friarsol wrote:Agetian wrote: and it's completely unrealistic anyway (in real life, you don't get 15 free cards for losing), so I'm reporting it just in case.

Comparing the quest mode to "real life" isn't a good comparison. You don't get 15 free cards in real-life for winning either.
But it is a bug that there was some talk about at in a different thread.
Yeah, I agree that it's true that the quest mode and real life are not directly comparable, but it's natural to expect (in real world or in fantasy worlds alike) that wins are being rewarded more than losses. While we don't get fifteen free cards in real life, it's natural for us to expect that some kind of a tournament bonus or something like that would have allowed us to purchase new cards. Even if not, and even if receiving new cards is not to be compared with any real life possibility whatsoever (thus just being the Forge metagame aspect), it's still natural for a human to understand it as a reward for an effort (e.g. winning a game - like in other games you do get extra lives, more credits, and whatnot for completing a level) rather than something you can get anyway no matter if you win or lose (cause otherwise it's just too easy to lose a bunch of matches by quickly conceding several games in a row to get a bunch of new cards).
Glad to hear it was confirmed as a bug.

It would have bugged me otherwise.

Thanks for confirming, friarsol!