Re: Forge Beta: 01-18-2013 ver 1.3.5
I observed the same behavior in set prices when I originally added the booster unlocking code. Easy to abuse, click Unlock, Cancel, click Unlock again and see if you get a better offer... (and it's big money we're talking here).Max mtg wrote:Looks like someone has introduced prices fluctuation, randomizing each time the cardshop is opened.TastetheJace wrote:One thing I do know is that the prices will shift at the spell shop. I saw Innocent Blood at 304, exited the shop, and entered again right after to see it at 214. Not that I complain when the prices go down
Apparently this happens in readFile() in ReadPriceList.java (a random element r, "final Random r = MyRandom.getRandom();", is added to the calculation). Don't know what the original rationale was but unless the offered prices are stored somehow between invocations, it's an open invitation to abuse the system...