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Current Known Bugs list

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Re: Current Known Bugs list

Postby GandoTheBard » 13 Apr 2009, 00:12

Computer played Nicol Bolas and proceeded to destroy target noncreature permanent....but didn't target anything. It still gained +3 loyalty.

And after I wiped it from the board the computer repeated this with yet another Nicol Bolas.
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Re: Current Known Bugs list

Postby Almost_Clever » 13 Apr 2009, 00:52

-- Flame Spirit is not supposed to have flying.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list

Postby DennisBergkamp » 13 Apr 2009, 01:09

Yeah, Oubliette is still bugged... the targeting happens before it comes into play.

Chris, the "Computer is thinking" bug you reported has to do with burn spells not being able to find a legal target (the variable check is set to null). Why? I'm not sure... but I just put in some code which will throw the spell at the human player's head if this happens (it only happens sometimes).

Faceless Butcher will indeed never return the creature, let me see what's going on exactly...
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Re: Current Known Bugs list

Postby GandoTheBard » 13 Apr 2009, 01:44

AI played Mass Calcify with no nonwhite creatures in play.
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Re: Current Known Bugs list

Postby GandoTheBard » 13 Apr 2009, 01:45

DennisBergkamp wrote:Yeah, Oubliette is still bugged... the targeting happens before it comes into play.
Did you miss the point of that particular report? It isn't the usual bug report. It is a bug concerning what happened to the Oubliette. I assume at this point it was removed since the AI never played another that game.
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Re: Current Known Bugs list

Postby DennisBergkamp » 13 Apr 2009, 06:32

GandoTheBard wrote:
DennisBergkamp wrote:Yeah, Oubliette is still bugged... the targeting happens before it comes into play.
Did you miss the point of that particular report? It isn't the usual bug report. It is a bug concerning what happened to the Oubliette. I assume at this point it was removed since the AI never played another that game.
I did not. The reason Oubliette disappears is because it doesn't find a legal target to remove, and as a result it doesn't get put into play either. If I fix the Oubliette triggering on coming into play, this shouldn't happen.
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Re: Current Known Bugs list

Postby GandoTheBard » 13 Apr 2009, 18:18

But if the spell is countered (since you are treating it as a spell not a normal permanent) due to lack of a legal target...shouldn't it at least go to the graveyard?
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Re: Current Known Bugs list

Postby DennisBergkamp » 13 Apr 2009, 19:05

It should, but this is a weird case. It's an enchantment that gets put into play once its resolve() code gets executed (this is what it looks like anyway), in between, it just ceases to exist.

Code: Select all
public void resolve()
       {
         if(AllZone.GameAction.isCardInPlay(getTargetCard()))
         {
          PlayerZone play = AllZone.getZone(getTargetCard());
          play.remove(getTargetCard());

          //put permanent into play
          Card c = getSourceCard();
          AllZone.getZone(Constant.Zone.Play, c.getController()).add(c);
         }
       }//resolve()
The "//put permanent into play" refers to Oubliette hitting play, note that it's in the if(AllZone.GameAction.isCardInPlay(getTargetCard())) clause, so if there's no legal target, then Oubliette will never even come into play :)
I don't really understand the logic behind the way this card was coded, I'll try and rewrite it sometime, so that it actually triggers once it comes into play.
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Re: Current Known Bugs list

Postby gohongohon » 14 Apr 2009, 02:52

OMG GANDO THAT IS THE BEST IDEA EVERY lol i like the idea of going though each mode and you get to save 5 then 6 then 7 then 8 and then 9 for the last mode that would be great lol
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Re: Current Known Bugs list

Postby GandoTheBard » 15 Apr 2009, 04:14

Playing yet another cheater Quest deck I noticed that this time Kiki Jiki copies morphed creatures as if they were face up which is a seriously wrong thing. It would be very nice indeed if we could just not use cards that do not work as intended (or at all in some cases) in the Quest decks. It is very jarring to be put in jeopardy because the game cheats. In addition of much lesser note though still of some very small consequence: Anaba Shaman while correctly implemented does not have the correct text on it.
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Re: Current Known Bugs list

Postby GandoTheBard » 15 Apr 2009, 05:08

Playing against Wolverine I noticed that Seizan the Perverter does not give the human 2 cards...just takes 2 life from them. Is this on purpose?
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Re: Current Known Bugs list

Postby DennisBergkamp » 15 Apr 2009, 07:00

Playing yet another cheater Quest deck I noticed that this time Kiki Jiki copies morphed creatures as if they were face up which is a seriously wrong thing. It would be very nice indeed if we could just not use cards that do not work as intended (or at all in some cases) in the Quest decks. It is very jarring to be put in jeopardy because the game cheats. In addition of much lesser note though still of some very small consequence: Anaba Shaman while correctly implemented does not have the correct text on it.
On the bright side, if those cards are played in quest mode their bugs are easier exposed :) I think I have just fixed the Kiki Jiki bug, however, here's another rules question:
The copied facedown creature, is it supposed to be able to "morph up" as well ? Currently it does, but I really have no idea if that's correct.
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Re: Current Known Bugs list

Postby Mr.Chaos » 15 Apr 2009, 11:26

Compy plays Defense of the Heart. Next turn, it gets sacrificed because I have 4 creaturs in play.
So far, so good. But... compy does not get 2 creatures from its deck into play.
(Fine with me actually since compy was playing my GW sliver deck and I usually bring the Sliver Legion and the Sliver Overlord into play with Defense of the Heart :wink: )

Anyway, compy was entitled to 2 free critters but did not get them.
And Defense of the Heart works correct for the human player as I have used it succesfully before.
I know the card says: "search ~ for up to two cards" but in the above situation, choosing zero cards is just daft. Although... we are talking about the AI here. :mrgreen:
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby Chris H. » 15 Apr 2009, 14:02

Almost_Clever wrote:-- Flame Spirit is not supposed to have flying.
Good catch, AC. Thank you.

Looking at the cards.txt file, I see for this card:


Flame Spirit
4 R
Creature Elemental Spirit
no text
2/3
Flying
PTPump R:+1/+0



The Flame Spirit card should be changed to look like this:


Flame Spirit
4 R
Creature Elemental Spirit
no text
2/3
PTPump R:+1/+0
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Re: Current Known Bugs list

Postby Chris H. » 15 Apr 2009, 14:03

@ Dennis

Several months ago you noticed and reported that the computer was failing to pump and attack with Vampire Bats. I remember that at the time you were real busy with adding code that would allow the computer to use cards with more than one color of mana.

Did you get a chance to investigate the Vampire Bats situation?

Is this similar to what we noticed with walls that had zero power and the computer would not attack even though it had Rolling Stones and Doran, the Siege Tower in play?
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