welp wrote:Quick question here. When I create a new quest and select custom format a few of my sets are greyed out and I can't select them.
Both Alpha and Beta are the ones I want to add and I know I have those sets.
Do I need to edit a file or change my folder structure to allow them to be found?
Since I'm the one responsible for putting that restriction there in the first place I guess I can explain this.
It's deliberate. You are not supposed to be able to choose those two sets.
The simple reason behind this is game balance. Alpha/Beta cards are immensely expensive, just like their real-world counterparts, and if you had early access to them, you would be richer than Croesus in no time, which would just spoil your Quest game. You could buy just about everything you ever wanted.
Unlimited gives you the same cards, more or less, and a dual land that was accidentally omitted from Alpha, at slightly saner prices. So the official answer stands, if you want a Quest with those cards, choose Unlimited.
Note that - despite the restriction - you will in any case be able to later 'unlock' Alpha and Beta in your quest game (depending on your quest game starting configuration), doing so will just cost you hundreds of thousands.
If you must have Alpha or Beta as starting sets in your quest game, you have basically two options:
1) Make new custom sets, call them "MyAlpha", "MyBeta", or whatever, and give them new set codes. Copy Alpha and Beta set definitions and card images (and card prices etc.) for them.
2) Modify the source code and remove the hardcoded restriction on those two sets in your copy of Forge. (I don't think public Forge releases will do that.)