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Re: Current Known Bugs list

PostPosted: 09 Sep 2011, 15:55
by Max mtg
Nordos wrote:
Max mtg wrote:I didn't understand what's wrong about box that does not dissapear and card rewards
Let me try to become a bit clearer.
Whenever you win a game in the questmode a box appears, which shows your wins and losses, right? If you click close, after you had won 2 games, you would get cards.
Ok, I closed it and noticed that there was a second box still open, saying I would have only one win. So I played another game and won. But when I tried to close the second box, I got cards but a crash at the same time. Closing the crash dialoge threw me back to the second box, whioch was still open. Whenever I clicked on close, the same thing happened, I got cards, then an error log, then I got thrown back to the box.
After clicking several times close in vain, I said exit application. Since then, whenever I tried to continue my quest, I get that crash.

So, the main problem was the second 'win/loss' box and that I continued playing the game. I've learned, then whenever I see a second box, I will restart forge now.
Could not reproduce that (

Re: Current Known Bugs list

PostPosted: 09 Sep 2011, 16:15
by Nordos
Hm, for me it happens once in a while - maybe it has something to do with poison? Because whenever it happened, I killed the enemy with poison ...
If you want, I can upload my quest Data, where it always happens (for me^^), maybe that could help?

Re: Current Known Bugs list

PostPosted: 09 Sep 2011, 17:52
by Max mtg
Nordos wrote:Hm, for me it happens once in a while - maybe it has something to do with poison? Because whenever it happened, I killed the enemy with poison ...
If you want, I can upload my quest Data, where it always happens (for me^^), maybe that could help?
Of course, we can give it a try

Re: Current Known Bugs list

PostPosted: 09 Sep 2011, 20:15
by Nordos
Well, heres the file:
http://www.mediafire.com/?64pdutatiloaqb8
Just play some games with the deck 'hm' (ok, there is only that deck ... ^^), maybe it occurs, then.

Re: Current Known Bugs list

PostPosted: 10 Sep 2011, 05:25
by Accountancy
Walker of secret ways doesn't bounce ninjas.

Re: Current Known Bugs list

PostPosted: 10 Sep 2011, 06:15
by Sloth
Accountancy wrote:Walker of secret ways doesn't bounce ninjas.
Fixed! Thanks Accountancy.

Re: Current Known Bugs list

PostPosted: 10 Sep 2011, 12:26
by Bundy
Computer enchants Cyclops Gladiator with Mask of Law and Grace and attacks, then this error pops up. Other creature the computer controls is Ballynock Cohort. I only have Wall of Reverence in play. Computer already attacked with Cyclops Gladiator when it was not enchanted and that gave no error.
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

Index: 0, Size: 0


Version:
Forge version 1.1.3, build ID 10319

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.RangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at forge.card.abilityFactory.AbilityFactory_DealDamage.damageStackDescription(AbilityFactory_DealDamage.java:167)
   at forge.card.abilityFactory.AbilityFactory_DealDamage.access$200(AbilityFactory_DealDamage.java:19)
   at forge.card.abilityFactory.AbilityFactory_DealDamage$3.getStackDescription(AbilityFactory_DealDamage.java:121)
   at forge.card.spellability.SpellAbility_StackInstance.<init>(SpellAbility_StackInstance.java:58)
   at forge.card.spellability.SpellAbility_StackInstance.<init>(SpellAbility_StackInstance.java:73)
   at forge.MagicStack.push(MagicStack.java:795)
   at forge.MagicStack.add(MagicStack.java:361)
   at forge.ComputerUtil.playStack(ComputerUtil.java:250)
   at forge.MagicStack.chooseOrderOfSimultaneousStackEntry(MagicStack.java:1138)
   at forge.MagicStack.chooseOrderOfSimultaneousStackEntryAll(MagicStack.java:1098)
   at forge.Phase.setPriority(Phase.java:130)
   at forge.Phase.resetPriority(Phase.java:140)
   at forge.Phase.handleBeginPhase(Phase.java:385)
   at forge.gui.input.InputControl.updateInput(InputControl.java:138)
   at forge.GuiInput.update(GuiInput.java:30)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:17)
   at forge.Phase.nextPhase(Phase.java:466)
   at forge.Phase.nextPhase(Phase.java:469)
   at forge.Phase.nextPhase(Phase.java:469)
   at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1123)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 10 Sep 2011, 17:40
by Nordos
when I block with Souls of the Faultless I get following error:
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.1.4-SNAPSHOT, build ID 10342

