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Re: Current Known Bugs list

PostPosted: 22 Feb 2012, 06:31
by tafkad
The card Gift of the Deity seems not to work quite as it should - cast on my giant Immerwolf and when I attacked to AI blocked my other creature with 2 blockers and it's 3rd creature did not block at all. Thank you

Note: on my next turn I attacked again and the AI had 2 new creatures a 4/4 and a 2/2 and chose not to block my 7/7 with only 5 life left it died. Appears as though Gift is working in the opposite way not as a Lure but more like repel

Re: Current Known Bugs list

PostPosted: 22 Feb 2012, 07:12
by squee1968
This is not a bug. Immerwolf has Intimidate, which means it can't be blocked except by artifact creatures and/or creatures that share a color with it. Gift of the Deity only forces creatures to block if they are able to do so. Since the AI's creatures do not match Immerwolf 's colors, they cannot block it and are free to block the other attacking creature.

Re: Current Known Bugs list

PostPosted: 22 Feb 2012, 12:39
by PowerClaws
Kor Soldier tokens are not treated as Kor creatures and so dont receive Kor bonuses (ie, from an equipped Armament Master)

Re: Current Known Bugs list

PostPosted: 22 Feb 2012, 13:03
by friarsol
PowerClaws wrote:Kor Soldier tokens are not treated as Kor creatures and so dont receive Kor bonuses (ie, from an equipped Armament Master)
Which card generates Kor Soldier tokens? It's my understanding that tokens start with only have one creature type.

Re: Current Known Bugs list

PostPosted: 22 Feb 2012, 13:04
by Sloth
friarsol wrote:
PowerClaws wrote:Kor Soldier tokens are not treated as Kor creatures and so dont receive Kor bonuses (ie, from an equipped Armament Master)
Which card generates Kor Soldier tokens? It's my understanding that tokens start with only have one creature type.
It was Conqueror's Pledge. Fixed! Thanks PowerClaws.

Re: Current Known Bugs list

PostPosted: 22 Feb 2012, 18:24
by tafkad
squee1968 wrote:This is not a bug. Immerwolf has Intimidate, which means it can't be blocked except by artifact creatures and/or creatures that share a color with it. Gift of the Deity only forces creatures to block if they are able to do so. Since the AI's creatures do not match Immerwolf 's colors, they cannot block it and are free to block the other attacking creature.
"DUH!" haha thanks

Re: Current Known Bugs list

PostPosted: 23 Feb 2012, 19:24
by Bundy
I have Zombie Master in play, then play another Zombie Master and this error pops up:
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

There is an error in the card code for Zombie Master:



Version:
Forge version 1.2.3-r13777

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: ManaCost : addMana() error, mana not needed - B
   at forge.card.mana.ManaCost.addMana(ManaCost.java:382)
   at forge.card.mana.ManaCost.payMana(ManaCost.java:295)
   at forge.ComputerUtil.payManaCost(ComputerUtil.java:857)
   at forge.ComputerUtil.canPayCost(ComputerUtil.java:512)
   at forge.ComputerUtil.canRegenerate(ComputerUtil.java:1870)
   at forge.card.abilityfactory.AbilityFactoryDealDamage$4.addCard(AbilityFactoryDealDamage.java:484)
   at forge.CardFilter.filter(CardFilter.java:279)
   at forge.CardList.filter(CardList.java:686)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.dealDamageChooseTgtC(AbilityFactoryDealDamage.java:481)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.damageChoosingTargets(AbilityFactoryDealDamage.java:566)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.damageTargetAI(AbilityFactoryDealDamage.java:531)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.dealDamageCanPlayAI(AbilityFactoryDealDamage.java:364)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.access$000(AbilityFactoryDealDamage.java:53)
   at forge.card.abilityfactory.AbilityFactoryDealDamage$2.canPlayAI(AbilityFactoryDealDamage.java:128)
   at forge.ComputerUtil.canBePlayedAndPayedByAI(ComputerUtil.java:484)
   at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:124)
   at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:543)
   at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:527)
   at forge.gui.input.InputControl.updateInput(InputControl.java:258)
   at forge.GuiInput.update(GuiInput.java:52)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:38)
   at forge.gui.input.InputControl.resetInput(InputControl.java:144)
   at forge.PhaseHandler.passPriority(PhaseHandler.java:837)
   at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:72)
   at forge.GuiInput.selectButtonOK(GuiInput.java:86)
   at forge.control.match.ControlInput.btnOKActionPerformed(ControlInput.java:105)
   at forge.control.match.ControlInput.access$000(ControlInput.java:32)
   at forge.control.match.ControlInput$1.actionPerformed(ControlInput.java:52)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.view.toolbox.FButton$1.keyPressed(FButton.java:92)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 23 Feb 2012, 20:02
by cc-drake
- Orochi Eggwatcher flips after the first activation (I have only 5 creatures)
- Inquisitor's Snare doesn't destroy AI's Obsidian Giant

Re: Current Known Bugs list

PostPosted: 24 Feb 2012, 09:09
by Sloth
tafkad wrote:AI plays Garza's Assassin and sacrifices it to destroy creature, then when it uses the recover ability to bring it back the game locks up (before the life gets paid)
Fixed! Thanks tafkad.

cc-drake wrote:- Orochi Eggwatcher flips after the first activation (I have only 5 creatures)
- Inquisitor's Snare doesn't destroy AI's Obsidian Giant
Both fixed! Thanks cc-drake.

Re: Current Known Bugs list

PostPosted: 24 Feb 2012, 15:40
by Niv-Mizzet
Academy Rector is treated in the game as a legendary creature. I didn't notice it for a long time until my opponent bounced it with Karakas and I was like... what??

Re: Current Known Bugs list

PostPosted: 24 Feb 2012, 15:56
by friarsol
Niv-Mizzet wrote:Academy Rector is treated in the game as a legendary creature. I didn't notice it for a long time until my opponent bounced it with Karakas and I was like... what??
Are you sure Leyline of Singularity wasn't in play? Because AR doesn't have Legendary on it's type line.

Re: Current Known Bugs list

PostPosted: 24 Feb 2012, 16:01
by Niv-Mizzet
Oh, you got me. It totally was.

Re: Current Known Bugs list

PostPosted: 24 Feb 2012, 19:37
by cc-drake
- When AI uses Disruptive Pitmage, I have to play {1} twice.
- When I put two activations of Safeguard onto the stack, targeting two different creatures, both abilities will affect the same target on resolution.

Re: Current Known Bugs list

PostPosted: 24 Feb 2012, 19:43
by krevett
forge 1.2.4 r14306, playing against ned flanders in quest mode. He plays anmate dead targeting It, that betrays in his graveyard, I answer by activating scavenging ooze and removing It, that betrays from his graveyard. Resolve the stack: It, that betray is removed from the game, scavenging ooze get a counter and I gain 1 life ok, then animate dead comes into play enchanting a creature that was in my graveyard...
Does animate dead target a creature in a graveyard or is this a bug?

Re: Current Known Bugs list

PostPosted: 25 Feb 2012, 03:43
by Xitax
I had a Ravager of the Fells that just transformed. My opponent had no creatures. I targetted the computer, but on being prompted for a target creature I cancelled without realizing that I should have just clicked 'ok'. I only get the cancel button option when the computer has no valid creature targets - in other cases I only get the 'ok' button. Not necessarily a bug, but it's not really clear I can click ok to skip that target. In cases like that it would be cool to have a 'skip' button instead of an 'ok' button, maybe?