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Re: Current Known Bugs list

PostPosted: 15 Jun 2011, 05:10
by slapshot5
Accountancy wrote:Also Soul Spike is meant to be an instant, not a sorcery
fixed in SVN. thanks.

-slapshot5

Re: Current Known Bugs list

PostPosted: 15 Jun 2011, 08:42
by Sloth
Accountancy wrote:Warpath cost 2R when it should cost 3R
Fixed! Thanks Accountancy.

Re: Current Known Bugs list

PostPosted: 15 Jun 2011, 10:05
by Accountancy
.
Slithery Stalker should cost 1BB not 2BB

Re: Current Known Bugs list

PostPosted: 15 Jun 2011, 11:55
by Sloth
Accountancy wrote:Slithery Stalker should cost 1BB not 2BB
Fixed! Thanks Accountancy.

Re: Current Known Bugs list

PostPosted: 15 Jun 2011, 19:21
by Applecrisp
Gaea's Bounty is currently uncastable (forge does nothing when I click on it in my hand). I checked the card file and compared it to a similar card (Search for Tomorrow) and couldn't find anything obviously wrong.

Edit: The problem is not tied to Gaea's Bounty, instead I've observed that I occasionally will be left with a single card in my hand that I cannot cast.

Re: Current Known Bugs list

PostPosted: 15 Jun 2011, 20:45
by anikitin
When AI tried to play Blaze with X=0, game gave an error message.

Re: Current Known Bugs list

PostPosted: 16 Jun 2011, 00:28
by Professor
I assume the wrong picture on Serendib Efreet is a tribute to the original misprint and not a bug! =D>

Re: Current Known Bugs list

PostPosted: 16 Jun 2011, 01:54
by gos
I cast Erratic Explosion, targeting my opponent, with a Dragon Tyrant on top of my library and a Furnace of Rath in play.

The effect dealt 0 points of damage to my opponent. No cards were revealed.

Slightly disappointing, really.

Re: Current Known Bugs list

PostPosted: 16 Jun 2011, 02:15
by slapshot5
gos wrote:I cast Erratic Explosion, targeting my opponent, with a Dragon Tyrant on top of my library and a Furnace of Rath in play.

The effect dealt 0 points of damage to my opponent. No cards were revealed.

Slightly disappointing, really.
The lack of damage part is now fixed.

-slapshot5

Re: Current Known Bugs list

PostPosted: 16 Jun 2011, 07:00
by Eowin
Hi Developers,
I did an update to rev 9790 this morning.
First let me thank you for the faster opening deck editor =:)
I got the following error message by opening a draft deck (ROE):+

Code: Select all
null


Version:
Forge -- official beta: $Date: 2011-01-06 17:34:48 +0100 (Do, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_25 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.Gui_DeckEditor_Menu.openDraft(Unknown Source)
   at forge.Gui_DeckEditor_Menu.access$8(Unknown Source)
   at forge.Gui_DeckEditor_Menu$20$1.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 16 Jun 2011, 11:26
by serrasmurf
Hi
1 bug today:
- the tokens created by Phyrexian Swarmlord don't trigger enter the battlefield triggers, e.g. Soul Warden
thnx!

Re: Current Known Bugs list

PostPosted: 16 Jun 2011, 17:29
by anikitin
Hi,
Atogatog should be legendary

Re: Current Known Bugs list

PostPosted: 16 Jun 2011, 19:05
by jendave
anikitin wrote:Hi,
Atogatog should be legendary
fixed

Re: Current Known Bugs list

PostPosted: 17 Jun 2011, 05:58
by shinjiikuri
CPU cast Rot Wolf. i cast Affa Guard Hound during the Attacker instant phrase, cast the Guard Hound's effect on itself and used it to block the Rot Wolk. The Rot Wolf is killed and my hound survives as a 0/3 creature ( because of the rot wolf's -1/-1 counters)

However, at the start of the opponents turn, my Affa Guard Hound still exists as an 0/0 creature, which is definately wierd.

Re: Current Known Bugs list

PostPosted: 17 Jun 2011, 10:03
by Nordos
.
Dance of the Dead enchanted Felidar Sovereign comes untapped in play