Playing the latest beta with the bugfix added.
Questmode. (not sure if that has anything to do with it but I mention it anyway)
Problably more a rules issue than a bug.
AI uses the elf singleton deck and has a
Winnower Patrol in play.
I play
Lignify on the
Winnower Patrol to make it a 04 treefolk with no abilities.
To me, that also means the KINSHIP should no longer be used. But kinship is still checked. Since an elf was revealed and
Winnower Patrol is now a treefolk, it should not get a counter but it did.
I feel like the
Lignify should have removed the KINSHIP from the card.
Am I right or wrong here? (one of those rules thingies that I am not an expert in.

)
Edit: I found this in regards to
Lignify effecting the creature:
10/1/2007
Lignify causes the enchanted creature to lose all abilities it had at the time it became enchanted. Any abilities granted to the creature after
Lignify came into play will work normally.
To me that means exit for KINSHIP the moment
Lignify enchants the creature.
At the very least, the creature loses whatever creature type it had and becomes a TREEFOLK, so KINSHIP should not trigger on an elf being revealed. (which it did in the game)
Unless, I have my wires crossed again.
