Cards Bugs
by mtgrares
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Cards Bugs
by mtgrares » 13 Jan 2009, 20:20
When you aren’t sure what a card does, look in the upper right “card detail” panel, to see how MTG Forge implements that card. If MTG Forge doesn’t list the ability or keyword, MTG Forge doesn’t support it. MTG Forge only supports the text that is shown in the “card detail.”
Other errors dealing with cards
1. MTG Forge does not support protection, first strike, morph, any abilities that trigger during combat.
2. All enchantments that enchant a creature are converted into a sorcery spell, MTG Forge doesn’t support creature enchantments.
3. Creatures with the type “Shapeshifter” are considered to be slivers, but not goblins or any other creature type.
4. MTG Forge converted all “when this creature leaves play” abilities into “when this creature is put into a graveyard.” So when you use Swords to Plowshares and Crib Swap and such-and-such doesn’t happen, now you know why.
5. If a creature with trample has multiple blockers, the defending player won’t get any trample damage
6. If the computer has two planeswalkers in play, you can only attack the one that came into play first
7. The issue with shadow creatures blocking non-shadow creatures doesn’t have to be mentioned, because this is easy to fix.
Incorrect card interactions probably need to be documented also. I can’t think of any examples right now, but I’m sure there are some.
AEtherflame Wall – technically AEtherflame Wall doesn’t have shadow
Aether Membrane – doesn’t have the ability “Whenever AEther Membrane blocks a creature, turn that creature to its owner’s hand at end of combat.”
Ajani Goldmane – planeswalkers abilities should only be played as sorceries, but they can be played as instants. For more information about the token Ajani creates see Serra Avatar
Akroma, Angel of Fury – doesn’t have protection or morph and can be countered
Akroma, Angel of Wrath – doesn’t have protection or first strike
Animate Dead – is technically an enchantment
Arashi, the Sky Asunder – does not have any abilities, it is just a plain creature
Avian Changeling – doesn’t have the keyword changeling
Baru, Fist of Krosa – gives all of your creatures +1/+1 instead of just the green ones
Black Vise doesn't work correctly. You (the player) draw extra cards because Black Vise causes errors.
Blistering Firecat – doesn’t have morph
Bottle Gnomes – doesn’t have the ability, “Sacrifice Bottle Gnomes: You gain 3 life”
Castle Raptors – sometimes Castle Raptors doesn’t get its +0/+2 bonus
Chandra Nalaar – abilities can be played as instants instead of soceries
Changeling Sentinel – doesn’t have changeling
Chartooth Cougar – doesn’t have mountaincycling
Cloudseeker - should be named Cloudseeder, I haven't changed this because it will probably mess up the decks that have the incorrect name.
Commune with Nature – doesn’t let you put the cards on the bottom of your deck in any order
Control Magic – is a sorcery instead of an enchantment
Crib Swap – the token that is created doesn’t have the keyword changeling
Dandan – doesn’t have any abilities, it is just a 4/1 creature
Darksteel Colossus – can go to your graveyard, it is not reshuffled into your library
Do or Die – doesn’t let you divide up your opponent’s creatures into two piles, instead Do or Die just randomly destroys up to half of your opponent’s creatures
Echoing Decay – instead this card just deals 2 damage
Elvish Piper – technically you should choose the creature card to put into play after it resolves instead of before
Empty the Warrens – doesn’t always make the correct number of tokens
Epic Proportions – is a sorcery instead of an enchantment
Erratic Exposion – does not let you decide the order that the cards are put on the bottom of your library
Expunge – the card text is messed up but the card still works
Faceless Butcher – Butcher will return the creature card that was removed if Butcher goes into the graveyard. Butcher will not return the creature card if it is removed from played like with Sword to Plowshares or is "removed from play".
