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Re: Current Known Bugs list

PostPosted: 31 Oct 2011, 07:26
by Sloth
Almost_Clever wrote:The problem with the Myr Battlesphere is that it from SOM and not MBS; I found the file in the SOM directory and saved it to my SOM folder, but we'll need to correct the file that tells Forge to look in the wrong place (and it may affect the draft as well). I used to know where to find that but I've fallen out of touch with the data files (although mtg-data.txt seems to be pointing to SOM correctly).
This has been fixed already.

timmermac wrote:Cards that are in other sets as well as existing in Chronicles do not have Chronicles listed in their Set Info, with the exception of the three Urza's lands. When buying packs of Chronicles in the card shop, which I've done twice, all slots have been occupied by Urza's lands.
Done! Thanks timmermac.

friarsol wrote:I'm not sure why Chronicles is available as a Booster at all.
I loved Chronicles when I was a kid.

clyspe wrote:Either Angel of Flight Alabaster doesn't have flying and should or Talruum Champion can somehow block flying creatures

edit: upon checking Angel of Flight Alabaster the next I played her, she does not have flying and she should.
This has been fixed already.

Re: Current Known Bugs list

PostPosted: 31 Oct 2011, 18:17
by Bundy
Computer has Granger Guildmage and Pincher Beetles in play. I target Granger Guildmage with my Wojek Embermage. Granger Guildmage dies, Pincher Beetles stay in play however.
It has shroud, but it's not the target of Wojek Embermage so i expected it to die also?
Or am i wrong with the rulings here :?:

Re: Current Known Bugs list

PostPosted: 31 Oct 2011, 20:35
by clyspe
Dispatch doesn't quite work properly when its metalwork condition is applied. I'm not sure where the creature went, but it didn't go into exile and it isn't on the field anymore

edit: can't recreate, was using it against the minotaur deck from the forums if that's any help. It kind of seems like it went back to his hand, but that isn't a possible outcome for the card

Re: Current Known Bugs list

PostPosted: 31 Oct 2011, 21:13
by friarsol
clyspe wrote:Dispatch doesn't quite work properly when its metalwork condition is applied. I'm not sure where the creature went, but it didn't go into exile and it isn't on the field anymore

edit: can't recreate, was using it against the minotaur deck from the forums if that's any help. It kind of seems like it went back to his hand, but that isn't a possible outcome for the card
Was it a token?

Re: Current Known Bugs list

PostPosted: 01 Nov 2011, 03:53
by s1886x
I had a Gilt-Leaf Archdruid out and didn't get to draw a card when I cast Chameleon Colossus

Re: Current Known Bugs list

PostPosted: 01 Nov 2011, 08:05
by SoulStorm
If Soul Foundry imprints Clone or Vesuvan Doppelganger, the tokens never enter the battlefield. Presumably, they're going straight to the graveyard.

Re: Current Known Bugs list

PostPosted: 01 Nov 2011, 11:22
by Accountancy
Tezzeret the Seeker seems to have lost his abilities with the latest build.

And Ludevic's Test Subject transforms with 1 counter.

Re: Current Known Bugs list

PostPosted: 01 Nov 2011, 12:43
by slapshot5
Accountancy wrote:Tezzeret the Seeker seems to have lost his abilities with the latest build.
Should be fixed now in SVN.

-slapshot5

Re: Current Known Bugs list

PostPosted: 01 Nov 2011, 14:35
by Hendrik1987
I don't know how many of these are already known but I experienced the following stuff:

-Memory Jar's effect freezes my game when the original cards are returned from exile
-Multiple Sphere effects (Lodstone Golem, Thorn of Amethyst) on the battlefield also tend to freeze games
-The old combo with Animate Dead and Worldgorer Dragon does not work. Animate Dead is not returned from exile and the
game crashes.

Re: Current Known Bugs list

PostPosted: 01 Nov 2011, 16:32
by Sloth
Hendrik1987 wrote:I don't know how many of these are already known but I experienced the following stuff:

-Memory Jar's effect freezes my game when the original cards are returned from exile
Did you use the latest beta? It works in the developer version and I think there were some changes in this area.

Hendrik1987 wrote:-Multiple Sphere effects (Lodstone Golem, Thorn of Amethyst) on the battlefield also tend to freeze games
We have some problems with cost change effects. If you experience this again, please give us more details.

Hendrik1987 wrote:-The old combo with Animate Dead and Worldgorer Dragon does not work. Animate Dead is not returned from exile and the
game crashes.
Animate Dead and Dance of the Dead are still hardcoded and won't interact correctly in every situation.

Re: Current Known Bugs list

PostPosted: 01 Nov 2011, 18:57
by Sloth
s1886x wrote:I had a Gilt-Leaf Archdruid out and didn't get to draw a card when I cast Chameleon Colossus
mtghighlander wrote:Hi, in Ally deck - when I have some Ally on the battlefield and I play some Shapeshifter card, no effect happens. (forge 1.1.6)
For example: I have Kazandu Blademaster on the battlefield, I play Mirror Entity and I think It should add +1/+1 counter to Kazandu Blademaster. (Shapeshifter is every creature type at all thimes)
Thanks
And many thanks for Kabira Evangel!
S.
These are fixed now! Thanks s1886x and mtghighlander.

Accountancy wrote:And Ludevic's Test Subject transforms with 1 counter.
Fixed! Thanks Accountancy.

Re: Current Known Bugs list

PostPosted: 02 Nov 2011, 11:13
by SoulStorm
. Oracle of Mul Daya no longer plays lands from the top of the library.

Re: Current Known Bugs list

PostPosted: 02 Nov 2011, 12:04
by Sloth
SoulStorm wrote:. Oracle of Mul Daya no longer plays lands from the top of the library.
Oracle of Mul Daya works differently now. You can play the land via the Flashback button.

Re: Current Known Bugs list

PostPosted: 02 Nov 2011, 12:07
by friarsol
SoulStorm wrote:. Oracle of Mul Daya no longer plays lands from the top of the library.
It should be available from the "Flashback" menu, which sorely needs a new name.

Re: Current Known Bugs list

PostPosted: 02 Nov 2011, 12:22
by SoulStorm
So it is, sorry about that. I was habituated to playing the ability from the card. And yes, the flashback menu definitely needs a new name.