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.abilityFactory.AbilityFactory.calculateAmount(AbilityFactory.java:1288)
   at forge.card.abilityFactory.AbilityFactory_AlterLife.loseLifeStackDescription(AbilityFactory_AlterLife.java:456)
   at forge.card.abilityFactory.AbilityFactory_AlterLife$6.getStackDescription(AbilityFactory_AlterLife.java:417)
   at forge.card.spellability.SpellAbility_StackInstance.<init>(SpellAbility_StackInstance.java:58)
   at forge.card.spellability.SpellAbility_StackInstance.<init>(SpellAbility_StackInstance.java:73)
   at forge.MagicStack.push(MagicStack.java:795)
   at forge.MagicStack.add(MagicStack.java:361)
   at forge.GameAction.playSpellAbility(GameAction.java:2100)
   at forge.MagicStack.chooseOrderOfSimultaneousStackEntry(MagicStack.java:1159)
   at forge.MagicStack.chooseOrderOfSimultaneousStackEntryAll(MagicStack.java:1101)
   at forge.Phase.setPriority(Phase.java:130)
   at forge.Phase.resetPriority(Phase.java:140)
   at forge.Phase.handleBeginPhase(Phase.java:385)
   at forge.gui.input.InputControl.updateInput(InputControl.java:138)
   at forge.GuiInput.update(GuiInput.java:30)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:17)
   at forge.Phase.nextPhase(Phase.java:466)
   at forge.Phase.nextPhase(Phase.java:469)
   at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1123)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
It is put into the graveyard,I gain no life and my opponent looses no life (he attacked with a 4/4 creature)

EDIT:
I sacrificed a Barrin's Codex, cloned by Mirrorworks and with 3 Page Counters on it - but when the trigger resolved I didnt draw a single card

Re: Current Known Bugs list

PostPosted: 11 Sep 2011, 10:17
by Accountancy
Fallen Ideal should grant the Fallen Angel ability to the creature, instead, you sacrifice creatures to Fallen Ideal to pump the enchanted creature.

Re: Current Known Bugs list

PostPosted: 11 Sep 2011, 10:42
by cc-drake
AI's Awakener Druid doesn't work

Re: Current Known Bugs list

PostPosted: 11 Sep 2011, 10:46
by Sloth
Nordos wrote:when I block with Souls of the Faultless I get following error:
Fixed! Thanks Nordos.

Accountancy wrote:Fallen Ideal should grant the Fallen Angel ability to the creature, instead, you sacrifice creatures to Fallen Ideal to pump the enchanted creature.
Fixed! Thanks Accountancy.

Re: Current Known Bugs list

PostPosted: 11 Sep 2011, 11:30
by Bundy
Computer has Field Surgeon in play and taps all creatures it controls to activate Field Surgeons ability without any reason. It does this during my turn and it's own turn, leaving no creatures left to attack or defend.

When the computer draws Peacekeeper in a random generated deck it keeps paying the upkeep cost, even when it could win if only the computers creatures could attack. Computer can't win either if the random generated deck can not deal direct damage. Maybe remove Peacekeeper from random decks?

Re: Current Known Bugs list

PostPosted: 11 Sep 2011, 14:08
by Sloth
Bundy wrote:Computer has Field Surgeon in play and taps all creatures it controls to activate Field Surgeons ability without any reason. It does this during my turn and it's own turn, leaving no creatures left to attack or defend.
Fixed!

Bundy wrote:When the computer draws Peacekeeper in a random generated deck it keeps paying the upkeep cost, even when it could win if only the computers creatures could attack. Computer can't win either if the random generated deck can not deal direct damage. Maybe remove Peacekeeper from random decks?
Yes, good idea. Thanks Bundy.

Re: Current Known Bugs list

PostPosted: 11 Sep 2011, 20:22
by Nordos
Nordos wrote:a creature has still its full cost, if its cost is decreased beyond 0 (for example, Mycosynth Golem costs 11, though I have 23 artifacts in play!)
Could you please look into that?
For example, I have 4 Etherium Sculptor out, but if I want to play Palladium Myr or Manalith I need to pay 3 instead of 0!

Re: Current Known Bugs list

PostPosted: 11 Sep 2011, 23:32
by Max mtg
Nordos wrote:Well, heres the file:
http://www.mediafire.com/?64pdutatiloaqb8
Just play some games with the deck 'hm' (ok, there is only that deck ... ^^), maybe it occurs, then.
Thanks for the save, Nordos!

Fixed in 10394.