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Re: Current Known Bugs list

PostPosted: 10 Oct 2011, 00:38
by Wadjet
Leyline of Lifeforce is not working properly, my opponent can still counter my creature spells.
Here a screenshot.

Re: Current Known Bugs list

PostPosted: 10 Oct 2011, 06:11
by Sloth
Wadjet wrote:Leyline of Lifeforce is not working properly, my opponent can still counter my creature spells.
Here a screenshot.
Yes this is also a known problem. Static abilities can't affect the stack at the moment.

Re: Current Known Bugs list

PostPosted: 10 Oct 2011, 12:17
by gos
My opponent went first, played a swamp and then displayed this error every phase after that:

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

There is an error in the card code for Cry of Contrition:



Version:
Forge version 1.1.5, build ID 10799

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.abilityFactory.AbilityFactory_ZoneAffecting.discardCanPlayAI(AbilityFactory_ZoneAffecting.java:1161)
   at forge.card.abilityFactory.AbilityFactory_ZoneAffecting.access$1100(AbilityFactory_ZoneAffecting.java:22)
   at forge.card.abilityFactory.AbilityFactory_ZoneAffecting$8.canPlayAI(AbilityFactory_ZoneAffecting.java:858)
   at forge.ComputerUtil.canBePlayedAndPayedByAI(ComputerUtil.java:346)
   at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:286)
   at forge.ComputerAI_General.getOtherPhases(ComputerAI_General.java:251)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:427)
   at forge.ComputerAI_General.end_of_combat(ComputerAI_General.java:402)
   at forge.ComputerAI_Input.think(ComputerAI_Input.java:81)
   at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:48)
   at forge.GuiInput.setInput(GuiInput.java:43)
   at forge.GuiInput.update(GuiInput.java:32)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:17)
   at forge.Phase.nextPhase(Phase.java:468)
   at forge.Phase.nextPhase(Phase.java:471)
   at forge.Phase.nextPhase(Phase.java:471)
   at forge.Phase.nextPhase(Phase.java:471)
   at forge.Phase.nextPhase(Phase.java:471)
   at forge.Phase.nextPhase(Phase.java:471)
   at forge.Phase.nextPhase(Phase.java:471)
   at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1147)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.plaf.basic.BasicRootPaneUI$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.KeyboardManager.fireBinding(Unknown Source)
   at javax.swing.KeyboardManager.fireKeyboardAction(Unknown Source)
   at javax.swing.JComponent.processKeyBindingsForAllComponents(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I presume he had Cry of Contrition in his hand, I certainly didn't have it in hand or my deck.

Re: Current Known Bugs list

PostPosted: 10 Oct 2011, 12:36
by Hellfish
Fixed! Thanks,gos!

Re: Current Known Bugs list

PostPosted: 10 Oct 2011, 17:44
by Bundy
I cast Loxodon Warhammer with converted manacost 3. Computer activates Counterbalance and reveals an island, which has 0 converted mana cost. My Loxodon Warhammer is countered and disappears from the game.
Counterbalance seems to work when no land is revealed. My Venser's Journal (cost 5) was not countered by Twinblade Slasher (cost 1).

Re: Current Known Bugs list

PostPosted: 11 Oct 2011, 23:06
by Bundy
.Monkey Cage puts tokens on the battlefield that are named 'Green Ape' instead of Ape.

Re: Current Known Bugs list

PostPosted: 12 Oct 2011, 09:10
by Accountancy
Not quite a bug, but when I control Horobi, Death's Wail against the computer's equipment deck, it keeps equiping it's creatures, is it difficult to include a function for the computer to not use any abilities that target it's own creature's while Horobi is on the field? Otherwise that card rapes most computer decks that have any self-targeting abilities.

Re: Current Known Bugs list

PostPosted: 12 Oct 2011, 12:34
by slapshot5
Bundy wrote:.Monkey Cage puts tokens on the battlefield that are named 'Green Ape' instead of Ape.
This is fixed in SVN.

-slapshot5

Re: Current Known Bugs list

PostPosted: 12 Oct 2011, 13:51
by Bundy
Don't know why, but i got this error. Sun Droplet was the last card that entered play. It's the computers main phase. I think this is the first round that Black Market would produce mana for the computer. There are 6 counters on Black Market, but there is no mana in the computers manapool. It also tapped 2 lands to pay for the Sun Droplet.
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

2


Version:
Forge version 1.1.5, build ID 10799

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.ArrayIndexOutOfBoundsException: 2
   at forge.Card.hasProperty(Card.java:5122)
   at forge.Card.isValid(Card.java:4898)
   at forge.GameEntity.isValid(GameEntity.java:221)
   at forge.CardList$16.addCard(CardList.java:678)
   at forge.CardFilter.filter(CardFilter.java:253)
   at forge.CardList.filter(CardList.java:541)
   at forge.CardList.getValidCards(CardList.java:676)
   at forge.card.trigger.Trigger.requirementsCheck(Trigger.java:364)
   at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:369)
   at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:315)
   at forge.Phase.handleBeginPhase(Phase.java:379)
   at forge.gui.input.InputControl.updateInput(InputControl.java:155)
   at forge.GuiInput.update(GuiInput.java:30)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:17)
   at forge.Phase.nextPhase(Phase.java:468)
   at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1147)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 12 Oct 2011, 15:36
by Sloth
Bundy wrote:Don't know why, but i got this error. Sun Droplet was the last card that entered play. It's the computers main phase. I think this is the first round that Black Market would produce mana for the computer. There are 6 counters on Black Market, but there is no mana in the computers manapool. It also tapped 2 lands to pay for the Sun Droplet.
Sun Droplet caused this error. This is fixed already.

Re: Current Known Bugs list

PostPosted: 12 Oct 2011, 17:50
by FabioFLX
Computer played well a Clifftop Retreat, but the game showed it with the wrong image of a Drowned Catacomb.

Re: Current Known Bugs list

PostPosted: 13 Oct 2011, 05:20
by Accountancy
Soul Charmer and a face-down Fortune Thief block the computer's Dreg Reaver, none of them die, then for the next two turns they retain assigned damage, then they died at later points in the game, presumably when the game checked them. I believe the problem lies with Soul Charmer's triggered ability.

Re: Current Known Bugs list

PostPosted: 13 Oct 2011, 13:36
by Foreroes
Lash Out always does damage yet AI loses when clashing

Re: Current Known Bugs list

PostPosted: 14 Oct 2011, 16:42
by FabioFLX
I use Venser, the Sojourner ability to remove/return my Batterskull and this causes some problems; sometimes the Batterskull remains outside the battlefield, and the times it comes back it loses the Living Artifact ability so it creates not the Germ to equip.

Re: Current Known Bugs list

PostPosted: 14 Oct 2011, 18:06
by Sloth
Foreroes wrote:Lash Out always does damage yet AI loses when clashing
Works for me. Must have been fixed.

Accountancy wrote:Soul Charmer and a face-down Fortune Thief block the computer's Dreg Reaver, none of them die, then for the next two turns they retain assigned damage, then they died at later points in the game, presumably when the game checked them. I believe the problem lies with Soul Charmer's triggered ability.
Strange - Soul Charmer gave me an error. It wasn't scripted correctly. Now fixed! Thanks Accountancy.