Re: Quest Mode: Guide to Formats, Worlds, and everything
Posted: 01 Nov 2016, 18:43
I think I know what happened...Fizanko wrote:In the difficulty preferences i see Color Bias being at 6, i changed it to 90 (as i assume it's a percentage) and generated a quest with the white/red/colorless colors setting and this time it worked, the starting pool is majorly biaised toward the colors i setup.
The first implementation of the bias code used a straight int from 1 to 11, IIRC. Again, at some stage somebody converted it into a percentage. I'm guessing that you have updated an older version of Forge, and your old settings were carried over - including the int value 6 which used to be the default value when the scale ran from 1 to 11.