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Re: Current Known Bugs list

PostPosted: 10 Dec 2011, 16:27
by Accountancy
victorvndoom wrote:1)flourishing defenses doesnt put an elf inplay if you put a -1/-1 counter on a creature with sinking feeling
on morsalhoarder : he does the following : you put a creature with -1/-1 counters in play and flourishing is activated and the elves are summoned instead of putting for each -1/-1 you put on a creature you get an elf
(totally different)

explaining what i am telling you : there is a card called flourishing defences who says ' Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield': now when a monster called morsalhoarder or any creature with -1/-1 counters on it is played, flourishing is triggered aka it puts elves inplay at the total of -1/-1 counters of the played / summoned creature. Morsal has 2 -1/-1 counters so 2 elves would be played. Sinking feeling puts a -1/-1 counter on a monster to help to trigger flourishing defences. there are cards in forge that work with f.d the way i said it works but that is a bad workout aka it musnt play elves for each -1/-1 counter on the monster. Other cards like grim puppet (comes in play with 3 -1/-1 counters move a -1/-1 to target creature) works with f.d like it is explained by me
dont you know your magic cards ? is it fixed with the new patch or can we upload fixed cards?

what doesnt you understand ? what line ?
I don't want to be pedantic, but most of your post is poorly worded and ambiguous, it's possible to get some meaning, but hard to tell what you're actually trying to say, I gather that your problem is that Flourishing Defenses doesn't always trigger when -1/-1 counters are placed on creatures and possibly that when a creature such as Morselhoarder enters the battlefield it's counters get removed as Flourishing Defenses triggers.
Whether or not english is your first language, it's still a courtesy to try to be as clear as possible, the developers spend their time on making this great program even better, it's not fair to expect the developer's to spend their time trying to figure out what you are saying. If you are wondering why what you're saying is confusing, a big part of it is that you use the word "play" to mean different things and you jumble some sentences together, it doesn't help when you refer to creatures as "monsters" and use the wrong names/typoed names for some cards, there are cards with similar names and it just adds to the confusion if you aren't specific.

@developers: Lotus Bloom is still coming into play tapped from the graveyard sometimes, with Second Sunrise and Salvaging Station, it would be awesome if this could get fixed soon.

Re: Current Known Bugs list

PostPosted: 10 Dec 2011, 17:32
by victorvndoom
play is the correct word in magic terms :)
yes english isnt my first language, normally i am well in english but this combined with magic terms is sometimes hard for me to formulate. Monsters are creatures :) oops sorry for the mistake. In play = put in the battlefield

something else i found:
1)is it normal that fastbound and angelheart vile doesnt work together ? or it is a bug ?
2) crucible of worlds :you cant play a land card from your graveyard (crucible of worlds tell you to do so, this combined with squandered resources and fastbond)

see my signature for why my english is so bad, normally it isnt

Re: Current Known Bugs list

PostPosted: 10 Dec 2011, 21:05
by cc-drake
When a creature equipped with Banshee's Blade diestibutes it's combat damage among several creatures, the Blade triggers for each damaged creature.

Re: Current Known Bugs list

PostPosted: 10 Dec 2011, 23:55
by WompWomp
The AI has some weirdness going on with Stensia Blood Hall; It prioritizes doing two damage with the land over seemingly everything else.

Re: Current Known Bugs list

PostPosted: 11 Dec 2011, 04:14
by Accountancy
victorvndoom wrote:play is the correct word in magic terms :)
yes english isnt my first language, normally i am well in english but this combined with magic terms is sometimes hard for me to formulate. Monsters are creatures :) oops sorry for the mistake. In play = put in the battlefield

something else i found:
1)is it normal that fastbound and angelheart vile doesnt work together ? or it is a bug ?
2) crucible of worlds :you cant play a land card from your graveyard (crucible of worlds tell you to do so, this combined with squandered resources and fastbond)

see my signature for why my english is so bad, normally it isnt
It's better if you write your problems like you have here, if you're more exact, there should be less trouble.

Both of those seem like bugs, they should work under normal circumstances.

Re: Current Known Bugs list

PostPosted: 11 Dec 2011, 08:08
by cc-drake
- Suffer the Past leads to

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

For input string: "X"


Version:
Forge version 1.1.8-r12238

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NumberFormatException: For input string: "X"
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at forge.card.abilityfactory.AbilityFactory.calculateAmount(AbilityFactory.java:1531)
   at forge.card.cost.CostMana.payHuman(CostMana.java:191)
   at forge.card.cost.CostPayment.payCost(CostPayment.java:210)
   at forge.card.spellability.SpellAbilityRequirements.startPaying(SpellAbilityRequirements.java:158)
   at forge.card.spellability.SpellAbilityRequirements.needPayment(SpellAbilityRequirements.java:145)
   at forge.card.spellability.SpellAbilityRequirements.finishedTargeting(SpellAbilityRequirements.java:134)
   at forge.card.spellability.TargetSelection.chooseTargets(TargetSelection.java:188)
   at forge.card.spellability.TargetSelection$1.done(TargetSelection.java:364)
   at forge.card.spellability.TargetSelection$1.selectPlayer(TargetSelection.java:357)
   at forge.GuiInput.selectPlayer(GuiInput.java:89)
   at forge.GuiDisplay$15.mousePressed(GuiDisplay.java:518)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 11 Dec 2011, 09:40
by Sloth
Accountancy wrote:Lotus Bloom enters the battlefield tapped off a second sunrise

I'm trying to play a Salvaging Station deck that works by returning and killing Flayer Husk, but when the token dies, the station stays tapped.
I tested again today and both cases work alright for me.