Firebolt – doesn’t have flashback
Flowstone Wall – the computer AI might accidentally kill this creature because it gets +1/-1
Flowstone Wyvern - the computer AI might accidentally kill this creature because it gets +1/-1
Frostweb Spider – does not have the ability that gives it +1/+1 when it blocks a creature with flying
Funeral Charm – doesn’t give swampwalk
Garruk Wildspeaker – abilities can be played like instants instead of sorceries
Ghost-Lit Redeemer – doesn’t have channel
Giant Dustwasp – doesn’t have suspend
Gift of Estates – doesn’t let you select the Plains, it is automatically done for you. You can’t search out cards like Godless Shrine which technically is a Plains.
Goblin Ringleader – doesn’t let you put the cards in order on the bottom of your deck
Greater Forgeling – the computer may accidentally kill his own creature by playing this ability too many times
Hand of Cruelty – doesn’t have protection or bushido. It is just a plain 2/2 creature.
Hex – you can target the same creature multiple times. Technically each target creature should be unique.
Ichor Slick – doesn’t have madness and it deals 3 damage instead of a creature giving -3/-3
Ifh-Biff Efreet – doesn’t have its activated ability that deals damage to all flyers
Imperiosaur – can be played using any mana and not just mana produced from basic lands
Incendiary Command – took a lot of time to program and is pretty crappy, lol. I programmed this for my interview at Wizards, but I never heard back.
Infernal Kirin – is only a 3/3 creature with flying, it doesn’t have any other abilities
Infest – deals 2 damage to all creatures instead of giving them -2/-2
Jugan, the Rising Star – when it does into a graveyard, you can only target one creature to get five +1/+1 counters. If you played a 2nd Jugan, only one Jugan will actually trigger, one creature will get five +1/+1 counters, not two creatures.
Karplusan Strider – is just a plain 3/4 creature, it can be targeted by blue and black spells.
Keening Banshee – deals 2 damage instead of giving a creature -2/-2
Keiga, the Tide Star – if you play a second Keiga, you will only get to gain control of one creature instead of two
Kemuri-Onna – doesn’t have the ability that checks if you play any spirit or arcane cards
Kiki-Jiki, Mirror Breaker – lets you copy any creatures instead of just your creatures
Kodama of the North Tree – doesn’t have the ability “Kodama of the North Tree can’t be the target of spells or abilties”
Korlash, Heir Blackblade – can’t be pumped up with cards like Giant Growth
Leaf Glider – should be named Leaf Gilder, I’m afraid to fix this since it will probably mess up the decks that have the incorrect name
Lignify – is a sorcery instead of an enchantment
Liliana Vess – you can play her abilities as instants instead of sorceries
Meadowboon - doesn't give +1/+1 to your creatures if it is removed from play like with Swords to Plowshares
Meloku the Clouded Mirror – you don’t get to choose the land that is returned to your hand, the land is just automatically chosen for you
Mishra’s Factory – doesn’t let you pump up another animated Mishra’s Factory
Nameless Inversion – can kill any creature with a toughness of 3 or less. The targeted creature does actually get +3/-3
Nightmare – can’t be pumped up by creatures like Giant Growth
Oubliette – lets you target and remove any nonland permanent, instead of just restricting you to creatures
Pardic Dragon – doesn’t have suspend
Puppeteer – sometimes the computer makes Puppeteer target itself multiple times, which is unproductive
Raging Goblin – do not attack on your first turn with this creature, it causes an error
Reach of Branches – is buggy, it doesn’t always return to your hand
Reckless Wurm – doesn’t have madness
Sengir Autocrat – if it is removed from play, like with Swords to Plowshares, the tokens will stay in play. The tokens are only removed from play if Sengir goes into the graveyard.
Sengir Vampire – doesn’t ever get a +1/+1 counter, he is just a 4/4 flying creature
Sentinles of Glen Elendra – actually do have flash and flying, the computer may replay this card over and over again
Serra Avatar – may have a problem because your life points change during combat. Let’s say before combat you had 10 life but during combat your life was reduced to 7, Serra Avatar I think just deals 7 damage. (This needs to be tested.)
