Re: Current Known Bugs list

Posted:
21 Aug 2011, 19:24
by Chris H.
I have a 3.06 GHz Intel Core 2 Duo. My current quest has 25 wins, 16 losses and only 621 cards.
I do not yet see any slow down in the card shop or the deck editor. From experience, I think that the card pool needs to get above 1000 to 2000 cards before a noticeable slowdown takes place.
I also remember java heap space errors resulting from large card pools in quest mode. Increasing the heap space solved this problem.
Re: Current Known Bugs list

Posted:
21 Aug 2011, 19:30
by timmermac
Hmm... Your computer is definitely better than mine. 10 minutes for deck editor/card shop loading seems quite excessive. What version of Windows are you running and how much other stuff are you running when you play Forge? That includes background processes as well. I've noticed that if I don't close everything but my web browser and one other program, as well as going into the processes tab in Windows Task Manager and clicking End Task on any processes with my username other than explorer, my antivirus and a couple of other things, Forge runs a bit slower. You may not need to worry about that as much with that 3 GB of RAM, but killing unnecessary processes can still help.
@Chris: For me, the card pool has to be at least 2500 for me to really see deck editor/card shop slow downs. Also, if you use Windows and run Forge using the .exe, you already get a heap of at least 512 MB, and it might even be 1 GB.
Re: Current Known Bugs list

Posted:
21 Aug 2011, 20:02
by Chris H.
timmermac wrote:For me, the card pool has to be at least 2500 for me to really see deck editor/card shop slow downs.
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I could not remember when the slow downs occurred but I think that you are right. All but one of my quests have been short term where at most, I only have 1500 or less cards.
Re: Current Known Bugs list

Posted:
21 Aug 2011, 20:07
by Braids
maybe we should cap it at 500 cards like Microprose Shandalar.

Re: Current Known Bugs list

Posted:
21 Aug 2011, 21:09
by wakka9ca
Braids wrote:maybe we should cap it at 500 cards like Microprose Shandalar.

Pretty much lol.
My card pool goes over 9000 (pun intended). The wait time may not be linear... so it may get exponentially worse after certain threshold.
Re: Current Known Bugs list

Posted:
22 Aug 2011, 01:06
by wakka9ca
Another weird bug:
When AEther Vial is used to put
Vesuvan Doppelganger into the battlefield, the card comes into play as a 0/0 and its ability to copy a creature doesn't trigger. Worse, the creature doesn't die despite being 0/0 and its ability that triggers at upkeep obviously no longer work since it never became a proper creature.
Re: Current Known Bugs list

Posted:
22 Aug 2011, 21:15
by gos
Something's not quite right with
Thalakos Dreamsower. Its effect seems to be "Whenever a creature (possibly source) you control damages an opponent, tap a creature he or she controls. Those creatures do not tap unless you untap
Thalakos Dreamsower."
Re: Current Known Bugs list

Posted:
23 Aug 2011, 05:12
by slapshot5
Milod wrote:again the
Gideon Jura bug ai refuse to attack gideon jura costed me the game
Ok. I think I see what's going on. I'll work on a fix.
-slapshot5
edit: for card highlight in quote
Re: Current Known Bugs list

Posted:
23 Aug 2011, 06:07
by slapshot5
slapshot5 wrote:Milod wrote:again the
Gideon Jura bug ai refuse to attack gideon jura costed me the game
Ok. I think I see what's going on. I'll work on a fix.
Creatures not attacking
Gideon Jura when its ability has been activated and the Human is low on life should now be fixed in SVN.
-slapshot5
Re: Current Known Bugs list

Posted:
23 Aug 2011, 10:49
by Hellfish
gos wrote:Something's not quite right with
Thalakos Dreamsower. Its effect seems to be "Whenever a creature (possibly source) you control damages an opponent, tap a creature he or she controls. Those creatures do not tap unless you untap
Thalakos Dreamsower."
I'm at work so I can't fix it, but the problem is the "ValidCard$" parameter in Dreamsower's trigger should be a "ValidSource$" parameter. I'll fix it tonight if nobody beats me to it.
EDIT:Yay, I did something useful today.

Re: Current Known Bugs list

Posted:
23 Aug 2011, 12:30
by Sloth
Almost_Clever wrote:I was prompted to discard a card due to
Pain Magnification when I was dealt one (
Rakdos Ickspitter) or two damage (
Hellhole Rats).
I destroyed the
Pain Magnification (it was too ridiculous the way it was working), but its buggy trigger was still causing me to discard the next match (not just the next game)! (Or it might have been due to the
Pain Magnification that was apparently in its hand that it cast the next turn.)
When I deal combat damage to computer's
Shinka Gatekeeper, I get the following error:...
Doubtless One goes to the graveyard as soon as it is cast even though it is a cleric (and I have other clerics in play).
Fixed! Thanks Almost_Clever.
Fixed! Thanks cc-drake.
Bundy wrote:Computer attacks with
Dragon Mage and deals combat damage. I draw 7 cards, but i did not discard my hand first.
Fixed! Thanks Bundy.
Fixed! Thanks gos.
Re: Current Known Bugs list

Posted:
24 Aug 2011, 00:17
by Almost_Clever
Dumb play:
Computer played
Relic Putrescence on my
Infiltration Lens.
Illegal play:
Computer played
Viridian Corrupter but did not destroy any artifacts (I controlled three, two of which were indestructible, but the third was not).
Dumb
and illegal play:
Computer used
Salvage Scout to return an
Iron Myr to my hand from my graveyard.
Also, I cannot delete a draft deck. I open it in the Deck Editor, select "Delete," and answer "Yes" to the prompt. It is gone from the Deck Editor menu and the deck selector for playing, but the next time I open Forge it is back.
Re: Current Known Bugs list

Posted:
24 Aug 2011, 00:21
by goonjamin
There seems to be 2 images missing on the server for the lq sets download.
- Code: Select all
M12/AEther Adept.full.jpg http://cardforge.org/fpics/M12/QUV0aGVyIEFkZXB0LmZ1bGwuanBn
ALL/Whip Vine.full.jpg http://cardforge.org/fpics/AL/V2hpcCBWaW5lLmZ1bGwuanBn
basedir: res\pics
0/2 - 1465
Error - the LQ picture for M12/AEther Adept.full.jpg could not be found on the server. [http://cardforge.org/fpics/M12/QUV0aGVyIEFkZXB0LmZ1bGwuanBn] - http://cardforge.org/fpics/M12/QUV0aGVyIEFkZXB0LmZ1bGwuanBn
1/2 - 1110
Error - the LQ picture for ALL/Whip Vine.full.jpg could not be found on the server. [http://cardforge.org/fpics/AL/V2hpcCBWaW5lLmZ1bGwuanBn] - http://cardforge.org/fpics/AL/V2hpcCBWaW5lLmZ1bGwuanBn
2/2 - 1131
Re: Current Known Bugs list

Posted:
24 Aug 2011, 00:41
by Xitax
Sovereigns of Lost Alara: Attacked with Sovereigns alone and targetted an
Eldrazi Conscription and targetted a Hierarch to attach to. Visually it attached the Conscription to the Sovereigns, but the card text still said it was on the Hierarch. Tried this a second game and confirmed the behavior.