Forge Beta: 09-24-2012 ver 1.2.14

Forge Beta: 09-24-2012 ver 1.2.14
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
11188 cards in total.
Multiple keyboard shortcut support added for CTRL and SHIFT keys. Shortcuts using ALT will not work and won't be supported. Keyboard shortcut system should be complete.
The Forge sealed deck mode has undergone significant changes. You can find these in the 1.2.14 beta and later versions. Instead of a single sealed deck match, you can now choose a 1-5 round gauntlet-style tournament where you will face increasingly difficult (probably) opponent decks. You can also choose to use starter packs instead of boosters in the block mode, choose to use 3-12 boosters instead of the default 6 in the full cardpool and custom (cube) modes, and so on.
Perhaps the most notable changes to the sealed deck mode are related to "fantasy blocks" and the greatly increased flexibility you have when you are building your own blocks.
After taking a well needed break our UI dev has fixed and tweaked a few UI issues that people noticed and reported in the past. The long-standing Map/Zeppelin bug should be OK now. Just one problem, when the Zeppelin is launched, the panel doesn't refresh automatically. This is probably related to the problem where the images don't draw "the first time around". Anyway, the back-end works as it should.
All modern legal sets are now at least 85% complete.
We recieved several reports of a bug which caused a crash report with the following content "java.lang.NumberFormatException: For input string: "X"". This should now be fixed.
--
On several occasions people have noticed that the forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. Try deleting the file named "editor_preferred.xml" which is found in the "res/layouts" folder. This should force forge to then use the "editor_default.xml" file instead.
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with eachother. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are.
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.
1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The work on the new UI is now finished. We should not expect major changes or major additions to the UI. Future betas may include a few minor bug fixes to the UI. And we may also include a few minor tweaks.
We are now using a different system for our snapshot and beta releases. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number.
Forge may not be fully java 7 compatible at this time. We recommend that people downgrade to java 6.
--
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
ArsenalNut
Doublestrike
Hellfish
Marc
Max
Nordos
RumbleBBU
Slapshot5
Sloth
Sol
Torridus
ZzzzSleep
Chris H
Added the following cards to the Return to Ravnica branch (These cards are not yet available in this shapshot/beta build):
Added the following cards:
The links to the various archives:
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
11188 cards in total.
Multiple keyboard shortcut support added for CTRL and SHIFT keys. Shortcuts using ALT will not work and won't be supported. Keyboard shortcut system should be complete.
The Forge sealed deck mode has undergone significant changes. You can find these in the 1.2.14 beta and later versions. Instead of a single sealed deck match, you can now choose a 1-5 round gauntlet-style tournament where you will face increasingly difficult (probably) opponent decks. You can also choose to use starter packs instead of boosters in the block mode, choose to use 3-12 boosters instead of the default 6 in the full cardpool and custom (cube) modes, and so on.
Perhaps the most notable changes to the sealed deck mode are related to "fantasy blocks" and the greatly increased flexibility you have when you are building your own blocks.
After taking a well needed break our UI dev has fixed and tweaked a few UI issues that people noticed and reported in the past. The long-standing Map/Zeppelin bug should be OK now. Just one problem, when the Zeppelin is launched, the panel doesn't refresh automatically. This is probably related to the problem where the images don't draw "the first time around". Anyway, the back-end works as it should.
All modern legal sets are now at least 85% complete.
We recieved several reports of a bug which caused a crash report with the following content "java.lang.NumberFormatException: For input string: "X"". This should now be fixed.
--
On several occasions people have noticed that the forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. Try deleting the file named "editor_preferred.xml" which is found in the "res/layouts" folder. This should force forge to then use the "editor_default.xml" file instead.
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with eachother. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are.
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.
1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The work on the new UI is now finished. We should not expect major changes or major additions to the UI. Future betas may include a few minor bug fixes to the UI. And we may also include a few minor tweaks.
We are now using a different system for our snapshot and beta releases. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number.
Forge may not be fully java 7 compatible at this time. We recommend that people downgrade to java 6.
--
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
ArsenalNut
Doublestrike
Hellfish
Marc
Max
Nordos
RumbleBBU
Slapshot5
Sloth
Sol
Torridus
ZzzzSleep
Chris H
Added the following cards to the Return to Ravnica branch (These cards are not yet available in this shapshot/beta build):
- RETURN TO RAVNICA BRANCH NEW CARDS | Open
Added the following cards:
- NEW CARD LIST | Open
The links to the various archives:
The Forge 09/24/2012 archive (requires java 6):
forge-1.2.14.tar.bz2 (43.8 MB, at cardforge.org)
Forge 09/24/2012 BETA packaged as a Mac OS application:
forge-1.2.14-osx.tar.bz2 (45 MB, at cardforge.org)