Bundy wrote:I thought this was fixed already in the previous version of Forge, but i cast Artisan of Kozilek and it disappears from the game. I had no creatures in my graveyard at the time of casting.
This also works fine in the developer version.

Iran wrote:AI plays Wrench Mind, when I have no cards in hand. The game can't continue. The game ask me to discard two cards and I cannot cancel it.
Fixed! Thanks Iran.

victorvndoom wrote:something else i found:
1)is it normal that fastbound and angelheart vile doesnt work together ? or it is a bug ?
2) crucible of worlds :you cant play a land card from your graveyard (crucible of worlds tell you to do so, this combined with squandered resources and fastbond)
I've just tested this and Fastbond, Crucible of Worlds and Angelheart Vial do work together as expected. The only thing I found is that when you play a land from your graveyard the Fastbond trigger will go on the stack only after you click ok again or play another spell/ability.

WompWomp wrote:The AI has some weirdness going on with Stensia Blood Hall; It prioritizes doing two damage with the land over seemingly everything else.
Fixed! Thanks WompWomp.

cc-drake wrote:- Suffer the Past leads to
Fixed! Thanks cc-drake.

Re: Current Known Bugs list

PostPosted: 11 Dec 2011, 09:50
by cc-drake
- I attacked AI with several creatures including Dream Fighter. After declaring blockers (AI doesn't block Dream Fighter), I got
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

AbilityFactory : SpellAbility was not created for Dream Fighter. Looking for API: Phase


Version:
Forge version 1.1.8-r12238

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: AbilityFactory : SpellAbility was not created for Dream Fighter. Looking for API: Phase
   at forge.card.abilityfactory.AbilityFactory.getAbility(AbilityFactory.java:1174)
   at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:464)
   at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:325)
   at forge.CombatUtil.checkBlockedAttackers(CombatUtil.java:2409)
   at forge.PhaseUtil.handleDeclareBlockers(PhaseUtil.java:602)
   at forge.Phase.handleBeginPhase(Phase.java:331)
   at forge.gui.input.InputControl.updateInput(InputControl.java:183)
   at forge.GuiInput.update(GuiInput.java:34)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:21)
   at forge.Phase.nextPhase(Phase.java:521)
   at forge.Phase.nextPhase(Phase.java:524)
   at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1144)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 11 Dec 2011, 12:15
by victorvndoom
how do you play a land card from your graveyard with crucible ? i tried it by clicking on a mountain in my graveyard and fastbond was also active and it doesnt came back...

Re: Current Known Bugs list

PostPosted: 11 Dec 2011, 12:23
by cc-drake
victorvndoom wrote:how do you play a land card from your graveyard with crucible ? i tried it by clicking on a mountain in my graveyard and fastbond was also active and it doesnt came back...
You can play them by "Flashback" (the button below your graveyard, or in 'Menu - Play card with Flashback'

Re: Current Known Bugs list

PostPosted: 11 Dec 2011, 12:33
by Chris H.
victorvndoom wrote:how do you play a land card from your graveyard with crucible ? i tried it by clicking on a mountain in my graveyard and fastbond was also active and it doesnt came back...
`
Try the flashback button.

Re: Current Known Bugs list

PostPosted: 11 Dec 2011, 18:28
by gos
The hornets from my opponent's Hornet Cannon are not exiled. Ever.

Re: Current Known Bugs list

PostPosted: 11 Dec 2011, 20:20
by Sloth
cc-drake wrote:- I attacked AI with several creatures including Dream Fighter. After declaring blockers (AI doesn't block Dream Fighter), I got...
Fixed! Thanks cc-drake.

gos wrote:The hornets from my opponent's Hornet Cannon are not exiled. Ever.
This is fixed already.

Re: Current Known Bugs list

PostPosted: 11 Dec 2011, 20:33
by Milod
problems with skin shifter when he becomes rhino 4/4 at first time wil work but if used more during duel wil generate error screen

Re: Current Known Bugs list

PostPosted: 12 Dec 2011, 00:52
by Iran
I have Phantasmal Image in my graveyard and I play Sun Titan, then with the abilitie of Sun Titan I return Phantasmal Image onto battlefield and try to copy the Sun Titan. But the Phatasmal Image disappear. (It returns to graveyard and not becomes to copy of my Sun Titan).