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Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 18:04
by gos
I killed my opponent's Mountain enchanted by Crusher Zendikon. Two turns later, when he plays a Mountain (the same one?) it appears as a 4/2 creature with summoning sickness, and the info box on the top right shows it as being enchanted by Crusher Zendikon, even though the enchantment is clearly in the graveyard.

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 18:13
by Max mtg
@gos:
Could not load deck res\preferences\..\decks\constructed\Sappy Elves.dck
java.lang.RuntimeException: Card Ernham Djinn is not supported by Forge, as it's neither a known common card nor one of casual variants' card.

+add
Could not load deck res\preferences\..\decks\constructed\Two-Headed Snakessss.dck
java.lang.RuntimeException: Card Two-Headed Giant is not supported by Forge, as it's neither a known common card nor one of casual variants' card.

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 18:14
by Sloth
cc-drake wrote:The following issue is still not fixed and should probably show up in the "Known Issues"-section:
Creatures with a targeted triggered ability which triggers for dealing damage to an opponent still don't work (i.e. Throat Slitter, Skirk Commando , Caustic Wasps)
I've just tested Throat Slitter and it did trigger, but i was able to click OK without choosing a target which is not correct. Maybe you've just hit space/return too fast?

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 18:20
by friarsol
Max mtg wrote:@gos:
Could not load deck res\preferences\..\decks\constructed\Sappy Elves.dck
java.lang.RuntimeException: Card Ernham Djinn is not supported by Forge, as it's neither a known common card nor one of casual variants' card.

+add
Could not load deck res\preferences\..\decks\constructed\Two-Headed Snakessss.dck
java.lang.RuntimeException: Card Two-Headed Giant is not supported by Forge, as it's neither a known common card nor one of casual variants' card.
Typo for the first one, it should be "Erhnam Djinn" and missing a bit of cardname on the second "Two-Headed Giant of Foriys"

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 18:30
by gos
Chris H. wrote:
moomarc wrote:
gos wrote:When I have 7272 decks in the /res/decks/constructed/ folder, forge hangs when loading, immediately before processing image sprites, with an ETA of 00:00:01.

Versions 1.3.8 didn't have this problem.
Does it start fine with fewer decks in the folder?
 
My local constructed decks folder contains 6598 deck files and I was able to launch Forge. There was a noticeable pause while launching but I waited and it started with any hangs or crashes.
I tried with 6472 decks and waited a good 20 minutes. Nothing happening...

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 18:30
by Max mtg
@sol: These are both mistakes.
Each card is found in [avatar] section of a deck, so the avatar names have to end with 'Avatar'.

I'm more concerned that Forge didn't show a dialog to explain what has happened.
I have already changed the type of exception coming from CardPool (that was formerly generated by carddb) to return that dialog.
Though it's fixed in 19957, this beta will miss the feature of reporting decks with typos.

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 18:33
by gos
friarsol wrote:
Max mtg wrote:@gos:
Could not load deck res\preferences\..\decks\constructed\Sappy Elves.dck
java.lang.RuntimeException: Card Ernham Djinn is not supported by Forge, as it's neither a known common card nor one of casual variants' card.

+add
Could not load deck res\preferences\..\decks\constructed\Two-Headed Snakessss.dck
java.lang.RuntimeException: Card Two-Headed Giant is not supported by Forge, as it's neither a known common card nor one of casual variants' card.
Typo for the first one, it should be "Erhnam Djinn" and missing a bit of cardname on the second "Two-Headed Giant of Foriys"
Thank you so much. In both cases these are avatars and were not spell-checked by version 1.3.8, so:

[avatar]
Ernham Djinn

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 18:34
by Max mtg
Code: Select all
*** Sappy Elves.dck
[avatar]
Erhnam Djinn Avatar

*** Two-Headed Snakessss.dck
[avatar]
Two-Headed Giant of Foriys Avatar
This is how it should be to start current beta with your deck set

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 18:39
by gos
Max mtg wrote:
Code: Select all
*** Sappy Elves.dck
[avatar]
Erhnam Djinn Avatar

*** Two-Headed Snakessss.dck
[avatar]
Two-Headed Giant of Foriys Avatar
This is how it should be to start current beta with your deck set
Thank you. Problem solved.

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 18:48
by mahan21
I used my Body Double to copy Reveillark. When my Body Double (as Reveillark) leaves play, the ability of Reveillark does not activate. In addition Protean Hulk has a bug. When it dies, instead of playing cards with a total mana cost of 6, I am able to get all of the cards in my deck with converted mana cost 5 or less.

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 18:58
by friarsol
mahan21 wrote:I used my Body Double to copy Reveillark. When my Body Double (as Reveillark) leaves play, the ability of Reveillark does not activate.
This is listed under known issues already
"1. Leave play triggers don't work correct for clones."

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 19:00
by serrasmurf
I can't locate the "all decks" TAB with the import feature in the deck editor.

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 19:08
by myk
serrasmurf wrote:I can't locate the "all decks" TAB with the import feature in the deck editor.
"All decks" is only currently available in the constructed deck editor. If it's not appearing even there for you, try removing your res/layouts/editor_preferred.xml file. If that fixes it, please tell me -- ensuring all panels get added even when they're not in the editor_preferred.xml file is on my list of things to fix, but I wasn't sure if it was currently a real or only theoretical problem.

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 19:12
by serrasmurf
myk wrote:"All decks" is only currently available in the constructed deck editor. If it's not appearing even there for you, try removing your res/layouts/editor_preferred.xml file. If that fixes it, please tell me -- ensuring all panels get added even when they're not in the editor_preferred.xml file is on my list of things to fix, but I wasn't sure if it was currently a real or only theoretical problem.
it's back! thnx

Re: Forge Beta: 03-01-2013 ver 1.3.9

PostPosted: 01 Mar 2013, 19:19
by myk
@serrasmurf: thx! I'll bump up the priority of that fix, then

Pux wrote:The "Scale Image Larger" option doesn't seem to work. It continues to scale images larger when I disable it.
I'll look into this.
Description: I started a new quest, clicked on "build a new deck", didn't do anything there, and pressed the red cross to get back.

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.3.9-r19953
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_03 Oracle Corporation

java.lang.IllegalArgumentException: illegal component position
   at java.awt.Container.addImpl(Unknown Source)
   at java.awt.Container.add(Unknown Source)
   at forge.gui.framework.DragCell.addDoc(DragCell.java:277)
   at forge.gui.deckeditor.controllers.CEditorQuest.exit(CEditorQuest.java:318)
   at forge.control.FControl$4.windowClosing(FControl.java:134)
   at java.awt.Window.processWindowEvent(Unknown Source)
   at javax.swing.JFrame.processWindowEvent(Unknown Source)
   at java.awt.Window.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
does this happen every time you enter/exit the quest deck editor? could you post your res/layouts/editor_preferred.xml file?

I really like the new bug report popup, definitely an improvement :P
Thx! : )