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Forge Beta: 01-18-2013 ver 1.3.5

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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby TastetheJace » 31 Jan 2013, 05:26

When you put a copy of Unbreathing Horde onto the battlefield via Cackling Counterpart while there are zombies in play or zombie cards in your graveyard, the copy is still immediately sent to the graveyard (presumably as a 0/0 creature after SBA) instead of calculating the p/t like the original.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby swordshine » 31 Jan 2013, 07:27

Doomlord wrote:The card Dragon Appeasement seems to be triggering off either player sacrificing a creature, rather than only Dragon Appeasement's controller.
Fixed.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Doomlord » 31 Jan 2013, 09:42

The AI often plays Everflowing Chalice without kick it at all. This would be just an AI issue, but then I noticed that the AI then tries (and manages) to proliferate up the number of charge counters on those Chalices. In other words, the AI is somehow managing to proliferate a charge counter onto an artifact with no counters on it all all.

Also, when I control a Teferi's Puzzle Box and its ability triggers for my opponent, it gives me the option of deciding which order my opponent's cards go on the bottom of his library, where really he should be the one deciding that.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby gos » 31 Jan 2013, 12:38

The AI cast Foil by discarding an Island - no other card went to his graveyard.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby friarsol » 31 Jan 2013, 13:11

gos wrote:The AI cast Foil by discarding an Island - no other card went to his graveyard.
I wonder if it tried to discard the Foil, and then when it cast the Foil it went from GY to the Stack.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby gos » 31 Jan 2013, 13:42

friarsol wrote:
gos wrote:The AI cast Foil by discarding an Island - no other card went to his graveyard.
I wonder if it tried to discard the Foil, and then when it cast the Foil it went from GY to the Stack.
It had an empty graveyard before casting (and no untapped lands). After casting, there was an Island and Foil.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby friarsol » 31 Jan 2013, 15:16

gos wrote:
friarsol wrote:
gos wrote:The AI cast Foil by discarding an Island - no other card went to his graveyard.
I wonder if it tried to discard the Foil, and then when it cast the Foil it went from GY to the Stack.
It had an empty graveyard before casting (and no untapped lands). After casting, there was an Island and Foil.
I wasn't trying to suggest it was legal, just trying to suggest a scenario that may be what it tried to do. I haven't looked at the AI casting code in a long time, so this is merely speculation:
1) Start casting Foil (but don't put it on the Stack yet)
2) Target whatever spell
3) Pay Alternate Foil cost by discarding an Island and the Foil it was trying to cast
4) Put Foil from the Graveyard (since that's where it is now) to the Stack
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby gos » 31 Jan 2013, 16:01

friarsol wrote:I wasn't trying to suggest it was legal, just trying to suggest a scenario that may be what it tried to do.
Sorry, the shortness of the post wasn't meant to suggest a terseness in tone :) Just wanted to be perfectly clear on what I could assert without any doubt.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby NivMizzet » 31 Jan 2013, 23:46

Permanents selected for Yosei the Morning Star are not tap.
Creatures with feather counter from Aven Mimeomancer are not 3/1.
Savra, Queen of the Golgari's triggered ability didn't trigger when she is the sacrificed creature.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby gos » 01 Feb 2013, 16:52

Obscure corner case warning: The AI placed 2 -1/-1 counters on my Knight of the Holy Nimbus. It remained on the board at 0/0, with no problems.

There are 2 things wrong about this:

Creatures die and are placed in the graveyard when they have toughness 0, they are not destroyed, so the Knight's regeneration ability should not have saved it.

If forge's code is taking a shortcut, and triggers destruction when a creature has 0 toughness, the game should have entered an infinite loop of destruction and regeneration, until either one of the players paid {2} to deactivate the Knight's ability.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby gos » 01 Feb 2013, 16:58

AI is targeting the same creature twice with Stand Together.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby gos » 01 Feb 2013, 17:02

I returned an Enslave to the battlefield with Retether and attached to my opponent's creature, but I do not gain control of it.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Zirbert » 01 Feb 2013, 21:44

. Korozda Guildmage is missing the "Nontoken" parameter that should be in its second ability, thereby incorrectly allowing tokens to be sacced to make more tokens.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby Sloth » 02 Feb 2013, 00:02

NivMizzet wrote:Creatures with feather counter from Aven Mimeomancer are not 3/1.
Fixed! Thanks NivMizzet.

gos wrote:Obscure corner case warning: The AI placed 2 -1/-1 counters on my Knight of the Holy Nimbus. It remained on the board at 0/0, with no problems.
Fixed! Thanks gos.

Zirbert wrote:Korozda Guildmage is missing the "Nontoken" parameter that should be in its second ability, thereby incorrectly allowing tokens to be sacced to make more tokens.
Fixed! Thanks Zirbert.
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Re: Forge Beta: 01-18-2013 ver 1.3.5

Postby MystREmo » 02 Feb 2013, 01:38

There seems to be a bug with Sylvan Library. When I come across it, I can just hit cancel and I get to keep all three cards.
Last edited by Chris H. on 02 Feb 2013, 02:00, edited 1 time in total.
Reason: mouse-over
Green Elves for Life. Nuff said.
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