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Re: Current Known Bugs list

PostPosted: 25 Feb 2012, 13:43
by Agetian
Umm I'm not sure if it's a bug or a feature (I'm using v1.2.3 - just in case), but it seems odd to me that when losing a match in the quest mode, I still get a booster pack consisting of 15 random cards (so basically, just entering a match and quitting it is a quick way to buy a random booster pack for 15 credits :\ ) - it looks like more of a bug to me cause the game properties mention "Boosters for Win" (so I'm assuming the game should only give you a booster if you win a certain number of matches), and it's completely unrealistic anyway (in real life, you don't get 15 free cards for losing), so I'm reporting it just in case. :)

Re: Current Known Bugs list

PostPosted: 25 Feb 2012, 15:31
by friarsol
Agetian wrote: and it's completely unrealistic anyway (in real life, you don't get 15 free cards for losing), so I'm reporting it just in case. :)
Comparing the quest mode to "real life" isn't a good comparison. You don't get 15 free cards in real-life for winning either.

But it is a bug that there was some talk about at in a different thread.

Re: Current Known Bugs list

PostPosted: 25 Feb 2012, 15:54
by Agetian
friarsol wrote:
Agetian wrote: and it's completely unrealistic anyway (in real life, you don't get 15 free cards for losing), so I'm reporting it just in case. :)
Comparing the quest mode to "real life" isn't a good comparison. You don't get 15 free cards in real-life for winning either.
But it is a bug that there was some talk about at in a different thread.
Yeah, I agree that it's true that the quest mode and real life are not directly comparable, but it's natural to expect (in real world or in fantasy worlds alike) that wins are being rewarded more than losses. While we don't get fifteen free cards in real life, it's natural for us to expect that some kind of a tournament bonus or something like that would have allowed us to purchase new cards. Even if not, and even if receiving new cards is not to be compared with any real life possibility whatsoever (thus just being the Forge metagame aspect), it's still natural for a human to understand it as a reward for an effort (e.g. winning a game - like in other games you do get extra lives, more credits, and whatnot for completing a level) rather than something you can get anyway no matter if you win or lose (cause otherwise it's just too easy to lose a bunch of matches by quickly conceding several games in a row to get a bunch of new cards).
Glad to hear it was confirmed as a bug. :D It would have bugged me otherwise. :) :) Thanks for confirming, friarsol!

Re: Current Known Bugs list

PostPosted: 25 Feb 2012, 16:33
by Chris H.
We had some recent discussions about this ... On the easy mode we want people to gain packs even if they loose. Some people need this extra help to be able to finally put together a competitive deck.

Other people who are more experienced/talented will pick a harder mode and they should not gain packs if they loose.

Re: Current Known Bugs list

PostPosted: 25 Feb 2012, 16:37
by Agetian
Chris H. wrote:We had some recent discussions about this ... On the easy mode we want people to gain packs even if they loose. Some people need this extra help to be able to finally put together a competitive deck.

Other people who are more experienced/talented will pick a harder mode and they should not gain packs if they loose.
That makes sense to me, I totally agree with this decision! :)

Re: Current Known Bugs list

PostPosted: 25 Feb 2012, 19:47
by cc-drake
I control Dovescape and AI Heartwood Storyteller. When I cast The Hive, AI does not draw a card.

Re: Current Known Bugs list

PostPosted: 25 Feb 2012, 20:14
by friarsol
cc-drake wrote:I control Dovescape and AI Heartwood Storyteller. When I cast The Hive, AI does not draw a card.
Storyteller does say may. It's possible he opted not to.

Re: Current Known Bugs list

PostPosted: 25 Feb 2012, 21:35
by cc-drake
friarsol wrote:
cc-drake wrote:I control Dovescape and AI Heartwood Storyteller. When I cast The Hive, AI does not draw a card.
Storyteller does say may. It's possible he opted not to.
Well, I saw only the trigger of Dovescape, and AI should decide to draw anyway, shouldn't it?

