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Forge Beta: 11-30-2012 ver 1.3.2

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Forge Beta: 11-30-2012 ver 1.3.2

Postby Chris H. » 30 Nov 2012, 12:55

Forge Beta: 11-30-2012 ver 1.3.2

(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)

11623 cards in total.


All sounds use the event bus model now and are not called directly. Two new sounds to the list of sounds supported by Forge, Blocker Assigned and Token Created. We could use some help in finding interesting sounds that we can add to forge.

The sound files need to be in wav or au format, wav appears to be more wide spread but the code can handle either format. The sound files need to be copy right free and they should be in the public domain.

You can either record your own sounds if you have the necessary equipment or you may be able to find an appropriate sound on a web site such as this site:

http://www.freesound.org/browse/

You should note that sound files can be large sized and we would like to avoid this if possible. A good size to shoot for would be 50 K or less. There is a freeware sound editor that may have versions for all operating systems. This app is named Audacity.

We now have a Vanguard mode implemented. This is a work in progress. The older match layout files are incompatible with the new Vanguard mode. The original match_default.xml, match_preferred.xml and the match_preferred.xml saved to a different name files need to be deleted and can no longer be used. You can keep your editor_preferred.xml file. But you will have to setup your match view panels using the new match_default.xml file.

The visuals for targeting arrows has been improved and looks better, with an adaptation of the arrow drawing code from MAGE. Thanks to the MAGE team for permission for the adaptation.

There were reports that special challenge decks would cause a co-modification error in quest mode. This bug is likely fixed at this time.

--

On several occasions people have noticed that the forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. Try deleting the file named "editor_preferred.xml" which is found in the "res/layouts" folder. This should force forge to then use the "editor_default.xml" file instead.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with eachother. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are.

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.

1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

We are now using a different system for our snapshot and beta releases. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number.

Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem at this time. We will continue to try to maintain compatibility with Java 6 for the foreseeable future.

--

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.


Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):

Agetian
ArsenalNut
bigapple90
Gos
Hellfish
Marc
Max
RumbleBBU
Sloth
Sol
Swordshine
Zirbert
Chris H


Added the following Vanguard Avatars:

NEW Avatar LIST | Open
Arcbound Overseer Avatar
Ashling the Pilgrim Avatar
Ashnod
Barrin
Birds of Paradise Avatar
Chronatog Avatar
Crovax
Dauntless Escort Avatar
Diamond Faerie Avatar
Eladamri
Eladamri, Lord of Leaves Avatar
Erhnam Djinn Avatar
Ertai
Etched Oracle Avatar
Fallen Angel Avatar
Gerrard
Gix
Goblin Warchief Avatar
Greven il-Vec
Grinning Demon Avatar
Hanna
Hell's Caretaker Avatar
Karn
Lyna
Lyzolda, the Blood Witch Avatar
Maraxus
Mishra
Morinfen Avatar
Multani
Nekrataal Avatar
Oracle
Orim
Rofellos
Selenia
Serra
Sidar Kondo
Sisay
Sliver Queen, Brood Mother
Squee
Starke
Tahngarth
Takara
Tawnos
Titania
Urza
Volrath
Xantcha



Added the following cards:

NEW CARD LIST | Open
Aladdin's Lamp
Assembly Hall
Atalya, Samite Master
Auriok Steelshaper
Chaotic Backlash
Chromeshell Crab
Chronomantic Escape
Circle of Solace
Complicate
Cragganwick Cremator
Credit Voucher
Crimson Hellkite
Crypt Rats
Demonfire
Dromar, the Banisher
Elfhame Sanctuary
Ember Gale
Equal Treatment
Glass Asp
Honorable Scout
Icy Prison
Island Sanctuary
Journey of Discovery
Kaho, Minamo Historian
Kamahl's Sledge
Kill Switch
Lumengrid Augur
Mirror of Fate
Mischievous Quanar
Nafs Asp
Nomad Mythmaker
Pay No Heed
Pilgrim of Justice
Pilgrim of Virtue
Prahv, Spires of Order
Proteus Staff
Righteous Indignation
Rith's Charm
Saprazzan Breaker
Shell of the Last Kappa
Shoving Match
Shrouded Serpent
Sivvi's Valor
Spoils of the Vault
Terastodon
Tower Above
Tsabo's Web
Vassal's Duty
War Elemental



The links to the various archives:

The Forge 11/30/2012 Windows and Linux archive (requires java 6):

forge-1.3.2.tar.bz2 (46.3 MB, at cardforge.org)


Forge 11/30/2012 BETA packaged as a Mac OS application:

forge-1.3.2-osx.tar.bz2 (47.4 MB, at cardforge.org)
 
