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Version 2

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Version 2

Postby mtgrares » 22 Jan 2009, 22:21

Version 2 had too many big changes, so basically now version 2 will be version 1 will far fewer bugs and the same user interface and AI. After version 2 gets up and running, I will try to improve the AI and the user interface. So version 2 isn't out yet, but it is closer, lol. I'll write up a longer explanation and post it on my blog. --Forge
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Re: Version 2

Postby GandoTheBard » 23 Jan 2009, 02:24

Hmm if you could somehow fit the phases changes into it that would in itself be a huge benefit to the game. Anyway good luck with it.
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Re: Version 2

Postby Rob Cashwalker » 23 Jan 2009, 04:18

Big changes like trying to parse plain-english damage abilities? Yeah.. that's too big.

But hopefully true phases, true zone change events, properly isolated card code, properly implemented P/T, and a mana pool that understands hybrid, aren't big changes....Other than the phases and zone changes, these are just the things I've figured out that we can already implement in the current code... the hard part of those tasks is recoding all existing cards to follow. Given a blank slate of v2, the task would seem more attainable.
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Re: Version 2

Postby mtgrares » 23 Jan 2009, 19:41

Recoding all of the cards is the hard, boring part, lol. It will be a little easier if everything else works like phases, counters, mana pool, etc... I'm still trying for "plaintext cards", "Version 2 shall have no cards enoded in Java, only text." We'll see how it turns out :8)
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Re: Version 2

Postby Rob Cashwalker » 23 Jan 2009, 20:24

Please don't try to do that yet. Trust me.. I, the one who insists on trying to parse keywords into Ability objects.... Just fix the underlying architecture, and we'll work on parsing the text as we go along.
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