Another bug:
AI attacks with Szadek, Lord of Secrets, and I cast Harmless Assault.
Result:
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

AbilityFactory : SpellAbility was not created for Szadek, Lord of Secrets. Looking for API: PutCounters


Version:
Forge version 1.2.3-r13777

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: AbilityFactory : SpellAbility was not created for Szadek, Lord of Secrets. Looking for API: PutCounters
   at forge.card.abilityfactory.AbilityFactory.getAbility(AbilityFactory.java:1274)
   at forge.card.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:148)
   at forge.card.replacement.ReplacementHandler.run(ReplacementHandler.java:118)
   at forge.Player.replaceDamage(Player.java:758)
   at forge.Player.addCombatDamage(Player.java:894)
   at forge.Combat.dealAssignedDamage(Combat.java:867)
   at forge.PhaseHandler.handleBeginPhase(PhaseHandler.java:377)
   at forge.gui.input.InputControl.updateInput(InputControl.java:200)
   at forge.GuiInput.update(GuiInput.java:52)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:38)
   at forge.PhaseHandler.nextPhase(PhaseHandler.java:545)
   at forge.PhaseHandler.nextPhase(PhaseHandler.java:548)
   at forge.control.match.ControlInput$1.actionPerformed(ControlInput.java:57)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.view.toolbox.FButton$1.keyPressed(FButton.java:92)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 25 Feb 2012, 22:00
by krevett
.
Errantry doesn't seem to work, Computer enchanted one of his creature with it but was able to attack with it and his other creatures as well...

Re: Current Known Bugs list

PostPosted: 26 Feb 2012, 08:55
by cc-drake
- My morphed Whetwheel triggers AI's Hidden Guerrillas
- Sway of the Stars doesn't shuffle the library

Re: Current Known Bugs list

PostPosted: 26 Feb 2012, 10:09
by Sloth
cc-drake wrote:AI attacks with Szadek, Lord of Secrets, and I cast Harmless Assault.
Result:
Fixed! Thanks cc-drake.

krevett wrote:Errantry doesn't seem to work, Computer enchanted one of his creature with it but was able to attack with it and his other creatures as well...
Can you give more information? Which version are you using? What creatures did attack?

cc-drake wrote:- Sway of the Stars doesn't shuffle the library
Also fixed!

Re: Current Known Bugs list

PostPosted: 26 Feb 2012, 11:01
by krevett
krevett wrote:Errantry doesn't seem to work, Computer enchanted one of his creature with it but was able to attack with it and his other creatures as well...
Can you give more information? Which version are you using? What creatures did attack?
I use the latest snapshot of 25/02/2012, I don't remember quite well but i'm almost sure it was simple creatures in a mono red deck (one that gives first strike to all red creatures and the other probably a vanilla 1/1) if I'm right it was the vanilla 1/1 that was enchanted

Edit: how do you highlight cards so that their text appear as you point your mouse over?

Re: Current Known Bugs list

PostPosted: 26 Feb 2012, 11:15
by Chris H.
krevett wrote:Edit: how do you highlight cards so that their text appear as you point your mouse over?
`
The card has to be spelled correctly, including upper/lower case characters. And the message text can not start with the card name.

Some of the cards are not highlighting with mouse over for other reasons.

Re: Current Known Bugs list

PostPosted: 26 Feb 2012, 11:54
by krevett
Ok, thanks! Anyway, I'll report another bug concerning Umezawa's jitte (always using the latest snapshot r14306)
Jitte charged with two counters, the AI controls two 1/1 creatures.
If I remove the two counters to put -1/-1 on each of the 1/1 creature (I mean stacking the two) the first resolve and the first 1/1 is put to the graveyard, but when I resolve the second ability it seems to target the same creature (I got umezawa's jitte ability fizzles in the log)
Of course I could just remove one counter target the first creature and let the stack resolve before I remove the second to target the other creature (and it works very well that way)

Re: Current Known Bugs list

PostPosted: 26 Feb 2012, 13:49
by jeffwadsworth
If you are using the latest snapshot builds, please post possible bugs here.

viewtopic.php?f=52&t=6333&start=105

Thanks.