure if this is an error on my end or with the program itself, but I can no longer access Sealed draft mode. When I leave it on the default "generate deck" option, the program instead randomly chooses 2 decks and immediately goes to magic-playing mode. When I tried the random option instead, I get the following error:

The reason I'm not sure if its on my end or not is because I seem to recall trying out a sealed draft 2 days ago successfully (with the 5/31 beta), but now I just downloaded a fresh copy of the beta and I get the same error with it as with the SVN version.

EDIT:
Nevermind, I just realized that I make sealed decks in the deck editor first, then pick them in the main menu to play. Maybe reading the help documentation before posting an error report is a good idea. Whoops.
I'm working on a rewrite of the sealed deck mode, so that it's more in line with how Draft mode is launched. No more sealed deck generator necessary in the Deck Editor.

Re: Current Known Bugs list

PostPosted: 12 Jun 2011, 18:36
by anikitin
When I tap it to pay for spell, Pristine Talisman gives no life. I tried it several times paying for different spells, so there must be an error in the Talisman itself.

Re: Current Known Bugs list

PostPosted: 12 Jun 2011, 20:26
by Sloth
anikitin wrote:When I tap it to pay for spell, Pristine Talisman gives no life. I tried it several times paying for different spells, so there must be an error in the Talisman itself.
Fixed! Thanks anikitin.

Re: Current Known Bugs list

PostPosted: 12 Jun 2011, 20:34
by Almost_Clever
- Leyline of Singularity gives an error when cast or put onto the battlefield (and it does not work once you cancel the error message).
Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.GameAction.checkStateEffects(GameAction.java:479)
   at forge.MagicStack.resolveStack(MagicStack.java:741)
   at forge.Phase.passPriority(Phase.java:513)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:365)
   at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:304)
   at forge.gui.input.InputControl.updateInput(InputControl.java:151)
   at forge.GuiInput.update(GuiInput.java:21)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.gui.input.InputControl.resetInput(InputControl.java:58)
   at forge.Phase.passPriority(Phase.java:502)
   at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:42)
   at forge.GuiInput.selectButtonOK(GuiInput.java:37)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:965)
   at forge.GuiDisplay4.access$4(GuiDisplay4.java:964)
   at forge.GuiDisplay4$26.actionPerformed(GuiDisplay4.java:752)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 12 Jun 2011, 20:38
by Sloth
Almost_Clever wrote:- Leyline of Singularity gives an error when cast or put onto the battlefield (and it does not work once you cancel the error message).
Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.GameAction.checkStateEffects(GameAction.java:479)
   at forge.MagicStack.resolveStack(MagicStack.java:741)
   at forge.Phase.passPriority(Phase.java:513)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:365)
   at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:304)
   at forge.gui.input.InputControl.updateInput(InputControl.java:151)
   at forge.GuiInput.update(GuiInput.java:21)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.gui.input.InputControl.resetInput(InputControl.java:58)
   at forge.Phase.passPriority(Phase.java:502)
   at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:42)
   at forge.GuiInput.selectButtonOK(GuiInput.java:37)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:965)
   at forge.GuiDisplay4.access$4(GuiDisplay4.java:964)
   at forge.GuiDisplay4$26.actionPerformed(GuiDisplay4.java:752)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Fixed! Thanks Almost_Clever.

Re: Current Known Bugs list

PostPosted: 12 Jun 2011, 20:59
by anikitin
When I cast a spell and try to use Star Compass for specific color mana, it doesn't respond. When asked to pay colorless mana, it works fine.
It may not be that big of a problem with this card, but I suppose there are other cards which work the same, so something should be tweaked in the algorithm behind them.

Re: Current Known Bugs list

PostPosted: 13 Jun 2011, 09:23
by Accountancy
.
Slag Fiend seems to have power equal to the number of cards in my opponents graveyard including non artifacts.

Re: Current Known Bugs list

PostPosted: 13 Jun 2011, 12:09
by Chris H.
Accountancy wrote:.
Slag Fiend seems to have power equal to the number of cards in my opponents graveyard including non artifacts.
`
I inspected the script for this card. The solution appears to be fairly simple for anyone who wants to fix their local copy prior to the next beta.

The bugged card script currently looks like this:

Slag Fiend card script | Open
Name:Slag Fiend
ManaCost:R
Types:Creature Construct
Text:no text
PT:*/*
K:stSetPT:Count$TypeInAllYards.Creature:Count$TypeInAllYards.Artifact:CARDNAME's power and toughness are each equal to the number of artifact cards in all graveyards.
SVar:RemRandomDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/slag_fiend.jpg
SetInfo:NPH|Rare|http://magiccards.info/scans/en/nph/95.jpg
End

Re: Current Known Bugs list

PostPosted: 13 Jun 2011, 13:38
by Starcrash
Love the new version! I love the sorting fix in rarities when building decks, and I love seeing New Phyrexia as part of the Standard Pool in quests. However, *sigh* I gotta be that guy. I was playing against the Druid Hermit deck with curse-type auras, and I was baffled by the enchantments... I had to look them up to see what they were doing. For example, I had Feebleness and Enfeeblement on my creatures and I had no idea what any of them were doing, because I wasn't intimately familiar with the written power and toughness of the enchanted creatures. There was no text on the cards nor did any of the "curse keywords" show up on either my enchanted creatures. Is it possible for enPumpCurse to have a HIDDEN description that shows up on the enchanted creature (like Cessation did in this same instance - "Enchanted creature cannot attack")? Or maybe for the Enchantment card text to also explain what it's doing on such curse auras?

Re: Current Known Bugs list

PostPosted: 13 Jun 2011, 15:09
by anikitin
Even though Severed Legion is top card of my library, Vampire Nocturnus doesn't get +2/+1. It did get it when Night's Whisper was on on top, so either the game doesn't consider Severed Legion black, or Nocturnus ability is acting weirdly

Re: Current Known Bugs list

PostPosted: 13 Jun 2011, 15:11
by Corwin72
r9648
Kazandu Blademaster did not get a +1/+1 counter for coming into play. The trigger happened. It just did not get the counter.

Re: Current Known Bugs list

PostPosted: 13 Jun 2011, 15:12
by Corwin72
Regarding the Vampire Nocturnus issue, could it be related to when Balefire Liege did not trigger on creatures?

Edit: I before E except after C.

Re: Current Known Bugs list

PostPosted: 13 Jun 2011, 15:58
by Sloth
Corwin72 wrote:r9648
Kazandu Blademaster did not get a +1/+1 counter for coming into play. The trigger happened. It just did not get the counter.
I just did a test and it worked. What was the situation like Corwin?

Re: Current Known Bugs list

PostPosted: 13 Jun 2011, 16:03
by Corwin72
I was playing against the easy metalcraft deck.
AI had a full board.
I cast Kazandu Blademaster and spaced through the message.
I then had a 1/1 Blademaster that I equiped with sword of body and mind.
Does the counter message default to yes or no?

Re: Current Known Bugs list

PostPosted: 13 Jun 2011, 16:37
by friarsol
Corwin72 wrote:I was playing against the easy metalcraft deck.
AI had a full board.
I cast Kazandu Blademaster and spaced through the message.
I then had a 1/1 Blademaster that I equiped with sword of body and mind.
Does the counter message default to yes or no?
Is it possible the AI countered the trigger and you didn't notice?