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Quest Mode: Guide to Formats, Worlds, and everything

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Re: Quest Mode: Guide to Formats, Worlds, and everything

Postby vinnie » 16 Nov 2016, 21:19

friarsol wrote:
vinnie wrote:Which translates roughly to:...
Thanks for the explanations, I did a test raising only maximum & minimum packs and actually grows also the number of single cards!
I never noticed this because I always kept these two values to 1.

Why was taken this decision? has ben taken to dynamically grow the number of single cards with the victories?
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Re: Quest Mode: Guide to Formats, Worlds, and everything

Postby Seravy » 17 Nov 2016, 01:29

Is 60% the maximal shop selling price? It seems to have stopped and no longer going up by winning more. Can I start selling useless cards finally?
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Re: Quest Mode: Guide to Formats, Worlds, and everything

Postby vinnie » 17 Nov 2016, 07:34

I don't know but from the bazaar you can buy a object that allows you to get more cash from sales
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Re: Quest Mode: Guide to Formats, Worlds, and everything

Postby Hapse » 07 Jun 2017, 09:38

Hi there
In the quest preferences there is a option called "Wins for new challenge" but it seems this does not work for quests that have fantasy mode enabled, is this a bug? If not why is this so?? It is a single player game after all :)

Dunno if the devs read this thread but another suggestion is to add tooltips for all the options, fx what does "Item Level Restriction", "special booster", "color bias", "wins for pack" and so on mean?

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Re: Quest Mode: Guide to Formats, Worlds, and everything

Postby findingtyranny » 19 Jun 2017, 18:08

When creating challenges, is there a way to attach auras to permanents that are on the battlefield at the start of the game?

I'm creating a world for Innistrad and I want one of the quest opponents to be Laboratory Maniac, and I'd like it to start on the battlefield so the quest opponent never kills itself, but the quest opponent seems to want to attack and block with it, defeating the point. I'd like to attach Claustrophobia to it at the start of the game, is there any way I can do this?
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Re: Quest Mode: Guide to Formats, Worlds, and everything

Postby Seravy » 19 Jun 2017, 20:51

None that I know of, and I have this same problem (except in my case I want the creature to not attack because it's 6/6 and I want it only for the ability.)
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Re: Quest Mode: Guide to Formats, Worlds, and everything

Postby daitokujibiko » 24 Jun 2017, 05:53

Are there any more worlds, even unofficial ones? I've started making a Kamigawa world which combines all three sets of the block. Currently making some "interesting" decks. Kamigawa is pretty low power and the most expensive card is only worth 800 credits, so you might come here to test out your "fair" decks.

findingtyranny wrote:When creating challenges, is there a way to attach auras to permanents that are on the battlefield at the start of the game?

I'm creating a world for Innistrad and I want one of the quest opponents to be Laboratory Maniac, and I'd like it to start on the battlefield so the quest opponent never kills itself, but the quest opponent seems to want to attack and block with it, defeating the point. I'd like to attach Claustrophobia to it at the start of the game, is there any way I can do this?
Good luck with that world. Maybe check the .dck files for other challenges? I know I've seen things like that.
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Re: Quest Mode: Guide to Formats, Worlds, and everything

Postby Seravy » 27 Jun 2017, 17:09

Instead of trying to implement putting Aura cards into play already enchanting permanents in challenges (which doesn't seem trivial to do - I prefer to let experts handle it), I realized I have a very simple way to putting "pacifism" on an AI creature.
A bit of a workaround, but giving the human a Maze of Ith means that one creature I want to not attack will not be able to. And it's big enough so it's not like the human will ever use that maze on anything else (unless they are crazy enough to abuse this challenge to build a Maze of Ith based infinite mana deck).
The downside? If they do remove the creature, they have a maze for free they can use. Meh.

Unfortunately this won't prevent the AI from actually attacking with the creature so it won't help the Laboratory Maniac case.
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Re: Quest Mode: Guide to Formats, Worlds, and everything

Postby daitokujibiko » 28 Jun 2017, 00:55

Maybe there's some world enchantment which could do it and hopefully not have many side effects.

Koskun Falls - AI will probably keep its lab maniac locked down forever preventing attacking OR blocking, but there are some side effects.
Martial Law - Might work if put on the player's side and the AI has no creatures other than lab maniac. It doesn't stop lab maniac's win ability.

By the way, it seems there's no way to attach auras with the challenge syntax in forge.

Good luck.
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Re: Quest Mode: Guide to Formats, Worlds, and everything

Postby Seravy » 28 Jun 2017, 01:08

Yes, that's what the source files tell me too, cards are stored in a simple array of strings, so nothing extra (edition, where to attach etc) is implemented.
Too bad.
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