Re: Current Known Bugs list
i can't play Slight of Hand...at all
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https://www.slightlymagic.net/forum/viewtopic.php?f=26&t=787
Fixed! Thanks s1886x.s1886x wrote:i can't play Slight of Hand...at all
`anikitin wrote:When AI's Femeref Knight blocked my Wolf pet with flanking, flanking didn't trigger. I noticed a similar thing when AI's creature with deathtouch got hit by my Plant Wall (with deathtouch, too) but didn't die. So, either there's something wrong with Quest tokens(pet/wall), or there's something with these 2 abilities.
else if (level == 4) {
petCard.setImageName("G 1 3 Plant Wall");
petCard.setBaseAttack(1);
petCard.setBaseDefense(3);
petCard.addIntrinsicKeyword("First Strike");
} public String[] getAllUpgradeDescriptions() {
return new String[]{
"Purchase Plant",
"Improve the defense power of your plant.",
"Improve the defense power of your plant.",
"Improve the defense power of your plant.",
"Grow venomous thorns on your plant.",
"Improve the defense power of your plant and your plant will have healing properties",
"You cannot train your plant any further"};
}
@Override
public String[] getAllStats() {
return new String[]{"You do not own a plant",
"0/1, G, Defender",
"0/2, G, Defender",
"0/3, G, Defender",
"1/3, G, Defender",
"1/3, G, Defender, Deathtouch",
"1/4, G, Defender, Deathtouch, T: Gain 1 life"};
}`Hellfish wrote:Yeah, just change it to Deathtouch. Anything that helps my plant wall helps me suck less at quest mode.
`Chris H. wrote:In a recent quest mode game I noticed that my Plant Wall has First Strike. I am now looking at the forge.data.pet.QuestPetPlant class and I can see the code that adds the First Strike ab:
public Card getPetCard() {
final Card petCard = new Card();
petCard.setName("Plant Wall");
petCard.setController(AllZone.HumanPlayer);
petCard.setOwner(AllZone.HumanPlayer);
petCard.addColor("G");
petCard.setToken(true);
petCard.addType("Creature");
petCard.addType("Plant");
petCard.addType("Wall");
petCard.addIntrinsicKeyword("Defender");
if (level == 1) {
petCard.setImageName("G 0 1 Plant Wall");
petCard.setBaseAttack(0);
petCard.setBaseDefense(1);
}
else if (level == 2) {
petCard.setImageName("G 0 2 Plant Wall");
petCard.setBaseAttack(0);
petCard.setBaseDefense(2);
}
else if (level == 3) {
petCard.setImageName("G 0 3 Plant Wall");
petCard.setBaseAttack(0);
petCard.setBaseDefense(3);
}
else if (level == 4) {
petCard.setImageName("G 1 3 Plant Wall");
petCard.setBaseAttack(1);
petCard.setBaseDefense(3);
petCard.addIntrinsicKeyword("First Strike");
}
else if (level == 5) {
petCard.setImageName("G 1 3 Plant Wall Deathtouch");
petCard.setBaseAttack(1);
petCard.setBaseDefense(3);
petCard.addIntrinsicKeyword("Deathtouch");
}
else if (level == 6) {
petCard.setImageName("G 1 4 Plant Wall");
petCard.setBaseAttack(1);
petCard.setBaseDefense(4);
petCard.addIntrinsicKeyword("Deathtouch");The Plant pet is already pretty strong no reason to make it stronger.Chris H. wrote:`
Hmmm, upon further examination it appears that the First Strike ab only appears at level 4 and deathtouch appears at levels 5 and 6. I wonder if Fnoed added the First Strike ab at level 4 intentionally?
`Sloth wrote:The Plant pet is already pretty strong no reason to make it stronger.
`moomarc wrote:If it comes down to that, it's purely a text change from my side, and adding extra text will only take about 5 minutes plus upload time. So no problem from my side...
And anyone that wishes can just call me Marc.
Glarewielder will no longer be in random AI decks. The AI was always bad with "target creature can't block" cards.Almost_Clever wrote:AI issue: Computer evokes Glarewielder when it had no other creatures in play (and even if it did, all of my creatures were tapped).
This has already been fixed on the SVN.Almost_Clever wrote:I do not discard any cards when the computer plays Pulling Teeth and I win the clash.
I will take a look what's going on there. UPDATE: Fixed!Almost_Clever wrote:If the computer controls a Weed-Pruner Poplar, it will destroy any one toughness creature I have, but if all of my creatures have two or more toughness it will not assign any -1/-1 penalties at all.
This is already fixed on the SVN.Vecc wrote:. Soul Foundry exiles a creature card from your hand, but when you attempt to use it, it just taps, asking for no mana to be paid, and the token isn't generated.