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Re: Current Known Bugs list

PostPosted: 26 Mar 2009, 06:22
by DennisBergkamp
Mycoloth animated by enemy devours my creatures...this seems wrong some how.
How did the AI reanimate your Mycoloth? Animate Dead or some other spell?

Being that the last post here used up my attachments quota I have a link to the screenie posted on my site instead for this next bug:

http://outofthebrokensky.com/mtgforge/v ... sflies.jpg

Notice how the nonflying wall blocks the flying creature. :/ (first game of extremely hard quest mode btw.) gotta love how the game decides to cheat to make it harder lol.

==edit== a few turns later the same creature with "flying" gets blocked by a Nessian Courser....buggy much?
Wow!!! That is some bug. I also know why this is happening: the flier also has Swampwalk.. looking at the canBlock code, it will actually return true before even checking whether creatures have flying, if an attacker has swampwalk and there's no swamps in control of the defending player :roll:
Very wrong, I will definitely fix this.

Is the reward for Very Hard quest mode supposed to be every 4 matches or every 5? I got mine on the 5th match. Also did not get the random rare Dennis talked about. Wondering whether there was some behind the scenes tinkering and if so what it was.
I think it's every 5 matches, yes. A Random rare should only happen after 5 wins.

Re: Current Known Bugs list

PostPosted: 27 Mar 2009, 03:16
by Almost_Clever
DennisBergkamp wrote:
Is the reward for Very Hard quest mode supposed to be every 4 matches or every 5? I got mine on the 5th match. Also did not get the random rare Dennis talked about. Wondering whether there was some behind the scenes tinkering and if so what it was.
I think it's every 5 matches, yes. A Random rare should only happen after 5 wins.
I don't know about the random rare, but the new pack of cards are awarded after every four wins or losses, not every four matches.

Re: Current Known Bugs list

PostPosted: 27 Mar 2009, 06:24
by GandoTheBard
Almost_Clever wrote:
DennisBergkamp wrote:
Is the reward for Very Hard quest mode supposed to be every 4 matches or every 5? I got mine on the 5th match. Also did not get the random rare Dennis talked about. Wondering whether there was some behind the scenes tinkering and if so what it was.
I think it's every 5 matches, yes. A Random rare should only happen after 5 wins.
I don't know about the random rare, but the new pack of cards are awarded after every four wins or losses, not every four matches.
er matches would be wins and losses combined so 4 wins or losses IS 4 matches. But I also thought it was supposed to be every 4 not every 5 and apparently in the 3-20 version its the other way around.

Re: Current Known Bugs list

PostPosted: 27 Mar 2009, 06:25
by GandoTheBard
DennisBergkamp wrote:
Mycoloth animated by enemy devours my creatures...this seems wrong some how.
How did the AI reanimate your Mycoloth? Animate Dead or some other spell?

Yes Animate Dead.

Re: Current Known Bugs list

PostPosted: 27 Mar 2009, 07:57
by GandoTheBard
Stonecloaker does not work properly with graveyard removal. It should choose from both graveyards so if you play one and your opponent has nothing in their graveyard you must remove a card (if any) from yours.

Re: Current Known Bugs list

PostPosted: 27 Mar 2009, 08:03
by GandoTheBard
Conspiracy still is broken for the AI. :/ It still chooses sliver when there are no actual slivers in either deck.

Re: Current Known Bugs list

PostPosted: 27 Mar 2009, 08:15
by GandoTheBard
Order of Whiteclay does not work. Untapping it to use its effect with a Patrol Signaler in my graveyard resulted in a big fat nothing. Though the Order did untap correctly. :/

Re: Current Known Bugs list

PostPosted: 27 Mar 2009, 08:18
by GandoTheBard
It looks as though the AI doesn't have the ability to use the Ratcatcher upkeep ability.

Re: Current Known Bugs list

PostPosted: 27 Mar 2009, 09:11
by Almost_Clever
GandoTheBard wrote:
Almost_Clever wrote:I don't know about the random rare, but the new pack of cards are awarded after every four wins or losses, not every four matches.
er matches would be wins and losses combined so 4 wins or losses IS 4 matches. But I also thought it was supposed to be every 4 not every 5 and apparently in the 3-20 version its the other way around.
The algorithm is not combining wins with losses, so, no, it is not wins and losses combined (and I tested it with the 3-20 version before posting my reply to make sure it was still four and not five wins or losses).
To be explicit, you win packs at 4, 8, 12, 16, 20, 24, 28, 32, 36, and 40 wins (regardless of the number of losses). You win packs at 4, 8, 12, ... losses (regardless of the number of wins). If you go 2-2 in your first four matches you will got get a pack. If you go 3-3 in your first four matches, you still have not received any packs (but you are guaranteed to get a pack after your next match, win or lose). I suspect in your case that you went 4-1 in your first five matches, which is why you didn't get a pack after the fourth match but did after the fifth. It is very possible to get packs two matches in a row; take the 3-3 example above -- if your next two matches puts you at 4-4, you would have received packs after matches 7 and 8.

Re: Current Known Bugs list

PostPosted: 27 Mar 2009, 21:00
by GandoTheBard
How is it mathematically possible to go 3-3 in 4 matches. Each match consists of 2-3 games but only 1 match. a 3-3 record indicates 3 won matches and 3 lost matches. I dont see how you could have that happen and call it 4 matches.

Re: Current Known Bugs list

PostPosted: 27 Mar 2009, 22:25
by DennisBergkamp
Hmm, Aven Brigadier seems to only pump soldiers and birds that are controlled by the same player.
EDIT: same with Field Marshal.
EDIT: same with Mobilization :)

Re: Current Known Bugs list

PostPosted: 29 Mar 2009, 10:58
by GandoTheBard
Rootwater Thief doesn't gain flying even though the ability says it does. Nonfliers can still block it.

Re: Current Known Bugs list

PostPosted: 29 Mar 2009, 13:32
by Chris H.
GandoTheBard wrote:Rootwater Thief doesn't gain flying even though the ability says it does. Nonfliers can still block it.
Thank you Gando.

I took a look at the cards.txt file. The KPump command can't handle a space character between the colon and the keyword. Currently this is what we see:

KPump U: Flying

We should delete the extra space between the "U:" and the "Flying" keyword and this KPump should act correctly. The entry in the cards.txt file should look like this:

Rootwater Thief
1 U
Creature Merfolk Rogue
Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.
1/2
KPump U:Flying

Re: Current Known Bugs list

PostPosted: 29 Mar 2009, 17:35
by DennisBergkamp
Aha! Fixed it.

By the way, I think I might release a new version (only fixes, no new cards) sometime tonight, since I've looked some more into the state based effects, and I now see what's going on with Essence Warden / Soul Warden (in the current version, also Reach of Branches, Baru, Fist of Krosa and Angelic Chorus are probably buggy). I'd like to try a different approach, and I'd like to see this tested.

Re: Current Known Bugs list

PostPosted: 29 Mar 2009, 19:26
by Chris H.
DennisBergkamp wrote:also Reach of Branches, Baru, Fist of Krosa and Angelic Chorus are probably buggy). I'd like to try a different approach, and I'd like to see this tested.
I just checked and we don't have Angelic Chorus yet, although we all would just love to see this card. :wink:

Did you instead mean to refer to the Angelic Blessing spell?