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Re: Current Known Bugs list

PostPosted: 27 Aug 2011, 18:25
by slapshot5
Bundy wrote:Computer has Dance of the Dead in play, but at the begin of the computers turn i get to choose if the enchanted creature gets untapped or not.
When i choose to untap the creature i even had to pay the mana for it.

So actually i have to pay to get my ass kicked ... i thought they had SM clubs for that? :lol:
This is now fixed in SVN.

-slapshot5

Re: Current Known Bugs list

PostPosted: 27 Aug 2011, 21:59
by Nordos
My opponent revived Nirkana Revenant. When I tapped swamps, he got mana
(he revived it out of my graveyard)

Re: Current Known Bugs list

PostPosted: 28 Aug 2011, 14:17
by Almost_Clever
The description for Lighthouse Chronologist says "LEVEL 1+ / 2/4" when it should say "LEVEL 4-6 / 2/4."
The description for Hammer of Ruin does not say "Equipped creature gets +2/+0."
The computer played Shieldmate's Blessing, but the stack message didn't say what the target was. "1. Shieldmate's Blessing (176) - Prevent the next 3 that would be dealt to this turn" (with two spaces between "to" and "this").
Occasionally the green mana is cleared out of the mana pool when I control Omnath, Locus of Mana; I've seen multiple times the mana pool empties between "Declare Blockers - Play Instants and Abilities" and "Combat Damage."
When gang blocking such that I would lose one creature, but not all, I can't tell to which blocking creatures the computer will assign damage. If I could regenerate one or the other, I need to know which one I have to regenerate.
When multiple creatures are put into the graveyard at once, you can't tell which creature you are being prompted to exile for Mimic Vat.

Re: Current Known Bugs list

PostPosted: 28 Aug 2011, 16:22
by friarsol
Almost_Clever wrote:When gang blocking such that I would lose one creature, but not all, I can't tell to which blocking creatures the computer will assign damage. If I could regenerate one or the other, I need to know which one I have to regenerate.
The real problem is that we're not using the most up-to-date Blocking Rules.

http://cardforge.org/bugz/view.php?id=22

Re: Current Known Bugs list

PostPosted: 28 Aug 2011, 18:43
by Sloth
Almost_Clever wrote:Dumbputer insists on attacking with 1-toughness non-flying creatures when I have Circle of Flame on the battlefield.

The description for Lighthouse Chronologist says "LEVEL 1+ / 2/4" when it should say "LEVEL 4-6 / 2/4."

The description for Hammer of Ruin does not say "Equipped creature gets +2/+0."
Fixed! Thanks Almost_Clever.

Re: Current Known Bugs list

PostPosted: 28 Aug 2011, 21:29
by Braids
Should Execute be removed from random decks via SVar:RemRandomDeck:True ?

Re: Current Known Bugs list

PostPosted: 28 Aug 2011, 21:57
by Ivalen
AI does not use Shieldmate's Blessing properly.

Use the following game state file to replicate:
Code: Select all
HumanCardsInPlay=Mountain
AICardsInPlay=Plains
ActivePlayer=Human
HumanCardsInHand=Lightning Bolt
AICardsInHand=Shieldmate's Blessing
ActivePhase=Main1
What should happen if the AI chose itself to prevent the damage:
Human casts Lightning Bolt at AI.
AI casts Shieldmate's Blessing selecting itself.
The stack resolves, 3 damage prevented against AI.
Lightning bolt causes 3 damage against AI player which is prevented.

Instead, the AI takes 3 damage.

Re: Current Known Bugs list

PostPosted: 28 Aug 2011, 22:08
by friarsol
Ivalen, this isn't necessarily a bug. Just because the AI can cast a spell to prevent the damage doesn't mean it's the right decision to do so. If the AI were at 3 life, then he most definitely should, but at 20?

If you and I were playing a match, and you cast a Bolt straight to me on turn one, and I had the Blessing, I would take the damage and save my Card.

Edit: Did I misread? Were you saying he wasn't casting it? Or that the spell was cast, but the damage wasn't being prevented?

