Re: Current Known Bugs list
Yes. Do you have any good ideas?SoulStorm wrote:So it is, sorry about that. I was habituated to playing the ability from the card. And yes, the flashback menu definitely needs a new name.
"Other Abilities"?
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Yes. Do you have any good ideas?SoulStorm wrote:So it is, sorry about that. I was habituated to playing the ability from the card. And yes, the flashback menu definitely needs a new name.

Fixed! Thanks SoulStorm.SoulStorm wrote:. Overburden doesn't return lands to hand anymore. Yikes, I've been revisiting some of my old favorite decks only to find out that the cards in them don't work anymore. It's a conspiracy I tell you!![]()
Already fixed in the developer version.s1886x wrote:I sacrificed Sword of the Meek to Thopter Foundry once and it worked fine. I tried it again and this happened:
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
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Version:
Forge version 1.1.7-SNAPSHOT-r0000
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.AllZone.isCardInZone(AllZone.java:521)
at forge.Card.isInZone(Card.java:8105)
at forge.MagicStack.removeCardFromStack(MagicStack.java:958)
at forge.MagicStack.finishResolving(MagicStack.java:978)
at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2296)
at forge.MagicStack.resolveStack(MagicStack.java:865)
at forge.Phase.passPriority(Phase.java:809)
at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:520)
at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:460)
at forge.gui.input.InputControl.updateInput(InputControl.java:242)
at forge.GuiInput.update(GuiInput.java:34)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:21)
at forge.gui.input.InputControl.resetInput(InputControl.java:129)
at forge.Phase.passPriority(Phase.java:798)
at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:54)
at forge.GuiInput.selectButtonOK(GuiInput.java:68)
at forge.GuiDisplay.okButtonActionPerformed(GuiDisplay.java:1416)
at forge.GuiDisplay.access$2500(GuiDisplay.java:105)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1136)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Fixed! Thanks goonjamin.goonjamin wrote:svn r11717 - Received the following crash dump when playing Beacon of Tomorrows (was targeting myself). Also included a screen shot to see what else was in play at the time.
Thx, new beta version cured all of my problems. Nontheless, I encountered a new bug. I had Hero of Bladehold, two Mirran Crusaders, Elspeth and a lot of tokens on the table. Attacking with Hero of Bladehold only puts one soldier token into play and lets the mana pool attack (cf. supplementary picture).Sloth wrote:Did you use the latest beta? It works in the developer version and I think there were some changes in this area.Hendrik1987 wrote:I don't know how many of these are already known but I experienced the following stuff:
-Memory Jar's effect freezes my game when the original cards are returned from exileWe have some problems with cost change effects. If you experience this again, please give us more details.Hendrik1987 wrote:-Multiple Sphere effects (Lodstone Golem, Thorn of Amethyst) on the battlefield also tend to freeze gamesAnimate Dead and Dance of the Dead are still hardcoded and won't interact correctly in every situation.Hendrik1987 wrote:-The old combo with Animate Dead and Worldgorer Dragon does not work. Animate Dead is not returned from exile and the
game crashes.
That wins my bug of the month award!Hendrik1987 wrote: and lets the mana pool attack (cf. supplementary picture).
Well, it goes on: The AI blocks the mana pool which is then "destroyed" (don't know if it went to the yard or not). But that in particular might not count as a bug since the mana pool has neither power nor toughness.slapshot5 wrote:That wins my bug of the month award!
-slapshot5