Forge Beta: 09-07-2012 ver 1.2.12
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
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Forge Beta: 09-07-2012 ver 1.2.12
by Chris H. » 07 Sep 2012, 11:03
Forge Beta: 09-07-2012 ver 1.2.12
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
11112 cards in total.
If you update your OS to Apple OSX 10.8 Mountain Lion and try to launch a new version of forge that you will likely get a dialog which states "File is damaged and cannot be opened. Please move to trash."
Mountain Lion comes with a new Gatekeeper feature and this is probably blocking your ability to launch this newer version of forge. Visit the link below and follow the instructions. They are fairly long and detailed.
http://support.apple.com/kb/HT5290?viewlocale=en_US&locale=en_US
Please note that the issue is most likely caused by Mountain Lion's Gatekeeper feature and it is extremely unlikely that the forge dev team will attempt to get a unique Developer ID from Apple and use it to digitally sign our forge app.
On several occasions people have noticed that the forge deck editor and/or quest mode card shop would not open or display. Try deleting the file named "editor_preferred.xml" which is found in the "res/layouts" folder. This should force forge to then use the "editor_default.xml" file instead.
A new Alpha Strike button was added to the dock.
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
If you win a quest mode match, you get a booster pack for every 1 or 2 (default) Wins, depending on difficulty. If you lose and you are playing on easy mode, you get a booster pack every 1 (default) Loss.
In the past some people noticed that special quests do not have the start in play cards appearing. And some people have noticed that a match can start without any cards appearing in the players hands or in their libraries. This problem should now be fixed.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with eachother. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
--
It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are.
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.
1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The work on the new UI is now finished. We should not expect major changes or major additions to the UI. Future betas may include a few minor bug fixes to the UI. And we may also include a few minor tweaks.
We are now using a different system for our snapshot and beta releases. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number.
Forge may not be fully java 7 compatible at this time. We recommend that people downgrade to java 6.
--
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
ArsenalNut
Diogenes
Hellfish
Marc
Max
mcrawford
Nordos
RumbleBBU
Slapshot
Sloth
Sol
Torridus
ZzzzSleep
Chris H
Added the following cards to the Return to Ravnica branch (These cards are not yet available in this shapshot/beta build):
Added the following cards:
The links to 1.2.12 have been removed.
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
11112 cards in total.
If you update your OS to Apple OSX 10.8 Mountain Lion and try to launch a new version of forge that you will likely get a dialog which states "File is damaged and cannot be opened. Please move to trash."
Mountain Lion comes with a new Gatekeeper feature and this is probably blocking your ability to launch this newer version of forge. Visit the link below and follow the instructions. They are fairly long and detailed.
http://support.apple.com/kb/HT5290?viewlocale=en_US&locale=en_US
Please note that the issue is most likely caused by Mountain Lion's Gatekeeper feature and it is extremely unlikely that the forge dev team will attempt to get a unique Developer ID from Apple and use it to digitally sign our forge app.
On several occasions people have noticed that the forge deck editor and/or quest mode card shop would not open or display. Try deleting the file named "editor_preferred.xml" which is found in the "res/layouts" folder. This should force forge to then use the "editor_default.xml" file instead.
A new Alpha Strike button was added to the dock.
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
If you win a quest mode match, you get a booster pack for every 1 or 2 (default) Wins, depending on difficulty. If you lose and you are playing on easy mode, you get a booster pack every 1 (default) Loss.
In the past some people noticed that special quests do not have the start in play cards appearing. And some people have noticed that a match can start without any cards appearing in the players hands or in their libraries. This problem should now be fixed.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with eachother. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
--
It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are.
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.
1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The work on the new UI is now finished. We should not expect major changes or major additions to the UI. Future betas may include a few minor bug fixes to the UI. And we may also include a few minor tweaks.
We are now using a different system for our snapshot and beta releases. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number.
Forge may not be fully java 7 compatible at this time. We recommend that people downgrade to java 6.
--
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
ArsenalNut
Diogenes
Hellfish
Marc
Max
mcrawford
Nordos
RumbleBBU
Slapshot
Sloth
Sol
Torridus
ZzzzSleep
Chris H
Added the following cards to the Return to Ravnica branch (These cards are not yet available in this shapshot/beta build):
- Return to Ravnica branch new cards | Open
- Abrupt Decay
Auger Spree
Chromatic Lantern
Collective Blessing
Deadbridge Goliath
Dreadbore
Dreg Mangler
Dryad Militant
Fencing Ace
Goblin Electromancer
Golgari Guildgate
Grim Roustabout
Grisly Salvage
Guttersnipe
Hypersonic Dragon
Izzet Guildgate
Judge's Familiar
Lotleth Troll
Niv-Mizzet, Dracogenius
Ogre Jailbreaker
Rakdos Guildgate
Rakdos Shred-Freak
Selesnya Guildgate
Slitherhead
Sluiceway Scorpion
Supreme Verdict
Transguild Promenade
Worldspine Wurm
Added the following cards:
- NEW CARD LIST | Open
- Aboroth
Anti-Magic Aura
Arcum Dagsson
Avarice Totem
Blazing Salvo
Blessed Breath
Blood Funnel
Circu, Dimir Lobotomist
Consuming Vortex
Cruel Deceiver
Dampen Thought
Decomposition
Deepcavern Imp
Delif's Cone
Delif's Cube
Desperate Ritual
Diseased Vermin
Dream Halls
Dwarven Driller
Dwarven Scorcher
Dystopia
Essence of the Wild
Evermind
Gallowbraid
Glacial Chasm
Glacial Plating
Glacial Ray
Goryo's Vengeance
Gravebane Zombie
Guardian Angel
Harsh Deceiver
Hecatomb
Hideous Laughter
Horobi's Whisper
Hundred-Talon Strike
Inner Sanctum
Into the Fray
Kodama's Might
Krovikan Whispers
Land Grant
Land Slide
Last-Ditch Effort
Lava Blister
Lifted by Clouds
Mana Seism
Mistmoon Griffin
Molten Influence
Morinfen
Mosswort Bridge
Musician
Painful Quandary
Phyrexian Furnace
Phyrexian Portal
Phyrexian Soulgorger
Polar Kraken
Possessed Portal
Psychic Puppetry
Renounce
Reprocess
Rimefeather Owl
Rite of Consumption
Rivals' Duel
Scapeshift
Skizzik Surger
Skullscorch
Soulless Revival
Spelltwine
Spiritual Visit
Spoils of Evil
Strange Inversion
Through the Breach
Torrent of Stone
Veil of Secrecy
Ward of Piety
Wear Away
Windbrisk Heights
Zealous Inquisitor
Zhalfirin Crusader
The links to 1.2.12 have been removed.
