Re: Forge Beta: 12-14-2012 ver 1.3.3
I guess that a little background might be helpful for some people. 
In the early days people noticed that a sizable portion of the cards included in forge (about 1000 to 1500 at the early stages) could not be used by the AI. If these cards were included in a deck for the AI the AI would draw these cards and not be able to use them. These cards were in essence a dead card for the AI.
The AI tends to be a weaker opponent than a knowledgable and experienced human being. Place 5 to 10 or more dead cards into the AI's deck and we are now facing an even weaker opponent.
The AI flags are meant to be used as an aid in helping the AI play with cards that it can understand how to use. Writing code to improve the AI is time consuming and is difficult to accomplish. The AI has improved over time but it is a slow process.
It should also be pointed out that the devs are only human. We sometimes fail to add in these flags and we sometimes forget to remove a few flags when we improve the AI. Tis' a work in progress.
In the early days people noticed that a sizable portion of the cards included in forge (about 1000 to 1500 at the early stages) could not be used by the AI. If these cards were included in a deck for the AI the AI would draw these cards and not be able to use them. These cards were in essence a dead card for the AI.
The AI tends to be a weaker opponent than a knowledgable and experienced human being. Place 5 to 10 or more dead cards into the AI's deck and we are now facing an even weaker opponent.
The AI flags are meant to be used as an aid in helping the AI play with cards that it can understand how to use. Writing code to improve the AI is time consuming and is difficult to accomplish. The AI has improved over time but it is a slow process.
It should also be pointed out that the devs are only human. We sometimes fail to add in these flags and we sometimes forget to remove a few flags when we improve the AI. Tis' a work in progress.