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 30 Nov 2012, 13:49

And here's the set breakdown for 1.3.2

Set Breakdown | Open
Dark Ascension: 158 (0) / 158 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Innistrad: 253 (1) / 254 = 99.61%
Alara Reborn: 144 (1) / 145 = 99.31%
Magic 2013: 232 (2) / 234 = 99.15%
Starter 1999: 156 (2) / 158 = 98.73%
Conflux: 143 (2) / 145 = 98.62%
Urza's Destiny: 141 (2) / 143 = 98.6%
Tenth Edition: 361 (7) / 368 = 98.1%
Portal: 196 (4) / 200 = 98.0%
Seventh Edition: 328 (7) / 335 = 97.91%
Avacyn Restored: 229 (5) / 234 = 97.86%
Magic 2012: 229 (5) / 234 = 97.86%
Scars of Mirrodin: 229 (5) / 234 = 97.86%
Ninth Edition: 336 (8) / 344 = 97.67%
Portal Three Kingdoms: 166 (4) / 170 = 97.65%
Shards of Alara: 228 (6) / 234 = 97.44%
Magic 2011: 228 (6) / 234 = 97.44%
Magic 2010: 228 (6) / 234 = 97.44%
Portal Second Age: 151 (4) / 155 = 97.42%
Eighth Edition: 333 (9) / 342 = 97.37%
Rise of the Eldrazi: 225 (8) / 233 = 96.57%
Legions: 140 (5) / 145 = 96.55%
New Phyrexia: 164 (6) / 170 = 96.47%
Classic Sixth Edition: 322 (13) / 335 = 96.12%
Tempest: 321 (14) / 335 = 95.82%
Urza's Legacy: 137 (6) / 143 = 95.8%
Zendikar: 225 (10) / 235 = 95.74%
Urza's Saga: 319 (16) / 335 = 95.22%
Worldwake: 138 (7) / 145 = 95.17%
Fifth Dawn: 157 (8) / 165 = 95.15%
Torment: 135 (8) / 143 = 94.41%
Nemesis: 134 (9) / 143 = 93.71%
Lorwyn: 267 (19) / 286 = 93.36%
Eventide: 168 (12) / 180 = 93.33%
Saviors of Kamigawa: 154 (11) / 165 = 93.33%
Fifth Edition: 402 (32) / 434 = 92.63%
Shadowmoor: 264 (22) / 286 = 92.31%
Planeshift: 132 (11) / 143 = 92.31%
Scourge: 132 (11) / 143 = 92.31%
Revised Edition: 273 (23) / 296 = 92.23%
Future Sight: 166 (14) / 180 = 92.22%
Mirrodin: 268 (23) / 291 = 92.1%
Morningtide: 138 (12) / 150 = 92.0%
Time Spiral: 263 (23) / 286 = 91.96%
Fourth Edition: 338 (30) / 368 = 91.85%
Magic: The Gathering-Commander: 278 (25) / 303 = 91.75%
Mercadian Masques: 307 (28) / 335 = 91.64%
Stronghold: 131 (12) / 143 = 91.61%
Guildpact: 151 (14) / 165 = 91.52%
Onslaught: 303 (32) / 335 = 90.45%
Ravnica: City of Guilds: 263 (28) / 291 = 90.38%
Masters Edition: 167 (18) / 185 = 90.27%
Time Spiral "Timeshifted": 109 (12) / 121 = 90.08%
Unlimited Edition: 263 (29) / 292 = 90.07%
Limited Edition Beta: 263 (29) / 292 = 90.07%
Limited Edition Alpha: 261 (29) / 290 = 90.0%
Champions of Kamigawa: 261 (30) / 291 = 89.69%
Exodus: 128 (15) / 143 = 89.51%
Antiquities: 76 (9) / 85 = 89.41%
Weatherlight: 149 (18) / 167 = 89.22%
Darksteel: 146 (19) / 165 = 88.48%
Planar Chaos: 146 (19) / 165 = 88.48%
Judgment: 126 (17) / 143 = 88.11%
Invasion: 295 (40) / 335 = 88.06%
Odyssey: 294 (41) / 335 = 87.76%
Prophecy: 125 (18) / 143 = 87.41%
Apocalypse: 124 (19) / 143 = 86.71%
Dissension: 156 (24) / 180 = 86.67%
Coldsnap: 134 (21) / 155 = 86.45%
Arabian Nights: 67 (11) / 78 = 85.9%
Betrayers of Kamigawa: 141 (24) / 165 = 85.45%
Homelands: 98 (17) / 115 = 85.22%
Promo set for Gatherer: 23 (4) / 27 = 85.19%
Mirage: 283 (52) / 335 = 84.48%
Visions: 141 (26) / 167 = 84.43%
Chronicles: 97 (19) / 116 = 83.62%
Fallen Empires: 85 (17) / 102 = 83.33%
Legends: 255 (55) / 310 = 82.26%
Ice Age: 306 (66) / 372 = 82.26%
Alliances: 118 (26) / 144 = 81.94%
The Dark: 97 (22) / 119 = 81.51%
Planechase 2012 Edition: 134 (43) / 177 = 75.71%
Vanguard: 47 (59) / 106 = 44.34%
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby moomarc » 30 Nov 2012, 14:20