-
Chris H. - Forge Moderator
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Re: Forge Beta: 09-07-2012 ver 1.2.12
by Niv-Mizzet » 07 Sep 2012, 15:00
Wow, a very meaty update! I'm excited to see Arcum Dagsson, Desperate Ritual, Land Grant, Glacial Chasm, Through the Breach, Dream Halls and more.
Also got my Alpha Strike button so I'm pretty stoked.
Also got my Alpha Strike button so I'm pretty stoked.
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Re: Forge Beta: 09-07-2012 ver 1.2.12
by friarsol » 07 Sep 2012, 15:18
It may not draw the icons right away, I wasn't able to figure out exactly why. But it does work. If you aren't sure just move your mouse over one of your creatures and it should redraw everything (IIRC)Niv-Mizzet wrote:Also got my Alpha Strike button so I'm pretty stoked.
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Re: Forge Beta: 09-07-2012 ver 1.2.12
by saturnine » 07 Sep 2012, 15:29
It's still doing that thing where only one version of the basic land's art is displayed. This is a bug, right? It was working fine two versions back AFAIK.
Re: Forge Beta: 09-07-2012 ver 1.2.12
by Doerk » 07 Sep 2012, 17:49
Thank you for the new version.
Unfortunately, the special quests still do not work for me: The start in play cards do not appear. They used to do a couple of versions ago, but do not now. Is there anything I can check or do about it?
Spiny Starfish does not generate starfish tokens. The counter is displayed correctly but no tokens appear.
Edit: If Spiny Starfish actually blocks and is regenerated, the tokens are generated but are removed intantly.
Edit: Hmm, Spiny Starfish worked correctly in a different game.
Unfortunately, the special quests still do not work for me: The start in play cards do not appear. They used to do a couple of versions ago, but do not now. Is there anything I can check or do about it?
Spiny Starfish does not generate starfish tokens. The counter is displayed correctly but no tokens appear.
Edit: If Spiny Starfish actually blocks and is regenerated, the tokens are generated but are removed intantly.
Edit: Hmm, Spiny Starfish worked correctly in a different game.
Last edited by Doerk on 07 Sep 2012, 19:31, edited 1 time in total.
Re: Forge Beta: 09-07-2012 ver 1.2.12
by victorvndoom » 07 Sep 2012, 18:45
there is also no search engine in the deckbuilder and you cant switch off what colors you dont want to pick from the list or have i missed something ?
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Forge Beta: 09-07-2012 ver 1.2.12
by Nordos » 07 Sep 2012, 19:21
download/file.php?id=7328&mode=viewvictorvndoom wrote:there is also no search engine in the deckbuilder and you cant switch off what colors you dont want to pick from the list or have i missed something ?
Somewhere at the bottom right side there is the 'filter' tab.
If it isn't there, got do res/layouts/ and delete 'editor_preferred.xml'. Then the editor should be default again, and the filter tab is once again at the bottom right side.
EDIT: It just crashed when the AI played Slave of Bolas, targetting my Darkheart Sliver.
Re: Forge Beta: 09-07-2012 ver 1.2.12
by Sloth » 07 Sep 2012, 19:38
Shimata. I think i messed up most gain control spells.Nordos wrote:EDIT: It just crashed when the AI played Slave of Bolas, targetting my Darkheart Sliver.

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Sloth - Programmer
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Re: Forge Beta: 09-07-2012 ver 1.2.12
by Chris H. » 08 Sep 2012, 01:16
This version has a bad bug and people should download version 1.2.13 instead.
Version 1.2.13 will be released in a few more hours and we ask that you wait until then.
Thank you.
Version 1.2.13 will be released in a few more hours and we ask that you wait until then.
Thank you.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
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Re: Forge Beta: 09-07-2012 ver 1.2.12
by victorvndoom » 08 Sep 2012, 08:34
is het possible to make it compatible with the next java version 7.0 ? all my browsers programs are running on java 7.0 but i have to run java 6.0 for this
update : found it under preferences , right tab
, didnt saw it before
update : found it under preferences , right tab

i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Forge Beta: 09-07-2012 ver 1.2.12
by Chris H. » 08 Sep 2012, 11:34
Chris H. wrote:This version has a bad bug and people should download version 1.2.13 instead.
Version 1.2.13 will be released in a few more hours and we ask that you wait until then.
Version 1.2.13 is now available and people should upgrade to this newer version.
Forge Beta: 09-08-2012 ver 1.2.13
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Chris H. - Forge Moderator
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