Re: Current Known Bugs list

PostPosted: 28 Aug 2011, 22:53
by Ivalen
Yeah let me clarify.

The AI actually casts Shieldmate's Blessing, but doesn't target himself to prevent the damage.

There are no creatures on the field, so if the AI was bothering to cast the spell, the only choice is to choose himself. Which either it did, and wasn't resolved properly, or it didn't target itself at all.

So yes, the spell was cast, but the damage wasn't being prevented.

Re: Current Known Bugs list

PostPosted: 29 Aug 2011, 07:31
by Sloth
Braids wrote:Should Execute be removed from random decks via SVar:RemRandomDeck:True ?
Of course. Fixed! Thanks Braids.

Almost_Clever wrote:The computer played Shieldmate's Blessing, but the stack message didn't say what the target was. "1. Shieldmate's Blessing (176) - Prevent the next 3 that would be dealt to this turn" (with two spaces between "to" and "this").
Ivalen wrote:AI does not use Shieldmate's Blessing properly. ...
Fixed! Thanks Almost_Clever and Ivalen.

Re: Current Known Bugs list

PostPosted: 29 Aug 2011, 10:56
by Bundy
Computer played Bitter Ordeal, then an error popped up.
Don't have the error report. I used the submit error function, but when submitting the error the screen went black and Forge crashed ...

Re: Current Known Bugs list

PostPosted: 29 Aug 2011, 18:06
by s1886x
Squee's Embrace doesn't return the equipped creature to my hand when it's destroyed

Re: Current Known Bugs list

PostPosted: 30 Aug 2011, 08:31
by s1886x
i think that something is up with Kird Ape. this keeps popping up eve if i try ignoring it. it has never happened before:

An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
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Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.GameActionUtil$6.removeStaticEffect(Unknown Source)
at forge.GameActionUtil$6.execute(Unknown Source)
at forge.GameAction.checkStateEffects(Unknown Source)
at forge.card.mana.ManaPool.addManaToFloating(Unknown Source)
at forge.card.spellability.Ability_Mana.produceMana(Unknown Source)
at forge.card.abilityFactory.AbilityFactory_Mana.manaResolve(Unknown Source)
at forge.card.abilityFactory.AbilityFactory_Mana$1.resolve(Unknown Source)
at forge.MagicStack.add(Unknown Source)
at forge.MagicStack.addAndUnfreeze(Unknown Source)
at forge.card.spellability.SpellAbility_Requirements.addAbilityToStack(Unknown Source)
at forge.card.spellability.SpellAbility_Requirements.finishPaying(Unknown Source)
at forge.card.spellability.Cost_Payment.payCost(Unknown Source)
at forge.card.spellability.SpellAbility_Requirements.startPaying(Unknown Source)
at forge.card.spellability.SpellAbility_Requirements.needPayment(Unknown Source)
at forge.card.spellability.SpellAbility_Requirements.fillRequirements(Unknown Source)
at forge.card.spellability.SpellAbility_Requirements.fillRequirements(Unknown Source)
at forge.GameAction.playSpellAbility(Unknown Source)
at forge.gui.input.Input_PayManaCostUtil.activateManaAbility(Unknown Source)
at forge.card.spellability.Cost_Payment$2.selectCard(Unknown Source)
at forge.GuiInput.selectCard(Unknown Source)
at forge.GuiDisplay4$10.mousePressed(Unknown Source)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 30 Aug 2011, 10:48
by Accountancy
. Devouring Swarm doesn't have flying

Re: Current Known Bugs list

PostPosted: 30 Aug 2011, 12:41
by Sloth
Bundy wrote:Computer played Bitter Ordeal, then an error popped up.
Don't have the error report. I used the submit error function, but when submitting the error the screen went black and Forge crashed ...
Fixed! Thanks Bundy.

s1886x wrote:Squee's Embrace doesn't return the equipped creature to my hand when it's destroyed
I can't reproduce this. Which version are you using s1886x?

Accountancy wrote:. Devouring Swarm doesn't have flying
Fixed! Thanks Accountancy.