Shade of Trokair – doesn’t have suspend and the computer might accidentally kill his own creature
Simic Sky Swallower – doesn’t have the ability, “can’t be the target of spells or abilities.”
Sorceress Queen – can target herself
Sower of Temptation – will not return the stolen creature if it is removed from play by Swords to Plowshares or Crip Swap
Spark Elemental – you cannot attack on your first turn with this creature, it will cause an error
Sparksmith – only counts Goblins, it doesn’t count creatures with changeling or shapeshifter
Sprout Swarm – doesn’t have convoke
Strangleing Soot – doesn’t have flashback
Sunastian Falconer – should generate 2 mana instead of just 1 (MTG Forge doesn’t support this yet.)
Take Possession – doesn’t have split second and should be an enchantment instead of a sorcery
Terramorphic Expanse – actually works as it should, but an error causes it not to show any text
That Which Was Taken – can incorrectly target itself
The Unspeakable – doesn’t have its combat damage ability
Timberwatch Elf – only counts elves, it doesn’t count shapeshifters or changelings
Tithe – automatically searches for a Plains, you are not given a choice
Torii Watchward – doesn’t have soulshift
Troll Ascetic – doesn’t have the ability “can’t be the target of spells or abilities your opponents control.”
Turtleshell Changling – doesn’t have changeling (go figure)
Valor – first strike was “converted” into vigilance, since MTG Forge supports vigilance and not first strike
Vengeful Firebrand – doesn’t have haste as long a warrior is in your graveyard
Veteran Amorer – is shown as a 2/1 but he will be a 2/2 in play, since MTG Forge changed his ability to “All creatures you control get +0/+1”
Villainous Ogre – doesn’t ever get his regenerate ability
Viscerid Deepwalker – doesn’t have suspend
White Shield Crusader – doesn’t have protection from black
Wild Mongrel – doesn’t have the ability to change colors (not that it really matters)
Wings of Velis Vel – doesn’t have changeling and the target creature doesn’t gain all creature types
Other errors dealing with cards
1. MTG Forge does not support protection, first strike, morph, any abilities that trigger during combat.
2. All enchantments that enchant a creature are converted into a sorcery spell, MTG Forge doesn’t support creature enchantments.
3. Creatures with the type “Shapeshifter” are considered to be slivers, but not goblins or any other creature type.
4. MTG Forge converted all “when this creature leaves play” abilities into “when this creature is put into a graveyard.” So when you use Swords to Plowshares and Crib Swap and such-and-such doesn’t happen, now you know why.
5. If a creature with trample has multiple blockers, the defending player won’t get any trample damage
6. If the computer has two planeswalkers in play, you can only attack the one that came into play first
7. The issue with shadow creatures blocking non-shadow creatures doesn’t have to be mentioned, because this is easy to fix.
Incorrect card interactions probably need to be documented also. I can’t think of any examples right now, but I’m sure there are some.
AEtherflame Wall – technically AEtherflame Wall doesn’t have shadow
Aether Membrane – doesn’t have the ability “Whenever AEther Membrane blocks a creature, turn that creature to its owner’s hand at end of combat.”
Ajani Goldmane – planeswalkers abilities should only be played as sorceries, but they can be played as instants. For more information about the token Ajani creates see Serra Avatar
Akroma, Angel of Fury – doesn’t have protection or morph and can be countered
Akroma, Angel of Wrath – doesn’t have protection or first strike
Animate Dead – is technically an enchantment
Arashi, the Sky Asunder – does not have any abilities, it is just a plain creature
Avian Changeling – doesn’t have the keyword changeling
Baru, Fist of Krosa – gives all of your creatures +1/+1 instead of just the green ones
Black Vise doesn't work correctly. You (the player) draw extra cards because Black Vise causes errors.
