ChaossssMark wrote:Sorry. I'm not a programmer, so generally the error reports are giberish to me, but I have understood that Forge more or less says what made it crash, like "
X card missing in Y set, but Y set present."
For errors where more information is available, a more appropriate error message exists. But, for example, if you try to assign damage to a Card that doesn't exist (due to some bug in the code) you'll get an NPE along with which file the crash occurred in (and possibly a line number depending on how you are running Forge). This extra information along with useful situational information, like what you were trying to do, helps us track down and resolve bugs.