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Card Implementations Requests

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Card Implementations Requests

Postby GandoTheBard » 16 Jan 2009, 18:38

I figured we could use a thread for this topic.

So to start us off
http://ww2.wizards.com/gatherer/CardDet ... &id=107094

this is a great card and I for one would love to be able to play with it in MTGForge...it doesnt seem to have any abilities that haven't been duplicated elsewhere (wild mongrel, thieving magpie etc)
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Re: Card Implementations Requests

Postby DennisBergkamp » 16 Jan 2009, 19:29

I'll make this card. It does look like a fun one :)
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Re: Card Implementations Requests

Postby Almost_Clever » 16 Jan 2009, 21:12

This seems like a bottomless topic ;^), but I'll try not to get greedy and only choose one...

How about Coffin Queen (http://beta.gatherer.wizards.com/Pages/ ... rseid=4642)?

Ok, now that I look at it, the optional untapping might not be reasonable to implement. In case the queen is not implementable, I'd like a conditional request of Volrath's Shapeshifter (http://beta.gatherer.wizards.com/Pages/ ... rseid=5262).
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Card Implementations Requests

Postby GandoTheBard » 16 Jan 2009, 21:25

Both are awesome cards. :) Im not sure the Shapeshifter is doable though.
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Re: Card Implementations Requests

Postby SwordFishData » 05 Mar 2009, 02:03

As long as it's being discussed, I REALLY like COPs, preferably with the usage of Sleight of Mind and Alter Reality. Flashback might be difficult to implement for the time being, though.
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Re: Card Implementations Requests

Postby GandoTheBard » 05 Mar 2009, 06:47

Not being one of the developers I am not going to say Cops are nearly impossible but I think the whole way combat damages and direct damages are assigned would need a revamping. In particularly there would need to be a way for cards to prevent said damage after assignment and before application. I would also love to see these cards though they would make MTG Forge's life even more miserable. (poor AI can't handle many decks as it is.) More interesting would be the following keywords:

Protection from {color}, {type}, and All.

Lots of great cards would then be fixable and cards like both Akromas would be fully playable. (BTW my recommendation for quest mode is to exclude ALL cards that are not fully implemented and bug free.)
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Re: Card Implementations Requests

Postby Mr.Chaos » 05 Mar 2009, 07:30

My wishlist:
Mycoloth
Priest of Titania
Gaea's Cradle
Arena
Privileged Position
Nullmage Shepherd
Jagged-Scar Archers
Vigor
Rhys the Redeemed
Thelonite Hermit (I seriously doubt that you will be able to bring it into play "face down", although the 4 free tokens is just what I need it for)
Yes, the plan is to throw them all into the same deck, along with the already available Nemata, Grove Guardian. I have a deck like that and it works really well.
After all, there is no such thing as "Too many Saproling tokens" :lol:

4 tokens from the Hermit, next turn, Mycolth which gets 8 counters from the 4 sacked tokens, next turn, 8 free tokens, doubled by Rhys. Add a heap of mana from the Cradle and let Nemata make rabbits look impotent. :lol:
The turn after that... you win. (usually, as long as Privileged Position is there to protect your creatures.)
For added fun, when both Vigor and Arena are in play, use Mycoloth with the arena for free extra counters on Mycoloth. Plus, you usually get to kill an opponent's creature as a bonus!
Not adviced when opponent has a Stuffy Doll in play though :shock:

Only one word left to say:
PLEASE?
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Re: Card Implementations Requests

Postby DennisBergkamp » 05 Mar 2009, 16:52

Hey Mr Chaos,

Good to see you on the forums again!
About your requests, unfortunately a lot of these cards are currently very tricky (not exactly possible) to do :(

However, I've just gotten counters to work, so I could probably pull off Mycoloth.
Arena, Nullmage Shepherd and Jagged-Scar Archers I should be able to do as well.
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Re: Card Implementations Requests

Postby Mr.Chaos » 05 Mar 2009, 19:32

SWEET! Thanks Dennis.
I know that the multi mana sources like the Cradle and the Priest are (nearly) impossible for now, but I keep mentioning them as you guys are making serious progress on putting cards in that just a month ago were thought impossible.

So thanks and keep surprizing us. (well, me at least. :wink: )
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Re: Card Implementations Requests

Postby Mr.Chaos » 06 Mar 2009, 07:45

Pariah's Shield (sorry, cannot get the name to highlight for some reason)
I really could do with that card.
Why? Because my Stuffy Doll is naked without it. :mrgreen:

Isochron Scepter combined with Orim's Chant or Respite would also be fun. (Well, ok. Only if they are in play on your side of the table)
2 Scepters, each with an Orim's Chant imprinted on it really ruin your opponent's day. :lol:
(Yes, I actually managed to get that into play once. The opponent and those who saw that game, refused to play against that deck from then on. Of course, the fact that I had 2 Privileged Position in play may have contributed to their dicision. :twisted: )
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Re: Card Implementations Requests

Postby GandoTheBard » 06 Mar 2009, 20:01

Mr.Chaos wrote:Pariah's Shield (sorry, cannot get the name to highlight for some reason)
I really could do with that card.
Why? Because my Stuffy Doll is naked without it. :mrgreen:

Isochron Scepter combined with Orim's Chant or Respite would also be fun. (Well, ok. Only if they are in play on your side of the table)
2 Scepters, each with an Orim's Chant imprinted on it really ruin your opponent's day. :lol:
(Yes, I actually managed to get that into play once. The opponent and those who saw that game, refused to play against that deck from then on. Of course, the fact that I had 2 Privileged Position in play may have contributed to their dicision. :twisted: )
Not so brave souls they. A good disking would ruin that plan, or shatterstorm etc. But yeah Iso decks are not nice. I had a few iso decks in casual MODO that people said "that's not casual" even though I never ran a single chant. :) Basically anytime you build a lock deck you aren't play for fun anymore. You are going straight for the jugular. So of course the answer is to counter/remove the key parts to your combo and or remove your win conditions. (hence Jester's Cap and ilk.)
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Re: Card Implementations Requests

Postby DennisBergkamp » 07 Mar 2009, 18:55

Thelonite Hermit (I seriously doubt that you will be able to bring it into play "face down", although the 4 free tokens is just what I need it for)
I actually managed to implement Thelonite Hermit :) I will also try to make Morph: {manacost} into a keyword, this should definitely be possible.
Check the screenshot: it has one that's turned face up (including Saproling tokens), and a 2/2 face down morph I just cast.

It's still not perfect: turning face up uses the stack (rules tell me that "morphing up" is not an ability that gets put on the stack). The name of the face down morph is still the same name ("Thelonite Hermit", it should actually have no name according to the rules), so one could possibly find out what kind of face down creature the AI has if targeting it with some spell (it will say something like "Spell x targeting Thelonite Hermit").
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Re: Card Implementations Requests

Postby GandoTheBard » 07 Mar 2009, 21:53

That looks pretty cool except for a couple things. Morph is indeed an activated ability. Also it has a cost normally which the player must pay. 3GG is the cost for morphing Thelonite Hermit.
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Re: Card Implementations Requests

Postby DennisBergkamp » 07 Mar 2009, 22:22

Oh I know, and it's working just fine :)
Except, unlike other activated abilities, Morph does NOT get put on the stack. You cannot counter or respond to it.
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Re: Card Implementations Requests

Postby GandoTheBard » 07 Mar 2009, 23:06

Based on your test screenie it looks like you have 3 mana total in play...how did you get it to morph then?
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