Re: Forge Beta: 01-18-2013 ver 1.3.5
Can see in the bug report thread that you can play with the cards in Gatecrash, how do you do that, i can't seem to be able to
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=26&t=9445
They will be available in the upcoming beta version (set to be released Monday, I believe).jenelmo wrote:Can see in the bug report thread that you can play with the cards in Gatecrash, how do you do that, i can't seem to be able to
This was fixed. The issue wasn't that he wasn't untapping, it was he was paying the demorph cost, but nothing was actually flipping.serrasmurf wrote:- The opponent with the morph deck doesn't untap lands with some of the morph creatures in play
Detailed error trace:
java.lang.StringIndexOutOfBoundsException: String index out of range: 2
at java.lang.String.substring(Unknown Source)
at forge.card.abilityfactory.SpellEffect.getStackDescriptionWithSubs(SpellEffect.java:73)
at forge.card.abilityfactory.CommonDrawback.getStackDescription(CommonDrawback.java:62)
at forge.card.abilityfactory.SpellEffect.getStackDescriptionWithSubs(SpellEffect.java:83)
at forge.card.abilityfactory.CommonSpell.getStackDescription(CommonSpell.java:38)
at forge.card.spellability.SpellAbilityRequirements.addAbilityToStack(SpellAbilityRequirements.java:221)
at forge.card.spellability.SpellAbilityRequirements.finishPaying(SpellAbilityRequirements.java:192)
at forge.card.cost.CostPayment.payCost(CostPayment.java:226)
at forge.card.cost.CostPayment.paidCost(CostPayment.java:189)
at forge.control.input.InputPayManaCost2.done(InputPayManaCost2.java:82)
at forge.control.input.InputPayManaCost2.selectManaPool(InputPayManaCost2.java:153)
at forge.gui.match.nonsingleton.CField.manaAction(CField.java:488)
at forge.gui.match.nonsingleton.CField.access$8(CField.java:480)
at forge.gui.match.nonsingleton.CField$12.mousePressed(CField.java:117)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
I just tested this and its drawing cards just fine. Why do you think it isn't?TastetheJace wrote:I don't think Gravepurge is drawing a card on resolution.
I don't want to be the guy who keeps reporting problems that aren't actually there. I'll go back and test it some more and see what happens.friarsol wrote:I just tested this and its drawing cards just fine. Why do you think it isn't?TastetheJace wrote:I don't think Gravepurge is drawing a card on resolution.