Blistering Firecat – doesn’t have morph
Bottle Gnomes – doesn’t have the ability, “Sacrifice Bottle Gnomes: You gain 3 life”
Castle Raptors – sometimes Castle Raptors doesn’t get its +0/+2 bonus
Chandra Nalaar – abilities can be played as instants instead of soceries
Changeling Sentinel – doesn’t have changeling
Chartooth Cougar – doesn’t have mountaincycling
Cloudseeker - should be named Cloudseeder, I haven't changed this because it will probably mess up the decks that have the incorrect name.
Commune with Nature – doesn’t let you put the cards on the bottom of your deck in any order
Control Magic – is a sorcery instead of an enchantment
Crib Swap – the token that is created doesn’t have the keyword changeling
Dandan – doesn’t have any abilities, it is just a 4/1 creature
Darksteel Colossus – can go to your graveyard, it is not reshuffled into your library
Do or Die – doesn’t let you divide up your opponent’s creatures into two piles, instead Do or Die just randomly destroys up to half of your opponent’s creatures
Echoing Decay – instead this card just deals 2 damage
Elvish Piper – technically you should choose the creature card to put into play after it resolves instead of before
Empty the Warrens – doesn’t always make the correct number of tokens
Epic Proportions – is a sorcery instead of an enchantment
Erratic Exposion – does not let you decide the order that the cards are put on the bottom of your library
Expunge – the card text is messed up but the card still works
Faceless Butcher – Butcher will return the creature card that was removed if Butcher goes into the graveyard. Butcher will not return the creature card if it is removed from played like with Sword to Plowshares or is "removed from play".
Firebolt – doesn’t have flashback
Flowstone Wall – the computer AI might accidentally kill this creature because it gets +1/-1
Flowstone Wyvern - the computer AI might accidentally kill this creature because it gets +1/-1
Frostweb Spider – does not have the ability that gives it +1/+1 when it blocks a creature with flying
Funeral Charm – doesn’t give swampwalk
Garruk Wildspeaker – abilities can be played like instants instead of sorceries
Ghost-Lit Redeemer – doesn’t have channel
Giant Dustwasp – doesn’t have suspend
Gift of Estates – doesn’t let you select the Plains, it is automatically done for you. You can’t search out cards like Godless Shrine which technically is a Plains.
Goblin Ringleader – doesn’t let you put the cards in order on the bottom of your deck
Greater Forgeling – the computer may accidentally kill his own creature by playing this ability too many times
Hand of Cruelty – doesn’t have protection or bushido. It is just a plain 2/2 creature.
Hex – you can target the same creature multiple times. Technically each target creature should be unique.
Ichor Slick – doesn’t have madness and it deals 3 damage instead of a creature giving -3/-3
Ifh-Biff Efreet – doesn’t have its activated ability that deals damage to all flyers
Imperiosaur – can be played using any mana and not just mana produced from basic lands
Incendiary Command – took a lot of time to program and is pretty crappy, lol. I programmed this for my interview at Wizards, but I never heard back.
Infernal Kirin – is only a 3/3 creature with flying, it doesn’t have any other abilities
Infest – deals 2 damage to all creatures instead of giving them -2/-2
Jugan, the Rising Star – when it does into a graveyard, you can only target one creature to get five +1/+1 counters. If you played a 2nd Jugan, only one Jugan will actually trigger, one creature will get five +1/+1 counters, not two creatures.
Karplusan Strider – is just a plain 3/4 creature, it can be targeted by blue and black spells.