A note to all users: with the addition of Vanguard, the Command zone is now fully implemented so all emblems, vanguard avatars and, importantly, effects will appear there instead of on the battlefield as before. So be sure to keep an eye on the command zones.

EDIT: One more point on Vanguard; the devs are currently working on getting a display into the avatar selection that would show the hand/life modifiers and the avatar's other abilities. We unfortunately didn't know how long it would take so decided not to hold off the beta for that alone.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby saturnine » 30 Nov 2012, 16:42

While in Vanguard mode lands have... one-turn summoning sickness? Is this part of the Vanguard mode too?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby moomarc » 30 Nov 2012, 17:01

saturnine wrote:While in Vanguard mode lands have... one-turn summoning sickness? Is this part of the Vanguard mode too?
I don't experience that... :?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby saturnine » 30 Nov 2012, 18:19

moomarc wrote:
saturnine wrote:While in Vanguard mode lands have... one-turn summoning sickness? Is this part of the Vanguard mode too?
I don't experience that... :?
The first game had just about every land having summoning sickness, but I couldn't replicate it with consequent games. Oh well.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Doerk » 30 Nov 2012, 19:04

Thanks for the new version!

However, I found a bug with Soul Foundry and I remember that I had a similar problem in the past. I played Soul Foundry and imprinted Essence Sliver. Soul Foundry was returned to my hand by the AI. Then, I played Soul Foundry again and imprinted Watcher Sliver. Now, when tapping Soul Foundry Forge asks me to pay 8 mana. The description shows that it is imprinting both slivers. For me that seems to be wrong - or are the rules like that?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Corwin72 » 30 Nov 2012, 20:24

@saturine
What is your setup?
OS? Java? Any files copied over from earlier versions?

I have been getting odd things like that too.
I am Win 7 64bit most up to date Java.
I will list the files that I copy over later.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby timmermac » 30 Nov 2012, 21:46

Also, did either side have anything out that turns lands to creatures?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Corwin72 » 30 Nov 2012, 21:52

no. Literally turn one land pass turn. During the AI's turn the summoning sickness symbol is on the land and it can not be clicked to tap.

Turn 2 play a second land. Pass turn. Land one can now be tapped. Land 2 has summoning sickness icon and can not be tapped.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Xitax » 30 Nov 2012, 22:56

Wow on Vanguard!!

Couple of questions: where to put the vanguard pics?
In multiplayer games, would be nice to automatically put current AI player field on top at the beginning of AI's turn.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Chris H. » 30 Nov 2012, 23:19

timmermac wrote:Also, did either side have anything out that turns lands to creatures?
 
I wonder if any of the Vanguard Avatars have such an ability?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Hellfish » 30 Nov 2012, 23:33

Xitax wrote:Wow on Vanguard!!

Couple of questions: where to put the vanguard pics?
In multiplayer games, would be nice to automatically put current AI player field on top at the beginning of AI's turn.
Put the avatar pics in "pics/VAN". Or just use the ingame downloader. :)
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Corwin72 » 01 Dec 2012, 01:28

This is the game state during the AI turn.
Attachments
landmen.png
game state during ai turn.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 01 Dec 2012, 01:56

Corwin72 wrote:This is the game state during the AI turn.
Something is obviously giving everything 2/3 and flying (actually 4 of somethings it looks like).

Looks like someone has a poorly scripted Warden of the Wall in their deck.

The fixed script should be

Warden of the Wall | Open
Name:Warden of the Wall
ManaCost:3
Types:Artifact
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
S:Mode$ Continuous | Affected$ Card.Self | Condition$ NotPlayerTurn | EffectZone$ Battlefield | SetPower$ 2 | SetToughness$ 3 | AddType$ Creature & Gargoyle | AddKeyword$ Flying | Description$ As long as it's not your turn, CARDNAME is a 2/3 Gargoyle artifact creature with flying.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/warden_of_the_wall.jpg
SetInfo:DKA|Uncommon|http://magiccards.info/scans/en/dka/153.jpg
Oracle:Warden of the Wall enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\nAs long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
End
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