Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
09 Feb 2013, 12:33
by Sloth
jwallstone wrote:I have a fully upgraded Wolf Pet in play (2/1 First Strike,
Vigilance). I can block and kill an opponent's
Hellspark Elemental the first time, but for some reason the game will not let me block it at all after being unearthed. Nothing in play that would disallow the block.
This has been fixed already.
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
09 Feb 2013, 12:38
by Sloth
friarsol wrote:correioalternativo wrote:I have
Balance in my hand, but I can't cast it. I click on it and nothing happens. I can discard it or select it with
Scroll Rack ability, but I can't cast it.
I can confirm this. I even get a crash report.
This is the same crash:
- Morph Crash | Open
- java.lang.NullPointerException
at forge.game.GameActionPlay.playSpellAbility(GameActionPlay.java:408)
at forge.game.player.Player.playSpellAbility(Player.java:3149)
at forge.control.input.InputPassPriority.selectCard(InputPassPriority.java:87)
at forge.gui.GuiInput.selectCard(GuiInput.java:115)
at forge.gui.match.nonsingleton.CHand.cardclickAction(CHand.java:188)
at forge.gui.match.nonsingleton.CHand.access$0(CHand.java:182)
at forge.gui.match.nonsingleton.CHand$1.mousePressed(CHand.java:60)
jwallstone wrote: Bonfire of the Damned is crashing upon Miracle.
EDIT: Actually it looks like all miracles are crashing.
Fixed! Thanks jwallstone.
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
09 Feb 2013, 14:34
by gos
I get the following error when the first epic copy of my
Eternal Dominion tries to resolve:
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Index: 0, Size: 0
Version:
Forge version 1.3.8-r19484
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.7.0_07 Vendor: Oracle Corporation
Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.card.abilityfactory.effects.ChangeZoneEffect.changeHiddenOriginResolveHuman(ChangeZoneEffect.java:548)
at forge.card.abilityfactory.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:523)
at forge.card.abilityfactory.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:285)
at forge.card.abilityfactory.CommonSpell.resolve(CommonSpell.java:53)
at forge.card.abilityfactory.AbilityFactory.passUnlessCost(AbilityFactory.java:1381)
at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:1530)
at forge.game.GameActionPlay.playSpellAbilityNoStack(GameActionPlay.java:447)
at forge.card.cardfactory.CardFactoryUtil$29.resolve(CardFactoryUtil.java:4253)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:897)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:735)
at forge.game.player.PlayerController.passPriority(PlayerController.java:72)
at forge.game.ai.AiInputCommon.showMessage(AiInputCommon.java:110)
at forge.gui.GuiInput.setInput(GuiInput.java:71)
at forge.gui.GuiInput.update(GuiInput.java:54)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.util.MyObservable.updateObservers(MyObservable.java:38)
at forge.control.input.InputControl.resetInput(InputControl.java:141)
at forge.control.input.InputControl.resetInput(InputControl.java:137)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:740)
at forge.game.player.PlayerController.passPriority(PlayerController.java:72)
at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
at forge.gui.GuiInput.selectButtonOK(GuiInput.java:80)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:51)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:91)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
09 Feb 2013, 15:14
by Phoenix
Is it possible to explicitly take some cards out of the "Sell all extras" selling?
I have a deck with
Relentless Rats and pressing that button my rats are sold except of 4.
And I don't know if Snow-Covered lands are sold with this feature.
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
09 Feb 2013, 16:09
by ChaossssMark
Uh... Some mentioned it before, but from my conclusions:
It appears ALL alternate casting methods are broken (ie, not doing anything):
Evoke.
Morph.
Miracle.
No, I don't have crash reports, but from my experience those are the ones I tried.
For some reason, Flashback works...
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
09 Feb 2013, 17:06
by bladefallcon
Call to the Kindred card seems to be malfunctioning.
It was played on
Ashen Ghoul and yet seems to be allowing Zombies out that are not Ghouls. Am I missing something?
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
09 Feb 2013, 17:17
by friarsol
bladefallcon wrote:Call to the Kindred card seems to be malfunctioning.
It was played on
Ashen Ghoul and yet seems to be allowing Zombies out that are not Ghouls. Am I missing something?
There's no such thing as a Ghoul creature type.
Ashen Ghoul is a Zombie.
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
09 Feb 2013, 17:23
by gos
.
Knowledge Pool allows you to cast the spell it is currently exiling.
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
09 Feb 2013, 17:24
by bladefallcon
friarsol wrote:bladefallcon wrote:Call to the Kindred card seems to be malfunctioning.
It was played on
Ashen Ghoul and yet seems to be allowing Zombies out that are not Ghouls. Am I missing something?
There's no such thing as a Ghoul creature type.
Ashen Ghoul is a Zombie.
OK..that explains it then. I wondered...
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
09 Feb 2013, 17:41
by gos
When
Living End resolved, it put a variety of cards onto the battlefield that had been exiled by other means earlier in the game, including
Liliana Vess,
Murderous Betrayal, and
Syphon Life - as a permanent!
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
10 Feb 2013, 01:54
by myk
Phoenix wrote:Is it possible to explicitly take some cards out of the "Sell all extras" selling?
I have a deck with
Relentless Rats and pressing that button my rats are sold except of 4.
And I don't know if Snow-Covered lands are sold with this feature.
Excellent point -- I'll ensure
Relentless Rats and Snow-Covered lands are not sold. Are there any other cards that should be added to this list?
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
10 Feb 2013, 05:52
by myk
Snow-Covered lands from ICE are marked as Land and will not be sold down to 4. Snow-Covered lands from CSP, however, are marked as Common and currently will be sold down to 4. Should CSP snow-covered lands be marked as Land instead of Common (i.e. should the SetInfo lines in cardsfolder/s/snow_covered* be modified), or should I special-case cards whose names begin with "Snow-Covered"?
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
10 Feb 2013, 06:42
by myk
gos wrote:When I draft and choose to play against all 7 opponents, I cannot advance to the second round after winning the first because the "Next Round" button is not active.
I couldn't reproduce this. Does this still happen to you?
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
10 Feb 2013, 10:08
by muppet
ok this might be hard to find. If you play a mana elf say
Llanowar Elves and on the turn it comes into play you tap it with a
Birchlore Rangers or
Heritage Druid, on subsequent turns you cannot tap the elf for mana normally.
Hope that makes sense and you can reproduce it.
Re: Forge Beta: 02-08-2013 ver 1.3.8

Posted:
10 Feb 2013, 12:04
by Symphonic
I think it was mentioned by sb at 1.3.7 but isn't fixed so far.
When using a mass destruction spell with a
Blood Artist on the field its ability should trigger for each creature on the battlefield.