Keening Banshee – deals 2 damage instead of giving a creature -2/-2
Keiga, the Tide Star – if you play a second Keiga, you will only get to gain control of one creature instead of two
Kemuri-Onna – doesn’t have the ability that checks if you play any spirit or arcane cards
Kiki-Jiki, Mirror Breaker – lets you copy any creatures instead of just your creatures
Kodama of the North Tree – doesn’t have the ability “Kodama of the North Tree can’t be the target of spells or abilties”
Korlash, Heir Blackblade – can’t be pumped up with cards like Giant Growth
Leaf Glider – should be named Leaf Gilder, I’m afraid to fix this since it will probably mess up the decks that have the incorrect name
Lignify – is a sorcery instead of an enchantment
Liliana Vess – you can play her abilities as instants instead of sorceries
Meadowboon - doesn't give +1/+1 to your creatures if it is removed from play like with Swords to Plowshares
Meloku the Clouded Mirror – you don’t get to choose the land that is returned to your hand, the land is just automatically chosen for you
Mishra’s Factory – doesn’t let you pump up another animated Mishra’s Factory
Nameless Inversion – can kill any creature with a toughness of 3 or less. The targeted creature does actually get +3/-3
Nightmare – can’t be pumped up by creatures like Giant Growth
Oubliette – lets you target and remove any nonland permanent, instead of just restricting you to creatures
Pardic Dragon – doesn’t have suspend
Puppeteer – sometimes the computer makes Puppeteer target itself multiple times, which is unproductive
Raging Goblin – do not attack on your first turn with this creature, it causes an error
Reach of Branches – is buggy, it doesn’t always return to your hand
Reckless Wurm – doesn’t have madness
Sengir Autocrat – if it is removed from play, like with Swords to Plowshares, the tokens will stay in play. The tokens are only removed from play if Sengir goes into the graveyard.
Sengir Vampire – doesn’t ever get a +1/+1 counter, he is just a 4/4 flying creature
Sentinles of Glen Elendra – actually do have flash and flying, the computer may replay this card over and over again
Serra Avatar – may have a problem because your life points change during combat. Let’s say before combat you had 10 life but during combat your life was reduced to 7, Serra Avatar I think just deals 7 damage. (This needs to be tested.)
Shade of Trokair – doesn’t have suspend and the computer might accidentally kill his own creature
Simic Sky Swallower – doesn’t have the ability, “can’t be the target of spells or abilities.”
Sorceress Queen – can target herself
Sower of Temptation – will not return the stolen creature if it is removed from play by Swords to Plowshares or Crip Swap
Spark Elemental – you cannot attack on your first turn with this creature, it will cause an error
Sparksmith – only counts Goblins, it doesn’t count creatures with changeling or shapeshifter
Sprout Swarm – doesn’t have convoke
Strangleing Soot – doesn’t have flashback
Sunastian Falconer – should generate 2 mana instead of just 1 (MTG Forge doesn’t support this yet.)
Take Possession – doesn’t have split second and should be an enchantment instead of a sorcery
Terramorphic Expanse – actually works as it should, but an error causes it not to show any text
That Which Was Taken – can incorrectly target itself
The Unspeakable – doesn’t have its combat damage ability
Timberwatch Elf – only counts elves, it doesn’t count shapeshifters or changelings
Tithe – automatically searches for a Plains, you are not given a choice
Torii Watchward – doesn’t have soulshift
Troll Ascetic – doesn’t have the ability “can’t be the target of spells or abilities your opponents control.”
Turtleshell Changling – doesn’t have changeling (go figure)
Valor – first strike was “converted” into vigilance, since MTG Forge supports vigilance and not first strike
Vengeful Firebrand – doesn’t have haste as long a warrior is in your graveyard
Veteran Amorer – is shown as a 2/1 but he will be a 2/2 in play, since MTG Forge changed his ability to “All creatures you control get +0/+1”
Villainous Ogre – doesn’t ever get his regenerate ability
Viscerid Deepwalker – doesn’t have suspend
White Shield Crusader – doesn’t have protection from black
Wild Mongrel – doesn’t have the ability to change colors (not that it really matters)
Wings of Velis Vel – doesn’t have changeling and the target creature doesn’t gain all creature types
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