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Current Known Bugs list

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Re: Current Known Bugs list

Postby gohongohon » 07 Apr 2009, 20:40

not sure if it has been said by my Tarmogoyf and Wild Nacatl do not scale with atleast duel lands what are both types.
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Re: Current Known Bugs list

Postby DennisBergkamp » 07 Apr 2009, 20:54

Hmm, Wild Nacatl seems to work fine for me with dual lands: I play one with just a forest in play: it's a 1/1. I then add a Plateau, it becomes a 3/3.
I restart, I play one with a Taiga, it's a 2/2, playing a Plains on my next turn turns it into a 3/3.

Not sure what's happening with Tarmogoyf, but it should look at each graveyard, and add +1/+1 for each card type it finds. According to the rules text:
"The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal."
So if it finds any land (whether this is a nonbasic land, dual land or basic land), it will only add +1/+1 once.
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Re: Current Known Bugs list

Postby gohongohon » 08 Apr 2009, 04:15

I will try again i did T1 Teiga and not getting a T1 2/2 Nactal i have downloaded the 4/6 newest update and Still nothing anything i should check to see if it is one of my files which i dont think it is but im willing to check
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Re: Current Known Bugs list

Postby Chris H. » 08 Apr 2009, 17:09

I tested the Treetop Village card to see if the computer can use this card effectively. The computer taps the Treetop Village for the mana it needs to then place this now tapped creature/land into the creature row.
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Lignify

Postby mtgrares » 08 Apr 2009, 18:00

Yes Lignify doesn't work for triggered or static abilities, the card still retains all of its triggered and static abilities. Lignify could create a new 0/4 token and put the card that Lignified into the graveyard, while this isn't 100% correct it might be closer so the original intent of the card.
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Re: Lignify

Postby GandoTheBard » 08 Apr 2009, 18:15

mtgrares wrote:Yes Lignify doesn't work for triggered or static abilities, the card still retains all of its triggered and static abilities. Lignify could create a new 0/4 token and put the card that Lignified into the graveyard, while this isn't 100% correct it might be closer so the original intent of the card.
Except for the fact that you wont be able to bounce the creature back to your hand to recover it etc. Also since Lignify is supposed to be an enchantment not an instant/sorcery that is still an issue as well.
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Re: Current Known Bugs list

Postby mtgrares » 08 Apr 2009, 18:57

LIgnify has many concurrent issues. :(
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Re: Current Known Bugs list

Postby DennisBergkamp » 08 Apr 2009, 19:02

Yes, Lignify is very tricky. I think it's fixable through some ugly hacks though :)
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Re: Current Known Bugs list

Postby mtgrares » 08 Apr 2009, 19:20

I say "while this won't be 100% correct" too much, I need an incomprehensible shortcut like WTWBC.
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Re: Current Known Bugs list

Postby GandoTheBard » 08 Apr 2009, 19:23

mtgrares wrote:I say "while this won't be 100% correct" too much, I need an incomprehensible shortcut like WTWBC.
Only if you link back to the initial saying for Acronym dummies like me :)
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Re: Current Known Bugs list

Postby mtgrares » 08 Apr 2009, 19:27

MTG Forge is WTWBC.
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Re: Current Known Bugs list

Postby GandoTheBard » 09 Apr 2009, 01:55

Looks like we need to remove Bribery from the quest decks until we fix this error:
Currently when the AI plays bribery it opens a confirm window (ok cancel) for the player to interact with...this should not happen. Then if you click Cancel it hangs the game. (I was curious since this is the first time Id seen it do that.)
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Re: Current Known Bugs list

Postby GandoTheBard » 09 Apr 2009, 02:34

Sower of Temptation targets a creature before it comes into play...this is incorrect.
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Re: Current Known Bugs list

Postby GandoTheBard » 09 Apr 2009, 02:57

Memnarch has proven that the control/haste bug is still active. Stole a nonhasted creature of mine and attacked with it the same turn.
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Re: Current Known Bugs list

Postby GandoTheBard » 09 Apr 2009, 03:17

Bug report #216316
RE: blocking
Memo to self...attacking with a 5/5 will not kill a 4/4 blocker if the 5/5 is also blocked by a 1/3...doesnt matter how you assign damage.
Addendum: Dont bounce creatures to your hand with damage on the stack...the creature you intend to kill will probably not die since it belongs to the cheater known as "AI"
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