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Forge & The Internet

PostPosted: 11 Sep 2012, 17:43
by Bog Wraith
I recently had some work done on my cable & internet service. While my internet connection was down, I tried to play Forge. The game would not even start, never mind play with it.

Question: Does Forge need the net to be able to function & would that be because it's in Java? I have other Java based games & they worked for the most part. I just found it odd & wanted to ask the fellows in the know about it.


As always, thanks to all of you for your time & effort in keeping this great app moving forward! :)

Re: Forge & The Internet

PostPosted: 11 Sep 2012, 18:00
by friarsol
Bog Wraith wrote:I recently had some work done on my cable & internet service. While my internet connection was down, I tried to play Forge. The game would not even start, never mind play with it.

Question: Does Forge need the net to be able to function & would that be because it's in Java? I have other Java based games & they worked for the most part. I just found it odd & wanted to ask the fellows in the know about it.


As always, thanks to all of you for your time & effort in keeping this great app moving forward! :)
It really doesn't need to, but maybe there's a check for a website that isn't properly timing out during startup. Not sure where it might have came from. Possibly the bug report stuff?

Re: Forge & The Internet

PostPosted: 11 Sep 2012, 18:28
by Bog Wraith
Thanks. Not sure it's a bug. Let me see what else is posted here in regards to this.

I forgot to mention that I'm using the all in one Mac version. Don't see how this would make any difference, but thought I should post that as well.

Re: Forge & The Internet

PostPosted: 14 Sep 2012, 16:20
by AlexV
Could it be this issue I reported a while back?

Check in FModel.java, a http connectivity check is made by accessing the url CARDFORGE_URL+/draftAI/ping.php

I would put a link to the issue 616 in cardforge, but the forum software thinks it's a spam link, so I can't.

Alex

Re: Forge & The Internet

PostPosted: 14 Sep 2012, 17:23
by friarsol
AlexV wrote:Could it be this issue I reported a while back?

Check in FModel.java, a http connectivity check is made by accessing the url CARDFORGE_URL+/draftAI/ping.php

I would put a link to the issue 616 in cardforge, but the forum software thinks it's a spam link, so I can't.

Alex
Sounds like it might be. It should be easier to track down with the actual URL that it's hitting.

Re: Forge & The Internet

PostPosted: 15 Sep 2012, 14:28
by slapshot5
I am not able to reproduce the issue seen by Bog Wraith. I installed the 20120915 SNAPSHOT (*.osx.tar.bz2) on Mac OSX 10.6.8 with no internet connectivity and Forge starts right up. I am able to play a game and exit.

Not sure what's going on here.

-slapshot5

Re: Forge & The Internet

PostPosted: 17 Sep 2012, 04:46
by Max mtg
slapshot5 wrote:I am not able to reproduce the issue seen by Bog Wraith. I installed the 20120915 SNAPSHOT (*.osx.tar.bz2) on Mac OSX 10.6.8 with no internet connectivity and Forge starts right up. I am able to play a game and exit.

Not sure what's going on here.

-slapshot5
There is a problem, I've also faced it once or twice. That url avaliability check should be moved to a separate thread, so that it does not slowdown the whole application.