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Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 21 Dec 2012, 13:30
by friarsol
gos wrote:The Warclubs' triggers then resolved, and they detached themselves from the Blastoderm.

I know that attaching isn't inherently targeted, but is this correct behavior?
Doesn't sound like it. If the equipment, can't attach to the new creature, it should stay in the same state.

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 21 Dec 2012, 16:17
by jwallstone
Lexusex wrote: Did you have two victory triggers happen at the same time? Because it sometimes happens to me when I get opponent to 0 life and 10 poison after combat resolve.
That's possible. This might have been the game where the opponent had Phyrexian Unlife out, thus making it negative life and 10 poison when you win. In that case, maybe a bug with that?

Also, on this topic, the poison counters received as a result of Phyrexian Unlife don't seem to appear at first. For example, the opponent will be down to -3 life, with 0 poison counters. Then, when their life is even lower, the poison counters appear all at once.

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 21 Dec 2012, 16:53
by schnautzr
I cast Creeping Renaissance and selected "Creature" type. Strangely, Green Sun's Zenith, a sorcery, was among the cards returned to my hand.

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 21 Dec 2012, 19:40
by Sloth
gos wrote:I got an error when the AI couldn't pay Demonic Hordes upkeep cost. The game continued cycling through the phases after that , but nothing else was possible.
Fixed! Thanks gos.

timmermac wrote::!: Jerrard of the Closed Fist should be a legendary creature. He is not.
Fixed! Thanks timmermac.

yagi wrote:Hi, I've noticed that when I steal AI's Thragtusk and it leaves play, AI gets the 3/3 Beast token instead of me. I think the correct ruling is that I get the 3/3 Beast token.
Fixed! Thanks yagi.

saturnine wrote:[code]This is a Crash Report. An error has occurred. Please save this message to a file.
Fixed! Thanks saturnine.

monodron wrote:Hello,
Simic Basilisk should cost 4GG, but his mana cost in Forge is 3GG.
Fixed! Thanks monodron.

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 21 Dec 2012, 20:20
by jwallstone
The AI plays Hidetsugu's Second Rite even when the player is not at 10 life.

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 22 Dec 2012, 00:54
by jwallstone
Lexusex wrote: Did you have two victory triggers happen at the same time? Because it sometimes happens to me when I get opponent to 0 life and 10 poison after combat resolve.
Actually, this is not the cause of the double booster prompt. I just had a game where that happened with no poison counters involved. A simple burn to the face for the win.

Booster images

PostPosted: 22 Dec 2012, 01:00
by Adult Fratelli
I think the booster images aren't being used properly; the download thingy grabs them all fine but puts them in the pics_product folder and they don't show up. I had to manually move them to the booster subfolder and batch convert to .png because it would still ignore them as .jpg.

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 22 Dec 2012, 02:37
by Devilman06
I don't believe it has been mentioned but It would seem that Mage Slayer is not working properly. I had it equiped to Apocalypse Hydra and attacked and nothing happened

Re: Booster images

PostPosted: 22 Dec 2012, 18:50
by Xitax
Adult Fratelli wrote:I think the booster images aren't being used properly; the download thingy grabs them all fine but puts them in the pics_product folder and they don't show up. I had to manually move them to the booster subfolder and batch convert to .png because it would still ignore them as .jpg.
Odd. When I uploaded these they were PNG.
But the wrong folder bug has been around for a few betas now.

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 23 Dec 2012, 02:58
by sagephoenix
My Torpor Orb and Champion doesn't seem to interact properly. Champion is a triggered ability when ~ enters the battlefield. When I play Nova Chaser, it just hits the graveyard when I don't sacrifice something. (Which shouldn't trigger at all)

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 24 Dec 2012, 05:32
by TastetheJace
Not sure what happened, but now when I click spell shop, try to edit a deck, or go into draft mode I encounter a blank screen. Restarting forge didn't change anything, haven't tried restarting my computer yet.

Image

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 24 Dec 2012, 08:01
by Hellfish
TasteTheJace: Try deleting the file res/layout/editor_preferred.xml
If that does nothing, try redownloading.
Not sure what could've caused this. Has it worked correctly earlier this beta?

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 24 Dec 2012, 18:05
by TastetheJace
Hellfish wrote:TasteTheJace: Try deleting the file res/layout/editor_preferred.xml
If that does nothing, try redownloading.
Not sure what could've caused this. Has it worked correctly earlier this beta?
Deleting the file suggested did the trick. Thanks!

Yeah everything worked fine beforehand. Last thing I did was buy Sphinx's Revelation from the spell shop (and doing nothing else on my computer except browse on Firefox). Then I went into the deck editor and got the blank screen. Must have been some little hiccup in the program. I wouldn't know; my expertise is certainly not in programming lol.

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 24 Dec 2012, 19:30
by monodron
:arrow: Aven Mimeomancer provides feather counters, but they have no effect (creatures with feather counter neither become 3/1 nor gain flying).

Re: Forge Beta: 12-14-2012 ver 1.3.3

PostPosted: 24 Dec 2012, 22:54
by TastetheJace
Divine Light is listed as an instant even though it's a sorcery.