I got Enduring Renewal in play
My Viridian Emissary dies and gets returned to my hand, but I can't play it
Forge freezes when a token goes to the graveyard
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This is wrong. See rule 603.6b in the comprehensive rules.To my knowledge, no, as it enters play, its a 1/1, so unless it triggers evolve at this point, evolve wont trigger when it gets the buff from controlling a forest. If it did trigger evolve while being a 1/1, however, it would be a 2/3 when evolve resolves.
Continuous effects that modify characteristics of a permanent do so the moment the permanent is on the battlefield (and not before then). The permanent is never on the battlefield with its unmodified characteristics. Continuous effects don’t apply before the permanent is on the battlefield, however (see rule 603.6e).
serrasmurf wrote:I got Enduring Renewal in play
My Viridian Emissary dies and gets returned to my hand, but I can't play it
Forge freezes when a token goes to the graveyard
Both fixed! Thanks serrasmurf.serrasmurf wrote:I got a token equipped with Skullclamp.
Token dies, but i get no cards.
Tokens do touch the graveyard, or did I miss a rules change?
You need 6 Mountains to trigger Valakut.muppet wrote:when I play Scapeshift with Valakut, the Molten Pinnacle in play and get 5 shock lands that are mountains I deal no damage instead of 15 that I am expecting.
[code]Yes, that's the question. When does a creature enter play with the buff already applied?
- So if effects like "Creature gets +x/+x conditionally" (or -x/-x like Heartless Summoning are similar, so playing a 2/2 with that in play should still trigger Evolve of Experiment One) such as Kird Ape, Mayor of Avabruck, or Crusade don't apply until after the creature hits the battlefield then those bonuses won't trigger evolve. Similar buffs: Some Metalcraft like Auriok Sunchaser?
- Bonuses that do trigger evolve: Devour? Undying? Bloodthirst? Graft? Modular?[/code]
No that's all wrong.
Evolve triggers if a creature with greater power or toughness enters the battlefield. It checks on resolution to see if it still has a greater power and toughness, and if so gets the +1/+1 counter.
Examples: With Experiment One in play.
-Cast a Kird Ape and have a Forest in play. Does not trigger evolve since it comes into play as 1/1. Similar effect with anything on the battlefield that gives +x/+x or -x/-x - those do not affect the p/t as it comes into play. Examples - Mayor of Avabruck, Crusade, Metalcraft.
-Cast Balduvian Bears with Heartless Summoning in play. Triggers evolve, but when it resolves it sees a 1/1. No counter.
-Anything like Devour, Undying, Bloodthirst, Graft, or Modular will cause the creature to enter play with a different p/t than printed on the card and may trigger evolve.
-Anything done to the creature that came into play before evolve resolves may affect whether you get a counter or not. E.G. Smother something with evolve on the stack and evolve fizzles. Similarly, and hilariously, if you Giant Growth the Experiment One with evolve on the stack, you get no counter if the creature cast now no longer has a higher P or T...