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Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 11 Jan 2013, 23:06
by Symphonic
With a Suppression Field on my side of the board I have to pay 4 mana when I wanna play Sejiri Refuge. When I pay them I have to pay it another time and so on.
My board at the time:
| Open
refuge.png

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 11 Jan 2013, 23:10
by gos
. Plaxcaster Frogling 's activated ability only costs {1}.

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 11 Jan 2013, 23:42
by gos
My Beasts don't seem to be taking damage when I use Contested Cliffs.

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 12 Jan 2013, 02:16
by Zirbert
. Barbed Sextant gives 2 cards during the next turn's upkeep, not just 1. I don't see anything in the card's script that would cause this - any chance there's some hardcoding left over somewhere that didn't get removed when it was converted to script?

On a probably unrelated note, while testing other cantrip cards to make sure there wasn't a generalized cantrip issue, I found that Lodestone Bauble doesn't allow me to draw during the next turn's upkeep unless I actually return at least 1 basic land from my graveyard to my library with it. That is, no lands returned = no draw. It looks like the entire ability fizzles if no land cards are targeted.

However, the Gatherer ruling on Lodestone Bauble (http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=184559 ) says, ""Up to four" means zero, one, two, three, or four. If you choose zero targets, you still choose a player. That player will draw a card at the beginning of the next turn's upkeep."

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 12 Jan 2013, 02:55
by friarsol
Zirbert wrote:. Barbed Sextant gives 2 cards during the next turn's upkeep, not just 1. I don't see anything in the card's script that would cause this - any chance there's some hardcoding left over somewhere that didn't get removed when it was converted to script?
No, lots of other people have been reporting similar things. It's been fixed already.

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 12 Jan 2013, 08:13
by cc-drake
The ability of my ninjutzued Throat Slitter fizzled.

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 12 Jan 2013, 10:14
by muppet
Further to my earlier post. Deathrite Shaman always crashes my game when played by the ai. It works perfectly played by the human. Also the mouseover doesn't seem to work for it.

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 12 Jan 2013, 10:44
by muppet
When The computer uses Lion's Eye Diamond it will put the spell on the stack and then crack the diamond and then pay for the spell on the stack with the mana it got which it shdn't be able to do.

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 12 Jan 2013, 13:51
by gos
I have a Cephalid Constable in play, who currently has power 3 and damages my opponent. I only seem able to pick one of my opponent's permanents, and when the ability resolves, that permanent is not returned to my opponent's hand.

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 12 Jan 2013, 14:02
by friarsol
muppet wrote:When The computer uses Lion's Eye Diamond it will put the spell on the stack and then crack the diamond and then pay for the spell on the stack with the mana it got which it shdn't be able to do.
Please don't report issues for the AI on cards that are listed as incompatible for the AI.

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 12 Jan 2013, 14:22
by Sloth
muppet wrote:When the ai casts Deathrite Shaman on the first turn the game crashes
Fixed! Thanks muppet.

cc-drake wrote:AI's Elemental Mastery -tokens are not exiled at end of turn.
cc-drake wrote:Goblin tokens created by Rakdos Guildmage are not exiled at end of turn.
Both fixed! Thanks cc-drake.

Xitax wrote:AI's Updraft causes me to draw a card at the beginning of the next upkeep.
cc-drake wrote:- AI doesn't have to pay for my Norn's Annex
saturnine wrote:Had two Ghostly Prison out and the AI was able to attack despite not paying the costs--there was no way the AI could have paid the costs or bypassed them somehow as it had 2, 3 lands at the time.
I can't reproduce these.

Symphonic wrote:With a Suppression Field on my side of the board I have to pay 4 mana when I wanna play Sejiri Refuge. When I pay them I have to pay it another time and so on.
Fixed! Thanks Symphonic.

gos wrote:. Plaxcaster Frogling 's activated ability only costs {1}.
Fixed! Thanks gos.

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 13 Jan 2013, 02:18
by timmermac
Quest mode: Sometime after winning either my 10th or 11th match in the quest I'm on, the spell shop is only displaying basic land for sale. No packs, no other cards. I am playing with Tempest, Stronghold, Scourge, Legions and the Time Spiral block as the starting sets and prize pool. The only change to the quest preferences is to give myself a ton of starting credits.

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 13 Jan 2013, 05:15
by swordshine
gos wrote:My Beasts don't seem to be taking damage when I use Contested Cliffs.
Fixed, thanks gos.

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 13 Jan 2013, 13:39
by mahan21
I don't know where to post my question, but I have a netbook that I use in college and I want to ask if it is compatible with forge. It's a Toshiba NB520. :)

Re: Forge Beta: 01-04-2013 ver 1.3.4

PostPosted: 13 Jan 2013, 13:46
by muppet
friarsol wrote:
muppet wrote:When The computer uses Lion's Eye Diamond it will put the spell on the stack and then crack the diamond and then pay for the spell on the stack with the mana it got which it shdn't be able to do.
Please don't report issues for the AI on cards that are listed as incompatible for the AI.
Not tried the human part to see if I can do it too its not something you think of trying. will try it next time I have a go.

Ok I checked it is fine for human you can't sacrifice it to pay for something on the stack.